Player Matchup

Izanami
Izanami
DeadlyUrbez
Izanami
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
DontCryImBad
Chronos
Level 15
God Stats
1W - 2L
1,199 SR
Queue Stats
27W - 19L
1,638 Elo+
Party 3
Kuzenbo
Kuzenbo
IsaacFromNYC
Kuzenbo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Matiitas_js
Bellona
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
90W - 85L
1,636 Elo+
Solo
Mercury
Mercury
Orbdaddy
Mercury
Level 28
God Stats
12W - 8L
1,650 SR
Queue Stats
160W - 142L
1,564 Elo+
Party 2
Team Averages
Level 23
1,470 SR
1,568 Elo+

VS

Team Averages
Level 31
1,576 SR
1,603 Elo+
Osiris
Osiris
Chibley
Osiris
Level 27
God Stats
13W - 9L
1,685 SR
Queue Stats
25W - 19L
1,695 Elo+
Party 4
Neith
Neith
DarknessClawsz
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,477 Elo+
Solo
Ratatoskr
Ratatoskr
FemBoiHooters
Ratatoskr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 59L
1,594 Elo+
Party 4
Tiamat
Tiamat
LGNFallout
Tiamat
Level 10
God Stats
18W - 12L
1,530 SR
Queue Stats
58W - 75L
1,706 Elo+
Party 1
Khepri
Khepri
ReignCharge
Khepri
Level 86
God Stats
1W - 1L
1,667 SR
Queue Stats
66W - 65L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeadlyUrbez
Izanami
12
5 / 3 / 10
8,444
563
9,321
11,481
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
DontCryImBad
Chronos
16
6 / 2 / 5
10,339
689
7,223
10,564
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
IsaacFromNYC
Kuzenbo
12
3 / 4 / 13
8,637
576
5,085
11,944
13,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Matiitas_js
Bellona
17
7 / 3 / 4
10,408
694
8,534
10,214
9,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Orbdaddy
Mercury
17
15 / 1 / 6
10,523
702
12,138
10,649
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Chibley
Osiris
13
4 / 6 / 1
7,644
510
6,808
11,153
10,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 10 / 2
7,280
485
5,940
13,158
3,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
FemBoiHooters
Ratatoskr
11
4 / 10 / 4
7,581
505
8,844
13,201
4,856
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
LGNFallout
Tiamat
9
0 / 7 / 0
5,885
392
2,609
7,388
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
10
1 / 5 / 7
7,244
483
6,454
11,793
7,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
27
36
Kills
13
13
Deaths
38
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
Chibley
Osiris
4
6
1
0.75
L
4
10
2
0.5
W
Izanami
DeadlyUrbez
Izanami
5
3
10
3.33
W
Chronos
DontCryImBad
Chronos
6
2
5
4.25
L
Ratatoskr
FemBoiHooters
Ratatoskr
4
10
4
0.6
W
Kuzenbo
IsaacFromNYC
Kuzenbo
3
4
13
2.38
L
Tiamat
LGNFallout
Tiamat
0
7
0
0
W
Bellona
Matiitas_js
Bellona
7
3
4
3
W
Mercury
Orbdaddy
Mercury
15
1
6
18
L
Khepri
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,301
Damage
30,655
54,852
Taken
56,693
35,569
Mitigated
30,050
14,373
Healing
7,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Chibley
Osiris
6,808
2,731
0
2,030
11,153
10,100
0
679
10,474
0
32,034
L
5,940
3,202
0
1,413
13,158
3,532
0
2,913
10,245
0
20,070
W
Izanami
DeadlyUrbez
Izanami
9,321
6,013
0
4,571
11,481
4,214
1,980
2,965
8,516
0
53,875
W
Chronos
DontCryImBad
Chronos
7,223
3,357
0
3,220
10,564
4,002
2,232
2,175
8,115
75,242
0
L
Ratatoskr
FemBoiHooters
Ratatoskr
8,844
2,656
0
1,730
13,201
4,856
0
2,768
10,433
0
30,940
W
Kuzenbo
IsaacFromNYC
Kuzenbo
5,085
1,996
0
1,943
11,944
13,836
181
1,975
9,969
15,452
0
L
Tiamat
LGNFallout
Tiamat
2,609
399
0
1,177
7,388
3,742
145
3,345
4,043
25,026
0
W
Bellona
Matiitas_js
Bellona
8,534
3,697
0
2,816
10,214
9,413
1,996
267
9,947
0
59,447
W
Mercury
Orbdaddy
Mercury
12,138
6,567
0
1,823
10,649
4,104
0
1,365
9,242
0
61,230
L
Khepri
6,454
726
0
853
11,793
7,820
0
2,603
9,190
18,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,351
Gold Earned
35,634
453
Minions Killed
219
0
Camps Cleared
0
1,426,080
Distance Traveled
1,275,919
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,644
510
67
4
0
262,859
1
L
Neith
7,280
485
39
3
0
256,446
0
W
Izanami
8,444
563
98
7
0
255,908
3
W
Chronos
10,339
689
115
8
0
247,423
0
L
Ratatoskr
7,581
505
51
3
0
273,846
0
W
Kuzenbo
8,637
576
21
1
0
298,289
0
L
Tiamat
5,885
392
47
3
0
192,807
0
W
Bellona
10,408
694
136
9
0
277,186
3
W
Mercury
10,523
702
83
6
0
347,274
0
L
Khepri
7,244
483
15
1
0
289,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role