Player Matchup

Thor
Thor
ArisuSan
Thor
Level 12
God Stats
0W - 1L
1,663 SR
Queue Stats
12W - 14L
1,440 Elo+
Solo
Janus
Janus
KILLERBEEX1
Janus
Level 28
God Stats
43W - 31L
1,725 SR
Queue Stats
115W - 101L
1,591 Elo+
Solo
Artemis
Artemis
Libelousracer75
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,426 Elo+
Solo
Ymir
Ymir
duptaily
Ymir
Level 8
God Stats
4W - 2L
1,631 SR
Queue Stats
14W - 18L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
meetkat041
Sun Wukong
Level 28
God Stats
10W - 12L
1,458 SR
Queue Stats
247W - 215L
1,524 Elo+
Solo
Team Averages
Level 16
1,595 SR
1,472 Elo+

VS

Team Averages
Level 17
1,458 SR
1,483 Elo+
Fafnir
Fafnir
Dosezz
Fafnir
Level 26
God Stats
19W - 22L
1,497 SR
Queue Stats
297W - 365L
1,465 Elo+
Solo
Arachne
Arachne
Oraphim
Arachne
Level 5
God Stats
1W - 0L
1,297 SR
Queue Stats
46W - 50L
1,445 Elo+
Solo
Cupid
Cupid
dinoreybenja
Cupid
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
fastskiler12
Jing Wei
Level 22
God Stats
20W - 24L
1,470 SR
Queue Stats
145W - 165L
1,504 Elo+
Solo
Tiamat
Tiamat
jairito10xd
Tiamat
Level 14
God Stats
5W - 4L
1,526 SR
Queue Stats
17W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
2 / 2 / 1
5,447
545
826
5,782
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
4 / 1 / 1
6,078
608
5,407
3,607
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 1 / 0
3,822
382
475
3,156
651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
7
0 / 4 / 0
4,752
475
964
8,251
3,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sun Wukong
meetkat041
Sun Wukong
11
0 / 0 / 0
5,698
570
3,914
6,426
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dosezz
Fafnir
9
5 / 0 / 1
6,755
676
3,157
5,062
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Oraphim
Arachne
6
0 / 2 / 0
4,334
433
235
3,951
1,127
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 0
5,971
597
3,657
6,692
1,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
fastskiler12
Jing Wei
9
2 / 2 / 3
5,715
572
3,423
4,312
1,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
12
0 / 2 / 4
6,311
631
3,697
4,979
2,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
6
Kills
8
8
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
2
2
1
1.25
W
Fafnir
Dosezz
Fafnir
5
0
1
5.5
L
4
1
1
4.5
L
0
1
0
0
W
Arachne
Oraphim
Arachne
0
2
0
0
W
1
0
0
1
L
Ymir
0
4
0
0
W
Jing Wei
fastskiler12
Jing Wei
2
2
3
1.75
W
Tiamat
0
2
4
1
L
Sun Wukong
meetkat041
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,586
Damage
14,169
27,222
Taken
24,996
10,803
Mitigated
11,639
9,776
Healing
9,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
826
194
0
2,647
5,782
1,644
0
1,395
4,341
0
21,661
W
Fafnir
Dosezz
Fafnir
3,157
1,130
123
2,014
5,062
4,494
1,458
1,455
3,489
15,111
0
L
5,407
485
0
1,738
3,607
1,021
0
2,077
1,312
32,607
0
L
475
276
0
857
3,156
651
0
673
2,483
0
6,156
W
Arachne
Oraphim
Arachne
235
235
0
668
3,951
1,127
0
1,474
2,403
0
10,784
W
3,657
2,085
0
4,308
6,692
1,872
0
0
6,242
0
23,443
L
Ymir
964
0
135
900
8,251
3,870
135
2,119
6,076
17,531
0
W
Jing Wei
fastskiler12
Jing Wei
3,423
2,695
0
500
4,312
1,175
2,038
1,639
2,573
0
21,467
W
Tiamat
3,697
667
0
1,681
4,979
2,971
0
1,330
3,468
35,314
0
L
Sun Wukong
meetkat041
Sun Wukong
3,914
178
0
3,499
6,426
3,617
0
262
6,156
0
29,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,797
Gold Earned
29,086
238
Minions Killed
222
0
Camps Cleared
0
888,079
Distance Traveled
928,593
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,447
545
52
5
0
186,513
0
W
Fafnir
6,755
676
23
2
0
205,715
3
L
Janus
6,078
608
81
8
0
209,287
6
L
Artemis
3,822
382
13
1
0
135,742
1
W
Arachne
4,334
433
24
2
0
174,281
0
W
Cupid
5,971
597
65
7
0
167,944
0
L
Ymir
4,752
475
35
4
0
173,123
0
W
Jing Wei
5,715
572
41
4
0
182,278
1
W
Tiamat
6,311
631
69
7
0
198,375
1
L
Sun Wukong
5,698
570
57
6
0
183,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role