Player Matchup

Medusa
Medusa
CthulhuWakes
Medusa
Level 137
God Stats
5W - 1L
1,500 SR
Queue Stats
173W - 103L
1,705 Elo+
Party 2
Bacchus
Bacchus
FlufyBunny
Bacchus
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 82L
1,651 Elo+
Party 2
Zeus
Zeus
kdonmination
Zeus
Level 38
God Stats
2W - 2L
1,424 SR
Queue Stats
27W - 19L
1,726 Elo+
Party 2
Team Averages
Level 91
1,475 SR
1,694 Elo+

VS

Team Averages
Level 106
1,404 SR
1,592 Elo+
Tiamat
Tiamat
Nootamis
Tiamat
Level 67
God Stats
0W - 5L
1,213 SR
Queue Stats
38W - 43L
1,580 Elo+
Solo
Sun Wukong
Sun Wukong
Thanatios
Sun Wukong
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 77L
1,517 Elo+
Party 1
Medusa
Medusa
marmarcky
Medusa
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,679 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 3 / 4
13,771
689
15,801
12,701
5,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
FlufyBunny
Bacchus
15
2 / 2 / 7
11,592
580
6,724
12,587
18,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 8 / 7
12,116
606
9,911
12,483
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nootamis
Tiamat
17
5 / 5 / 8
12,920
646
13,218
12,779
7,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Thanatios
Sun Wukong
14
5 / 4 / 4
11,789
589
9,602
17,908
16,762
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
marmarcky
Medusa
16
3 / 2 / 8
12,816
641
8,468
14,233
4,705
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
11
Kills
13
13
Deaths
11
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
3
4
2.67
W
Bacchus
FlufyBunny
Bacchus
2
2
7
2.75
L
Tiamat
Nootamis
Tiamat
5
5
8
1.8
L
Sun Wukong
Thanatios
Sun Wukong
5
4
4
1.75
W
3
8
7
0.81
L
Medusa
marmarcky
Medusa
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
31,288
37,771
Taken
44,920
29,144
Mitigated
29,421
3,171
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,801
6,441
0
2,021
12,701
5,840
3,187
3,046
9,447
0
98,265
W
Bacchus
FlufyBunny
Bacchus
6,724
659
0
356
12,587
18,571
403
3,516
8,665
17,179
0
L
Tiamat
Nootamis
Tiamat
13,218
540
169
3,057
12,779
7,954
544
4,502
8,277
50,290
0
L
Sun Wukong
Thanatios
Sun Wukong
9,602
1,787
0
2,749
17,908
16,762
0
6,629
11,279
0
36,193
W
9,911
1,389
0
794
12,483
4,733
160
5,569
6,392
36,434
0
L
Medusa
marmarcky
Medusa
8,468
3,232
0
3,201
14,233
4,705
1,546
5,863
8,370
0
65,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,479
Gold Earned
37,525
218
Minions Killed
224
0
Camps Cleared
0
1,073,199
Distance Traveled
1,067,613
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,771
689
158
8
0
371,882
2
W
Bacchus
11,592
580
13
1
0
390,886
5
L
Tiamat
12,920
646
102
5
0
326,708
3
L
Sun Wukong
11,789
589
29
1
0
377,801
0
W
Zeus
12,116
606
47
2
0
310,431
5
L
Medusa
12,816
641
93
5
0
363,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role