Player Matchup

Aphrodite
Aphrodite
Chronoecho
Aphrodite
Level 18
God Stats
5W - 1L
1,592 SR
Queue Stats
45W - 38L
1,591 Elo+
Party 2
Apollo
Apollo
Immiathe
Apollo
Level 80
God Stats
2W - 1L
1,549 SR
Queue Stats
107W - 98L
1,484 Elo+
Party 2
Arachne
Arachne
PerchyTube14
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,426 Elo+
Party 3
Tiamat
Tiamat
SpectrumPablisky
Tiamat
Level 60
God Stats
13W - 12L
1,622 SR
Queue Stats
92W - 97L
1,467 Elo+
Party 3
Ganesha
Ganesha
T1_Juampi20
Ganesha
Level 67
God Stats
51W - 34L
1,679 SR
Queue Stats
130W - 142L
1,447 Elo+
Party 3
Team Averages
Level 50
1,589 SR
1,483 Elo+

VS

Team Averages
Level 55
1,498 SR
1,419 Elo+
Izanami
Izanami
ArtemisKnox
Izanami
Level 63
God Stats
169W - 117L
1,442 SR
Queue Stats
540W - 568L
1,444 Elo+
Party 1
King Arthur
King Arthur
GOD7488
King Arthur
Level 40
God Stats
0W - 1L
1,689 SR
Queue Stats
7W - 10L
1,443 Elo+
Solo
Fenrir
Fenrir
OCR Evo III
Fenrir
Level 35
God Stats
12W - 15L
1,566 SR
Queue Stats
123W - 105L
1,431 Elo+
Party 1
Tiamat
Tiamat
RoNaL SZN
Tiamat
Level 67
God Stats
0W - 2L
1,231 SR
Queue Stats
3W - 11L
1,354 Elo+
Solo
Ganesha
Ganesha
hackerchubs
Ganesha
Level 68
God Stats
2W - 6L
1,562 SR
Queue Stats
349W - 388L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chronoecho
Aphrodite
15
8 / 2 / 3
9,022
644
7,995
7,783
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Immiathe
Apollo
11
1 / 3 / 1
6,947
496
3,753
9,088
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
PerchyTube14
Arachne
12
3 / 3 / 6
7,249
518
4,533
9,691
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
6 / 0 / 4
8,468
605
12,112
6,641
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
T1_Juampi20
Ganesha
10
0 / 5 / 1
6,529
466
1,648
9,505
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArtemisKnox
Izanami
12
7 / 2 / 1
7,214
515
10,745
8,117
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
GOD7488
King Arthur
10
1 / 5 / 2
6,302
450
4,635
8,397
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
12
4 / 1 / 0
7,516
537
2,864
9,754
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
RoNaL SZN
Tiamat
10
1 / 6 / 2
6,354
454
3,311
9,249
4,223
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ganesha
hackerchubs
Ganesha
11
0 / 4 / 7
6,881
492
3,097
12,531
5,688
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
18
Kills
13
13
Deaths
18
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
ArtemisKnox
Izanami
7
2
1
3.75
W
Aphrodite
Chronoecho
Aphrodite
8
2
3
4.75
L
King Arthur
GOD7488
King Arthur
1
5
2
0.4
W
Apollo
Immiathe
Apollo
1
3
1
0.5
L
Fenrir
4
1
0
4
W
Arachne
PerchyTube14
Arachne
3
3
6
2
L
Tiamat
RoNaL SZN
Tiamat
1
6
2
0.33
W
6
0
4
8
W
Ganesha
T1_Juampi20
Ganesha
0
5
1
0.1
L
Ganesha
hackerchubs
Ganesha
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,041
Damage
24,652
42,708
Taken
48,048
15,952
Mitigated
22,693
19,719
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ArtemisKnox
Izanami
10,745
8,300
0
2,720
8,117
2,301
1,244
1,739
6,350
0
44,719
W
Aphrodite
Chronoecho
Aphrodite
7,995
252
1,005
5,608
7,783
2,525
413
305
7,478
46,710
0
L
King Arthur
GOD7488
King Arthur
4,635
417
0
0
8,397
7,104
173
5,090
3,275
0
21,935
W
Apollo
Immiathe
Apollo
3,753
1,326
111
4,260
9,088
2,352
418
919
8,169
0
26,889
L
Fenrir
2,864
532
147
5,365
9,754
3,377
0
2,707
6,949
0
44,188
W
Arachne
PerchyTube14
Arachne
4,533
3,832
0
4,073
9,691
2,395
0
1,095
8,596
0
26,529
L
Tiamat
RoNaL SZN
Tiamat
3,311
1,065
183
2,324
9,249
4,223
612
7,128
1,796
27,150
0
W
12,112
710
0
3,207
6,641
4,956
560
1,920
4,721
54,254
0
W
Ganesha
T1_Juampi20
Ganesha
1,648
112
0
1,455
9,505
3,724
166
2,169
7,336
23,788
0
L
Ganesha
hackerchubs
Ganesha
3,097
420
290
2,180
12,531
5,688
6
4,468
7,923
21,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,215
Gold Earned
34,267
354
Minions Killed
295
0
Camps Cleared
0
1,276,429
Distance Traveled
1,280,482
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,214
515
94
7
0
222,136
0
W
Aphrodite
9,022
644
100
7
0
251,671
3
L
King Arthur
6,302
450
44
3
0
271,877
0
W
Apollo
6,947
496
75
5
0
243,986
3
L
Fenrir
7,516
537
93
7
0
311,239
0
W
Arachne
7,249
518
55
4
0
252,406
0
L
Tiamat
6,354
454
55
4
0
213,382
0
W
Tiamat
8,468
605
116
8
0
278,577
0
W
Ganesha
6,529
466
8
1
0
249,789
0
L
Ganesha
6,881
492
9
1
0
261,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role