Player Matchup

Tsukuyomi
Tsukuyomi
SeeDubbs93
Tsukuyomi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
260W - 284L
1,478 Elo+
Party 1
Cerberus
Cerberus
She18nDogyrs
Cerberus
Level 29
God Stats
20W - 17L
1,512 SR
Queue Stats
441W - 403L
1,465 Elo+
Solo
Tiamat
Tiamat
Tmode420
Tiamat
Level 42
God Stats
18W - 12L
1,532 SR
Queue Stats
296W - 291L
1,502 Elo+
Party 1
Bellona
Bellona
ToyzPH
Bellona
Level 24
God Stats
3W - 0L
1,839 SR
Queue Stats
71W - 85L
1,475 Elo+
Solo
Merlin
Merlin
sebastianaav
Merlin
Level 28
God Stats
36W - 35L
1,533 SR
Queue Stats
320W - 371L
1,489 Elo+
Solo
Team Averages
Level 28
1,583 SR
1,482 Elo+

VS

Team Averages
Level 26
1,548 SR
1,502 Elo+
The Morrigan
The Morrigan
Diegol2304
The Morrigan
Level 24
God Stats
5W - 4L
1,461 SR
Queue Stats
144W - 163L
1,549 Elo+
Solo
Izanami
Izanami
GHaeffner
Izanami
Level 25
God Stats
3W - 6L
1,231 SR
Queue Stats
57W - 62L
1,397 Elo+
Solo
Apollo
Apollo
IKiida
Apollo
Level 29
God Stats
26W - 17L
1,721 SR
Queue Stats
415W - 360L
1,535 Elo+
Solo
Medusa
Medusa
MichaelJordan24
Medusa
Level 25
God Stats
0W - 1L
1,827 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Susano
Susano
MooseJewce0077
Susano
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 46L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SeeDubbs93
Tsukuyomi
16
3 / 2 / 5
9,487
452
4,160
10,342
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
She18nDogyrs
Cerberus
17
4 / 4 / 9
11,019
525
9,427
13,877
13,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Tmode420
Tiamat
20
15 / 0 / 2
12,553
598
16,705
11,081
10,888
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ToyzPH
Bellona
17
4 / 2 / 3
10,414
496
8,906
10,940
12,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
10
2 / 6 / 0
7,959
379
4,103
5,748
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Diegol2304
The Morrigan
14
0 / 4 / 0
8,949
426
2,255
9,034
3,113
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
GHaeffner
Izanami
16
1 / 6 / 3
10,016
477
5,064
11,129
3,796
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
IKiida
Apollo
14
8 / 7 / 2
9,689
461
8,359
15,541
4,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 5 / 4
7,852
374
2,663
11,505
2,808
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
4 / 6 / 1
9,373
446
6,435
16,593
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
28
Kills
14
14
Deaths
28
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Diegol2304
The Morrigan
0
4
0
0
L
Izanami
GHaeffner
Izanami
1
6
3
0.42
L
Apollo
IKiida
Apollo
8
7
2
1.29
L
1
5
4
0.6
L
4
6
1
0.75
W
Tsukuyomi
SeeDubbs93
Tsukuyomi
3
2
5
2.75
W
Cerberus
She18nDogyrs
Cerberus
4
4
9
2.13
W
Tiamat
Tmode420
Tiamat
15
0
2
16
W
Bellona
ToyzPH
Bellona
4
2
3
2.75
W
Merlin
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,301
Damage
24,776
51,988
Taken
63,802
41,733
Mitigated
19,912
16,640
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Diegol2304
The Morrigan
2,255
567
0
2,163
9,034
3,113
411
5,360
3,360
54,924
0
L
Izanami
GHaeffner
Izanami
5,064
3,933
0
1,251
11,129
3,796
1,168
3,018
7,647
0
53,804
L
Apollo
IKiida
Apollo
8,359
4,078
0
3,820
15,541
4,253
1,014
9,991
5,106
0
42,325
L
2,663
1,361
245
2,581
11,505
2,808
0
6,285
4,924
0
33,842
L
6,435
1,874
0
4,995
16,593
5,942
0
5,061
11,016
0
57,780
W
Tsukuyomi
SeeDubbs93
Tsukuyomi
4,160
1,301
0
3,327
10,342
3,607
158
0
10,342
0
45,999
W
Cerberus
She18nDogyrs
Cerberus
9,427
565
0
3,352
13,877
13,667
192
485
13,392
62,910
0
W
Tiamat
Tmode420
Tiamat
16,705
1,017
0
6,706
11,081
10,888
312
1,424
9,635
76,217
0
W
Bellona
ToyzPH
Bellona
8,906
1,538
279
2,476
10,940
12,106
1,370
346
10,594
8,158
50,935
W
Merlin
4,103
564
0
500
5,748
1,465
600
0
5,748
23,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,432
Gold Earned
45,879
503
Minions Killed
440
0
Camps Cleared
0
1,762,914
Distance Traveled
1,615,079
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,949
426
110
5
0
286,557
0
L
Izanami
10,016
477
123
6
0
327,430
1
L
Apollo
9,689
461
69
3
0
329,589
2
L
Medusa
7,852
374
46
2
0
341,804
4
L
Susano
9,373
446
92
4
0
329,699
0
W
Tsukuyomi
9,487
452
64
3
0
397,805
0
W
Cerberus
11,019
525
128
6
0
368,861
0
W
Tiamat
12,553
598
146
7
0
399,139
11
W
Bellona
10,414
496
119
6
0
389,879
1
W
Merlin
7,959
379
46
2
0
207,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role