Player Matchup

Artemis
Artemis
DnTdOnApS
Artemis
Level 47
God Stats
0W - 1L
1,764 SR
Queue Stats
8W - 15L
1,811 Elo+
Solo
Tiamat
Tiamat
R3KL3SS H4Wk
Tiamat
Level 151
God Stats
1W - 5L
1,560 SR
Queue Stats
640W - 815L
1,507 Elo+
Solo
Nemesis
Nemesis
Wavy_toxic
Nemesis
Level 8
God Stats
0W - 1L
1,276 SR
Queue Stats
8W - 14L
1,182 Elo+
Solo
Team Averages
Level 69
1,533 SR
1,500 Elo+

VS

Team Averages
Level 48
1,428 SR
1,209 Elo+
Cthulhu
Cthulhu
Aktarus07
Cthulhu
Level 17
God Stats
6W - 8L
1,591 SR
Queue Stats
13W - 22L
1,270 Elo+
Solo
Discordia
Discordia
Slothom
Discordia
Level 67
God Stats
3W - 4L
1,155 SR
Queue Stats
55W - 34L
1,179 Elo+
Party 1
Izanami
Izanami
llama duck god9
Izanami
Level 59
God Stats
6W - 9L
1,538 SR
Queue Stats
85W - 88L
1,179 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DnTdOnApS
Artemis
9
2 / 8 / 1
7,733
644
6,891
11,093
3,819
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
12
0 / 2 / 1
7,201
600
6,019
8,386
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
Wavy_toxic
Nemesis
10
1 / 2 / 2
7,321
610
2,698
9,786
3,322
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aktarus07
Cthulhu
10
1 / 2 / 5
7,966
664
2,510
9,514
3,913
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Discordia
Slothom
Discordia
13
5 / 0 / 3
9,556
796
13,537
5,784
2,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
6 / 1 / 4
8,904
742
7,866
8,844
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
12
12
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aktarus07
Cthulhu
1
2
5
1.75
L
Artemis
DnTdOnApS
Artemis
2
8
1
0.31
L
Tiamat
0
2
1
0.25
W
Discordia
Slothom
Discordia
5
0
3
6.5
L
Nemesis
Wavy_toxic
Nemesis
1
2
2
1
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,608
Damage
23,913
29,265
Taken
24,142
12,201
Mitigated
9,306
4,673
Healing
3,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aktarus07
Cthulhu
2,510
187
132
1,201
9,514
3,913
245
1,048
8,334
23,029
0
L
Artemis
DnTdOnApS
Artemis
6,891
2,152
0
888
11,093
3,819
0
6,487
4,606
0
20,955
L
Tiamat
6,019
231
0
2,526
8,386
5,060
194
4,218
4,168
28,838
0
W
Discordia
Slothom
Discordia
13,537
125
0
2,198
5,784
2,226
270
1,426
4,128
43,886
0
L
Nemesis
Wavy_toxic
Nemesis
2,698
803
0
1,259
9,786
3,322
282
5,560
4,226
0
12,663
W
7,866
5,861
0
31
8,844
3,167
1,134
2,845
5,617
0
30,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,255
Gold Earned
26,426
97
Minions Killed
151
0
Camps Cleared
0
608,291
Distance Traveled
652,498
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,966
664
35
3
0
202,242
0
L
Artemis
7,733
644
29
2
0
179,827
0
L
Tiamat
7,201
600
43
4
0
205,719
0
W
Discordia
9,556
796
63
5
0
235,680
0
L
Nemesis
7,321
610
25
2
0
222,745
0
W
Izanami
8,904
742
53
4
0
214,576
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role