Player Matchup

Tiamat
Tiamat
DizzyDharke
Tiamat
Level 51
God Stats
8W - 7L
1,594 SR
Queue Stats
28W - 27L
1,589 Elo+
Party 2
Awilix
Awilix
Pathangi
Awilix
Level 62
God Stats
12W - 27L
1,335 SR
Queue Stats
57W - 109L
1,313 Elo+
Solo
Neith
Neith
savabluent
Neith
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 2
Team Averages
Level 70
1,476 SR
1,467 Elo+

VS

Team Averages
Level 72
1,540 SR
1,546 Elo+
Anhur
Anhur
Fafa6297
Anhur
Level 125
God Stats
4W - 8L
1,430 SR
Queue Stats
88W - 70L
1,630 Elo+
Solo
Set
Set
Redkomodo7
Set
Level 43
God Stats
30W - 20L
1,690 SR
Queue Stats
247W - 219L
1,500 Elo+
Party 1
Sobek
Sobek
lets b00gie
Sobek
Level 49
God Stats
8W - 4L
1,500 SR
Queue Stats
149W - 131L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 3 / 0
8,116
624
9,355
8,618
8,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
Pathangi
Awilix
11
1 / 2 / 1
7,972
613
2,759
6,385
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
12
0 / 2 / 3
8,298
638
5,258
5,823
1,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fafa6297
Anhur
14
6 / 1 / 1
9,981
768
8,071
9,864
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 2 / 3
8,799
677
4,739
7,290
3,242
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 1 / 7
8,472
652
3,317
8,923
8,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
7
7
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
3
0
0.67
W
Anhur
Fafa6297
Anhur
6
1
1
6.5
L
Awilix
Pathangi
Awilix
1
2
1
0.75
W
1
2
3
1.25
W
0
1
7
3.5
L
Neith
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,372
Damage
16,127
20,826
Taken
26,077
12,017
Mitigated
15,302
4,878
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,355
753
68
2,033
8,618
8,091
63
1,660
6,850
36,057
0
W
Anhur
Fafa6297
Anhur
8,071
4,655
0
5,988
9,864
3,865
678
3,200
6,354
0
57,347
L
Awilix
Pathangi
Awilix
2,759
988
0
801
6,385
2,658
0
952
5,411
0
15,711
W
4,739
1,690
0
471
7,290
3,242
439
2,506
4,576
0
43,874
W
3,317
324
0
1,042
8,923
8,195
296
2,766
5,701
12,055
0
L
Neith
5,258
1,822
0
1,976
5,823
1,268
0
564
5,186
0
32,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
27,252
153
Minions Killed
208
0
Camps Cleared
0
743,820
Distance Traveled
761,103
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,116
624
71
5
0
258,982
4
W
Anhur
9,981
768
126
10
0
239,259
3
L
Awilix
7,972
613
28
2
0
220,530
0
W
Set
8,799
677
62
5
0
270,101
1
W
Sobek
8,472
652
20
2
0
251,743
1
L
Neith
8,298
638
54
4
0
264,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role