Player Matchup

Ares
Ares
BroadScorpion54
Ares
Level 37
God Stats
116W - 108L
1,653 SR
Queue Stats
314W - 357L
1,444 Elo+
Party 1
Achilles
Achilles
DaltonimoBay
Achilles
Level 83
God Stats
0W - 4L
1,500 SR
Queue Stats
153W - 129L
1,424 Elo+
Solo
Danzaburou
Danzaburou
Dysfunction7291
Danzaburou
Level 101
God Stats
58W - 30L
1,770 SR
Queue Stats
788W - 750L
1,590 Elo+
Party 1
Tiamat
Tiamat
Marine Mudkip
Tiamat
Level 85
God Stats
32W - 31L
1,910 SR
Queue Stats
277W - 291L
1,496 Elo+
Solo
Mercury
Mercury
PeacefulBonobo
Mercury
Level 104
God Stats
7W - 3L
1,708 SR
Queue Stats
512W - 488L
1,607 Elo+
Party 1
Team Averages
Level 82
1,708 SR
1,512 Elo+

VS

Team Averages
Level 101
1,576 SR
1,583 Elo+
Chaac
Chaac
CombedDiamond
Chaac
Level 104
God Stats
2W - 1L
1,532 SR
Queue Stats
5W - 2L
1,577 Elo+
Party 2
Izanami
Izanami
Enter Slayerr
Izanami
Level 60
God Stats
52W - 39L
1,660 SR
Queue Stats
120W - 98L
1,533 Elo+
Party 2
Mercury
Mercury
Jadoka14456
Mercury
Level 105
God Stats
7W - 3L
1,689 SR
Queue Stats
60W - 46L
1,599 Elo+
Party 2
Anubis
Anubis
TAURUS-555
Anubis
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
340W - 287L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
nathanelite10
Kuzenbo
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 31L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 12
7,722
552
5,409
11,185
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
DaltonimoBay
Achilles
12
3 / 2 / 0
7,249
518
6,587
11,176
9,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Dysfunction7291
Danzaburou
12
8 / 0 / 2
8,081
577
11,271
5,116
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 1 / 0
7,235
517
2,174
3,455
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 4
7,273
520
4,880
10,816
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,938
496
4,940
10,976
8,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
12
1 / 3 / 1
7,246
518
4,251
9,119
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Jadoka14456
Mercury
13
0 / 4 / 5
7,780
556
3,588
8,122
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
TAURUS-555
Anubis
14
6 / 3 / 0
8,451
604
7,056
7,983
3,248
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
11
1 / 4 / 2
6,802
486
3,801
13,314
7,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
17
Kills
9
9
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
12
3.5
W
1
3
1
0.5
L
Achilles
DaltonimoBay
Achilles
3
2
0
1.5
L
Danzaburou
Dysfunction7291
Danzaburou
8
0
2
9
W
Izanami
1
3
1
0.5
W
Mercury
Jadoka14456
Mercury
0
4
5
0.63
L
3
1
0
3
L
2
4
4
1
W
Anubis
TAURUS-555
Anubis
6
3
0
2
W
Kuzenbo
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,321
Damage
23,636
41,748
Taken
49,514
22,034
Mitigated
26,611
9,759
Healing
16,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,409
242
0
3,491
11,185
5,725
0
3,960
7,225
18,729
0
W
4,940
1,848
0
4,566
10,976
8,341
764
859
10,109
0
27,357
L
Achilles
DaltonimoBay
Achilles
6,587
3,620
0
3,866
11,176
9,546
0
166
11,010
0
37,978
L
Danzaburou
Dysfunction7291
Danzaburou
11,271
6,223
0
1,309
5,116
1,698
378
1,120
3,996
0
49,589
W
Izanami
4,251
3,640
0
3,345
9,119
2,314
2,273
394
8,725
0
51,191
W
Mercury
Jadoka14456
Mercury
3,588
1,399
0
985
8,122
4,933
72
1,767
6,294
0
46,180
L
2,174
47
0
878
3,455
2,072
0
1,845
1,610
19,449
0
L
4,880
2,959
0
215
10,816
2,993
0
3,766
7,050
0
43,377
W
Anubis
TAURUS-555
Anubis
7,056
421
172
2,506
7,983
3,248
471
2,181
5,672
47,668
0
W
Kuzenbo
3,801
1,589
0
4,587
13,314
7,775
342
2,183
11,131
16,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
37,217
301
Minions Killed
367
0
Camps Cleared
0
1,189,736
Distance Traveled
1,268,809
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,722
552
33
2
0
282,911
0
W
Chaac
6,938
496
57
4
0
242,236
0
L
Achilles
7,249
518
66
5
0
261,553
5
L
Danzaburou
8,081
577
83
6
0
212,424
0
W
Izanami
7,246
518
106
8
0
236,982
1
W
Mercury
7,780
556
87
6
0
296,713
2
L
Tiamat
7,235
517
33
2
0
127,652
0
L
Mercury
7,273
520
86
6
0
305,196
0
W
Anubis
8,451
604
97
7
0
220,026
3
W
Kuzenbo
6,802
486
20
1
0
272,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role