Player Matchup

Tiamat
Tiamat
DemonKingZadyn
Tiamat
Level 109
God Stats
9W - 10L
1,500 SR
Queue Stats
427W - 422L
1,608 Elo+
Solo
Sobek
Sobek
IIIKomaIII
Sobek
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 87L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
Texas_WonderBoy
Ao Kuang
Level 94
God Stats
0W - 4L
1,162 SR
Queue Stats
63W - 63L
1,557 Elo+
Solo
Guan Yu
Guan Yu
VoidVictoryGang
Guan Yu
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
325W - 308L
1,488 Elo+
Solo
Hera
Hera
xTNTxCARLOS
Hera
Level 157
God Stats
3W - 2L
1,291 SR
Queue Stats
279W - 294L
1,428 Elo+
Solo
Team Averages
Level 112
1,391 SR
1,520 Elo+

VS

Team Averages
Level 105
1,343 SR
1,450 Elo+
Olorun
Olorun
Questology
Olorun
Level 98
God Stats
2W - 3L
1,500 SR
Queue Stats
318W - 315L
1,583 Elo+
Solo
Hades
Hades
Texecutioner748
Hades
Level 158
God Stats
5W - 5L
1,301 SR
Queue Stats
366W - 350L
1,559 Elo+
Solo
Mercury
Mercury
TheSkeaton20
Mercury
Level 102
God Stats
1W - 3L
1,300 SR
Queue Stats
508W - 510L
1,251 Elo+
Solo
Thanatos
Thanatos
TheUnseenHand81
Thanatos
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,448 Elo+
Solo
Neith
Neith
ThermicRogue
Neith
Level 128
God Stats
13W - 9L
1,112 SR
Queue Stats
723W - 730L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 13
11,507
719
13,057
14,841
13,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
18
4 / 5 / 14
11,283
705
10,020
35,767
29,150
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
18
12 / 4 / 9
11,733
733
11,804
17,618
7,808
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
1 / 4 / 20
11,952
747
13,338
25,629
32,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 5 / 15
12,136
759
22,852
13,930
6,285
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Questology
Olorun
20
7 / 3 / 8
12,566
785
25,246
14,251
6,301
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
4 / 5 / 16
12,584
787
20,949
25,625
32,151
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
TheSkeaton20
Mercury
19
5 / 8 / 11
12,038
752
9,412
18,087
11,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
16
3 / 8 / 9
10,047
628
9,056
13,223
5,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
2 / 4 / 17
11,470
717
24,568
17,088
7,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
82
28
Kills
21
21
Deaths
28
71
Assists
61
Player
Kills
Deaths
Assists
KDA
L
5
3
13
3.83
L
Sobek
4
5
14
2.2
W
Olorun
Questology
Olorun
7
3
8
3.67
L
Ao Kuang
12
4
9
4.13
W
4
5
16
2.4
W
Mercury
TheSkeaton20
Mercury
5
8
11
1.31
W
Thanatos
3
8
9
0.94
W
2
4
17
2.63
L
1
4
20
2.75
L
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,071
Damage
89,231
107,785
Taken
88,274
89,269
Mitigated
62,478
61,163
Healing
40,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,057
1,270
2,572
4,614
14,841
13,758
794
5,410
9,431
35,727
0
L
Sobek
10,020
260
3,577
14,671
35,767
29,150
944
15,613
18,852
23,340
0
W
Olorun
Questology
Olorun
25,246
13,017
4,424
6,439
14,251
6,301
1,243
9,008
5,243
50,912
0
L
Ao Kuang
11,804
2,890
3,117
4,375
17,618
7,808
938
8,139
9,353
17,668
0
W
20,949
1,285
2,141
9,358
25,625
32,151
891
13,944
11,681
56,577
0
W
Mercury
TheSkeaton20
Mercury
9,412
4,218
1,899
2,735
18,087
11,213
625
12,217
5,870
0
18,075
W
Thanatos
9,056
929
2,532
3,364
13,223
5,351
0
10,250
2,973
0
12,824
W
24,568
9,738
2,029
5,207
17,088
7,462
2,797
12,314
4,774
0
53,518
L
13,338
1,311
11,054
12,753
25,629
32,268
444
11,005
14,624
0
24,385
L
22,852
5,892
2,021
2,409
13,930
6,285
2,039
6,028
7,902
49,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,611
Gold Earned
58,705
162
Minions Killed
203
0
Camps Cleared
0
1,386,838
Distance Traveled
1,328,357
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,507
719
51
3
0
270,569
0
L
Sobek
11,283
705
18
1
0
289,852
0
W
Olorun
12,566
785
58
4
0
279,479
0
L
Ao Kuang
11,733
733
12
1
0
244,747
0
W
Hades
12,584
787
77
5
0
260,429
0
W
Mercury
12,038
752
8
1
0
290,919
1
W
Thanatos
10,047
628
4
0
0
262,719
0
W
Neith
11,470
717
56
4
0
234,811
0
L
Guan Yu
11,952
747
20
1
0
313,275
0
L
Hera
12,136
759
61
4
0
268,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role