Player Matchup

Ao Kuang
Ao Kuang
Cloudzz4_ON_YT
Ao Kuang
Level 14
God Stats
0W - 3L
1,314 SR
Queue Stats
12W - 11L
1,621 Elo+
Solo
Neith
Neith
DJ234
Neith
Level 8
God Stats
8W - 8L
1,718 SR
Queue Stats
33W - 35L
1,514 Elo+
Solo
Ymir
Ymir
DKAttack5729
Ymir
Level 5
God Stats
1W - 1L
1,322 SR
Queue Stats
3W - 4L
1,656 Elo+
Solo
Nemesis
Nemesis
FallenPPG
Nemesis
Level 29
God Stats
30W - 35L
1,502 SR
Queue Stats
379W - 337L
1,513 Elo+
Solo
Tyr
Tyr
Twentea7
Tyr
Level 22
God Stats
1W - 2L
1,747 SR
Queue Stats
60W - 39L
1,554 Elo+
Solo
Team Averages
Level 16
1,521 SR
1,572 Elo+

VS

Team Averages
Level 21
1,482 SR
1,670 Elo+
Ymir
Ymir
BagOfWetCats
Ymir
Level 28
God Stats
31W - 20L
1,647 SR
Queue Stats
648W - 609L
1,580 Elo+
Solo
Izanami
Izanami
Goblincore
Izanami
Level 17
God Stats
11W - 17L
1,550 SR
Queue Stats
37W - 53L
1,639 Elo+
Solo
Tiamat
Tiamat
Moisture7088
Tiamat
Level 27
God Stats
4W - 2L
1,215 SR
Queue Stats
13W - 12L
1,569 Elo+
Solo
Nemesis
Nemesis
ShubiGOAT
Nemesis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 44L
1,813 Elo+
Solo
Sun Wukong
Sun Wukong
TheGuy369
Sun Wukong
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 15L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
4
0 / 4 / 0
3,845
385
1,583
4,585
1,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
DJ234
Neith
8
1 / 2 / 1
5,020
502
4,038
4,948
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

7
0 / 4 / 1
4,561
456
1,281
6,286
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
FallenPPG
Nemesis
9
1 / 2 / 1
5,133
513
3,809
5,334
1,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 0 / 0
4,776
478
551
5,204
2,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 2
5,433
543
2,401
5,879
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Goblincore
Izanami
8
1 / 1 / 0
4,937
494
1,292
4,506
1,134
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Tiamat
10
1 / 0 / 0
5,659
566
3,291
1,284
1,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
ShubiGOAT
Nemesis
10
4 / 0 / 1
6,272
627
3,463
5,520
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sun Wukong
TheGuy369
Sun Wukong
9
4 / 2 / 1
5,863
586
5,632
6,818
2,689
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
12
12
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Ao Kuang
0
4
0
0
L
Neith
DJ234
Neith
1
2
1
0.75
L
0
4
1
0.13
L
Nemesis
FallenPPG
Nemesis
1
2
1
0.75
W
Izanami
Goblincore
Izanami
1
1
0
1
W
Tiamat
1
0
0
1
W
Nemesis
ShubiGOAT
Nemesis
4
0
1
4.5
W
Sun Wukong
TheGuy369
Sun Wukong
4
2
1
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,262
Damage
16,079
26,357
Taken
24,007
9,384
Mitigated
10,396
6,476
Healing
9,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,401
562
0
1,875
5,879
3,077
868
213
5,666
13,987
0
L
Ao Kuang
1,583
621
0
914
4,585
1,009
0
233
4,352
7,917
0
L
Neith
DJ234
Neith
4,038
1,931
0
1,529
4,948
1,288
0
1,271
3,677
0
23,187
L
1,281
653
0
347
6,286
2,782
0
1,092
5,194
9,251
0
L
Nemesis
FallenPPG
Nemesis
3,809
2,216
0
809
5,334
1,595
0
303
5,031
0
26,281
W
Izanami
Goblincore
Izanami
1,292
861
0
2,593
4,506
1,134
439
0
4,506
0
22,355
W
Tiamat
3,291
675
0
648
1,284
1,811
0
0
1,204
21,970
0
W
Nemesis
ShubiGOAT
Nemesis
3,463
1,428
0
2,883
5,520
1,685
0
388
5,107
0
32,152
W
Sun Wukong
TheGuy369
Sun Wukong
5,632
1,561
0
1,852
6,818
2,689
284
2,263
4,555
0
29,653
L
551
106
0
2,877
5,204
2,710
0
2,793
2,411
0
15,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,335
Gold Earned
28,164
183
Minions Killed
254
0
Camps Cleared
0
843,554
Distance Traveled
913,755
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,433
543
25
3
0
195,279
0
L
Ao Kuang
3,845
385
15
2
0
130,743
1
L
Neith
5,020
502
45
5
0
156,775
3
L
Ymir
4,561
456
24
2
0
160,241
1
L
Nemesis
5,133
513
54
5
0
210,281
2
W
Izanami
4,937
494
46
5
0
143,307
1
W
Tiamat
5,659
566
48
5
0
154,747
0
W
Nemesis
6,272
627
81
8
0
231,321
4
W
Sun Wukong
5,863
586
54
5
0
189,101
2
L
Tyr
4,776
478
45
5
0
185,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role