Player Matchup

Nemesis
Nemesis
Gold II
Brainiac09
Nemesis
Gold II
Level 154
God Stats
11W - 13L
1,322 SR
Queue Stats
149W - 136L
1,741 MMR
Solo
Ra
Ra
Platinum V
Conor7F
Ra
Platinum V
Level 140
God Stats
6W - 5L
1,701 SR
Queue Stats
65W - 53L
1,727 MMR
Solo
Aphrodite
Aphrodite
Platinum III
Fireburninz
Aphrodite
Platinum III
Level 139
God Stats
4W - 6L
1,864 SR
Queue Stats
154W - 141L
1,865 MMR
Party 1
Bellona
Bellona
Platinum III
Scarycrack
Bellona
Platinum III
Level 159
God Stats
2W - 4L
1,662 SR
Queue Stats
548W - 523L
1,724 MMR
Solo
Sylvanus
Sylvanus
Gold I
Sneeple
Sylvanus
Gold I
Level 126
God Stats
1W - 1L
1,756 SR
Queue Stats
260W - 254L
1,634 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,661 SR
1,738 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,636 SR
1,738 MMR
Cerberus
Cerberus
Platinum IV
Coganon
Cerberus
Platinum IV
Level 159
God Stats
5W - 8L
1,344 SR
Queue Stats
187W - 179L
1,721 MMR
Solo
Discordia
Discordia
Platinum V
DannleI
Discordia
Platinum V
Level 77
God Stats
3W - 2L
1,881 SR
Queue Stats
590W - 567L
1,745 MMR
Solo
Chaac
Chaac
Gold III
NieRauT
Chaac
Gold III
Level 33
God Stats
6W - 2L
1,692 SR
Queue Stats
16W - 9L
1,737 MMR
Solo
Ravana
Ravana
Gold IV
iamtwinning
Ravana
Gold IV
Level 155
God Stats
1W - 0L
1,699 SR
Queue Stats
13W - 2L
1,726 MMR
Solo
Apollo
Apollo
Platinum V
ЯΣβØЯИ
Apollo
Platinum V
Level 159
God Stats
4W - 1L
1,567 SR
Queue Stats
209W - 208L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brainiac09
Nemesis
20
10 / 6 / 4
14,589
471
29,796
37,922
21,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 6 / 4
13,938
450
21,877
26,363
10,222
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Fireburninz
Aphrodite
17
3 / 5 / 8
12,473
402
12,560
25,793
23,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Scarycrack
Bellona
20
1 / 4 / 5
14,529
469
18,677
31,417
31,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Sneeple
Sylvanus
20
3 / 8 / 5
13,488
435
19,076
34,089
22,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
TsukuyomiSetJanusDanzaburouCu Chulainn

VS

Bans
ScyllaAnhurOdinYmirTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Coganon
Cerberus
20
9 / 1 / 18
18,355
592
26,158
33,664
48,414
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
DannleI
Discordia
20
9 / 6 / 13
17,385
561
41,749
19,184
8,576
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
NieRauT
Chaac
20
1 / 3 / 14
15,280
493
17,268
32,779
33,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
20
5 / 4 / 13
16,735
540
21,181
24,648
15,254
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
20
5 / 7 / 10
16,868
544
16,331
31,860
13,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
97
21
Kills
29
29
Deaths
21
26
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Brainiac09
Nemesis
10
6
4
2
W
Cerberus
Coganon
Cerberus
9
1
18
18
L
4
6
4
1
W
Discordia
DannleI
Discordia
9
6
13
2.58
L
Aphrodite
Fireburninz
Aphrodite
3
5
8
1.4
W
Chaac
NieRauT
Chaac
1
3
14
2.67
L
Bellona
Scarycrack
Bellona
1
4
5
0.88
L
Sylvanus
Sneeple
Sylvanus
3
8
5
0.69
W
Ravana
5
4
13
2.88
W
Apollo
5
7
10
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,986
Damage
122,687
155,584
Taken
142,135
110,532
Mitigated
120,012
79,592
Healing
66,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Brainiac09
Nemesis
29,796
13,644
0
9,813
37,922
21,964
878
16,657
20,397
0
105,747
W
Cerberus
Coganon
Cerberus
26,158
492
0
19,175
33,664
48,414
237
12,691
20,625
97,283
0
L
21,877
1,317
7,455
10,967
26,363
10,222
420
11,810
14,161
122,405
0
W
Discordia
DannleI
Discordia
41,749
1,950
920
5,728
19,184
8,576
1,626
7,230
11,746
139,343
0
L
Aphrodite
Fireburninz
Aphrodite
12,560
695
16,924
14,588
25,793
23,868
360
14,653
10,661
56,934
0
W
Chaac
NieRauT
Chaac
17,268
3,342
0
15,347
32,779
33,957
985
10,113
22,478
0
92,974
L
Bellona
Scarycrack
Bellona
18,677
5,865
0
5,736
31,417
31,742
2,540
10,647
20,459
1,583
122,287
L
Sylvanus
Sneeple
Sylvanus
19,076
4,868
4,906
9,203
34,089
22,736
729
12,647
21,195
86,174
12,359
W
Ravana
21,181
4,843
0
10,111
24,648
15,254
2,733
8,084
16,211
0
128,550
W
Apollo
16,331
10,569
0
15,566
31,860
13,811
4,446
15,661
16,067
0
142,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,017
Gold Earned
84,623
743
Minions Killed
876
0
Camps Cleared
0
2,856,738
Distance Traveled
3,032,539
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,589
471
114
4
0
657,645
12
W
Cerberus
18,355
592
159
5
0
667,290
11
L
Ra
13,938
450
184
6
0
578,591
3
W
Discordia
17,385
561
187
6
0
562,301
6
L
Aphrodite
12,473
402
78
3
0
561,075
2
W
Chaac
15,280
493
172
6
0
615,977
1
L
Bellona
14,529
469
208
7
0
562,943
12
L
Sylvanus
13,488
435
159
5
0
496,484
3
W
Ravana
16,735
540
153
5
0
645,292
10
W
Apollo
16,868
544
205
7
0
541,679
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role