Player Matchup

Horus
Horus
PAINOT0907
Horus
Level 103
God Stats
2W - 7L
1,048 SR
Queue Stats
32W - 41L
1,284 Elo+
Solo
Janus
Janus
QuinnD_99
Janus
Level 67
God Stats
15W - 15L
1,400 SR
Queue Stats
214W - 230L
1,488 Elo+
Solo
Hachiman
Hachiman
Sayain Legend
Hachiman
Level 82
God Stats
2W - 8L
1,500 SR
Queue Stats
264W - 269L
1,491 Elo+
Solo
Hel
Hel
Young_Gerald0
Hel
Level 145
God Stats
77W - 73L
1,520 SR
Queue Stats
129W - 139L
1,495 Elo+
Solo
Tiamat
Tiamat
coltonrc
Tiamat
Level 69
God Stats
7W - 6L
1,487 SR
Queue Stats
177W - 163L
1,431 Elo+
Solo
Team Averages
Level 93
1,391 SR
1,438 Elo+

VS

Team Averages
Level 83
1,584 SR
1,506 Elo+
Ymir
Ymir
EpikControlla
Ymir
Level 67
God Stats
16W - 9L
1,474 SR
Queue Stats
528W - 478L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
FixingOsprey825
Ao Kuang
Level 69
God Stats
20W - 10L
1,719 SR
Queue Stats
622W - 565L
1,494 Elo+
Party 1
Tiamat
Tiamat
Hashiro545
Tiamat
Level 88
God Stats
10W - 13L
1,532 SR
Queue Stats
140W - 142L
1,533 Elo+
Solo
Ra
Ra
IsaacMejia2
Ra
Level 63
God Stats
15W - 11L
1,435 SR
Queue Stats
278W - 247L
1,482 Elo+
Party 1
Medusa
Medusa
xSailorDarex
Medusa
Level 127
God Stats
27W - 21L
1,760 SR
Queue Stats
376W - 361L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
0 / 4 / 0
4,585
417
565
7,801
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
QuinnD_99
Janus
10
1 / 2 / 0
5,956
541
4,047
3,539
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Sayain Legend
Hachiman
9
0 / 5 / 1
5,188
472
3,124
8,204
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 1 / 0
5,342
486
2,678
6,147
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
coltonrc
Tiamat
7
0 / 3 / 0
4,479
407
2,421
5,142
3,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 4
5,954
541
4,947
5,399
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
10
3 / 0 / 3
6,074
552
3,122
5,762
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Hashiro545
Tiamat
9
2 / 1 / 2
5,420
493
3,138
3,706
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 4
6,093
554
3,278
3,742
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Medusa
12
6 / 1 / 0
7,097
645
6,946
4,930
2,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Ao Kuang
3
0
3
4.5
W
Tiamat
Hashiro545
Tiamat
2
1
2
3
W
2
0
4
4
L
Horus
0
4
0
0
L
Janus
QuinnD_99
Janus
1
2
0
0.5
L
Hachiman
Sayain Legend
Hachiman
0
5
1
0.1
L
1
1
0
1
L
Tiamat
coltonrc
Tiamat
0
3
0
0
W
Medusa
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,835
Damage
21,431
30,833
Taken
23,539
11,242
Mitigated
11,926
10,798
Healing
7,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,947
1,051
0
1,609
5,399
3,424
195
2,031
3,140
26,299
0
W
Ao Kuang
3,122
710
0
947
5,762
3,042
0
2,224
3,417
24,235
6,465
W
Tiamat
Hashiro545
Tiamat
3,138
305
0
1,220
3,706
1,936
0
2,661
792
23,203
0
W
3,278
292
798
2,446
3,742
1,119
135
900
2,742
32,365
0
L
Horus
565
326
207
1,323
7,801
3,144
0
5,346
2,383
0
5,704
L
Janus
QuinnD_99
Janus
4,047
505
0
211
3,539
1,151
0
2,264
1,217
31,047
0
L
Hachiman
Sayain Legend
Hachiman
3,124
1,494
0
1,931
8,204
2,169
0
1,145
6,979
0
18,399
L
2,678
298
1,141
3,982
6,147
1,738
0
3,350
2,779
31,197
0
L
Tiamat
coltonrc
Tiamat
2,421
286
0
2,003
5,142
3,040
0
1,916
3,193
17,791
0
W
Medusa
6,946
2,688
0
418
4,930
2,405
1,665
588
4,302
0
40,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
30,638
218
Minions Killed
274
0
Camps Cleared
0
979,754
Distance Traveled
1,029,012
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,954
541
40
4
0
202,674
1
W
Ao Kuang
6,074
552
62
6
0
231,081
3
W
Tiamat
5,420
493
41
4
0
192,513
1
W
Ra
6,093
554
63
6
0
214,324
5
L
Horus
4,585
417
15
1
0
201,379
1
L
Janus
5,956
541
70
6
0
207,004
3
L
Hachiman
5,188
472
41
4
0
167,260
0
L
Hel
5,342
486
70
6
0
198,055
4
L
Tiamat
4,479
407
22
2
0
206,056
1
W
Medusa
7,097
645
68
6
0
188,420
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role