Player Matchup

Amaterasu
Amaterasu
Avantyurist
Amaterasu
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
50W - 45L
1,577 Elo+
Party 1
Mercury
Mercury
DaniKlk
Mercury
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,532 Elo+
Party 3
Danzaburou
Danzaburou
MrSershant
Danzaburou
Level 102
God Stats
2W - 1L
1,814 SR
Queue Stats
27W - 21L
1,604 Elo+
Party 1
Scylla
Scylla
SeMeVaElBaifo
Scylla
Level 8
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 1L
1,785 Elo+
Party 3
Baron Samedi
Baron Samedi
daniielox
Baron Samedi
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 73
1,604 SR
1,600 Elo+

VS

Team Averages
Level 75
1,570 SR
1,679 Elo+
Baron Samedi
Baron Samedi
ALOgg
Baron Samedi
Level 32
God Stats
2W - 0L
1,832 SR
Queue Stats
9W - 3L
1,694 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Hazardoussmash
Tsukuyomi
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,652 Elo+
Party 2
Amaterasu
Amaterasu
Kiritko
Amaterasu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,657 Elo+
Party 2
Freya
Freya
SimDoggJ3wBag
Freya
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,704 Elo+
Party 2
Hercules
Hercules
simplyshrimpy
Hercules
Level 48
God Stats
3W - 0L
1,517 SR
Queue Stats
21W - 12L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Avantyurist
Amaterasu
18
4 / 7 / 0
10,862
494
6,077
16,673
12,515
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 25 health away from your target and restores 25 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+20
Mp 5
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 25%.

Void Shield

Void Shield

+20
Physical Power
+60
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Mercury
DaniKlk
Mercury
15
1 / 7 / 3
9,295
423
5,217
19,763
6,682
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Golden Blade

Golden Blade

+30
Physical Power
+15%
Attack Speed
+10%
Movement Speed

PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage to Gods, and 50% damage to Minions and Jungle Camps.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

Danzaburou
MrSershant
Danzaburou
15
4 / 9 / 2
10,326
469
9,434
19,535
6,975
Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 3% Critical Strike Chance. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

13
1 / 9 / 3
8,464
385
3,562
12,109
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+90
Magical Power
+10
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 6 seconds.

Staff of Myrddin

Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
daniielox
Baron Samedi
14
2 / 4 / 7
9,522
433
8,286
11,003
9,308
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ALOgg
Baron Samedi
16
0 / 4 / 20
11,574
526
8,229
14,708
14,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+90
Magical Power
+200
Health
+7%
Movement Speed

AURA - Allied gods within 70 units have their Healing increased by 20%.

Druid Stone

Druid Stone

+10
Magical Power
+20
Magical Protection

Tsukuyomi
Hazardoussmash
Tsukuyomi
20
13 / 3 / 6
14,395
654
16,903
15,256
7,655
Bluestone Brooch

Bluestone Brooch

+45
Physical Power
+200
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 25 (+7.5% of their Current Health) as Physical Damage over 2s. (Max 2 Stacks)

Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Amaterasu
Kiritko
Amaterasu
19
5 / 3 / 3
12,430
565
13,826
13,635
11,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 12 Physical Damage over 2s and have their Attack Speed reduced by 3.5%. Jungle Monsters take 4x the amount of damage. This effect can stack up to 4 times. When burned targets die you are healed for 15 Health and Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

20
12 / 1 / 3
13,584
617
13,278
16,205
7,072
Death's Toll

Death's Toll

+15
Physical Power
+25
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+100
Magical Power
+25%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hercules
simplyshrimpy
Hercules
17
6 / 1 / 5
11,742
534
5,019
13,205
6,246
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth

Shield of Regrowth

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain +30% movement speed for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
73
12
Kills
36
36
Deaths
12
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ALOgg
Baron Samedi
0
4
20
2.5
L
Amaterasu
Avantyurist
Amaterasu
4
7
0
0.57
L
Mercury
DaniKlk
Mercury
1
7
3
0.36
W
Tsukuyomi
Hazardoussmash
Tsukuyomi
13
3
6
5.33
W
Amaterasu
Kiritko
Amaterasu
5
3
3
2.17
L
Danzaburou
MrSershant
Danzaburou
4
9
2
0.56
L
1
9
3
0.28
W
12
1
3
13.5
L
Baron Samedi
daniielox
Baron Samedi
2
4
7
1.38
W
Hercules
simplyshrimpy
Hercules
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,576
Damage
57,255
79,083
Taken
73,009
38,905
Mitigated
47,036
19,604
Healing
28,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ALOgg
Baron Samedi
8,229
720
719
3,564
14,708
14,251
896
3,583
11,036
34,167
0
L
Amaterasu
Avantyurist
Amaterasu
6,077
2,374
0
4,256
16,673
12,515
0
2,540
14,133
0
42,805
L
Mercury
DaniKlk
Mercury
5,217
1,115
0
5,358
19,763
6,682
0
2,797
16,966
0
63,252
W
Tsukuyomi
Hazardoussmash
Tsukuyomi
16,903
4,307
0
1,711
15,256
7,655
1,896
2,380
12,713
0
113,988
W
Amaterasu
Kiritko
Amaterasu
13,826
6,055
0
2,460
13,635
11,812
2,734
1,671
11,516
0
68,846
L
Danzaburou
MrSershant
Danzaburou
9,434
3,673
0
6,077
19,535
6,975
819
7,948
11,587
0
58,815
L
3,562
329
0
288
12,109
3,425
26
2,695
9,414
31,468
0
W
13,278
4,349
0
13,037
16,205
7,072
3,950
2,465
13,700
103,950
0
L
Baron Samedi
daniielox
Baron Samedi
8,286
944
586
3,039
11,003
9,308
54
5,527
5,476
37,961
0
W
Hercules
simplyshrimpy
Hercules
5,019
1,469
0
6,876
13,205
6,246
690
1,472
11,733
0
60,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,469
Gold Earned
63,725
408
Minions Killed
546
0
Camps Cleared
0
1,825,362
Distance Traveled
2,062,325
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,574
526
36
2
0
388,373
7
L
Amaterasu
10,862
494
86
4
0
382,026
7
L
Mercury
9,295
423
107
5
0
472,648
2
W
Tsukuyomi
14,395
654
170
8
0
447,250
4
W
Amaterasu
12,430
565
105
5
0
401,238
3
L
Danzaburou
10,326
469
100
5
0
344,326
2
L
Scylla
8,464
385
69
3
0
316,948
5
W
Freya
13,584
617
138
6
0
404,258
3
L
Baron Samedi
9,522
433
46
2
0
309,414
6
W
Hercules
11,742
534
97
4
0
421,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role