Player Matchup

Sobek
Sobek
ALOgg
Sobek
Level 31
God Stats
0W - 1L
1,715 SR
Queue Stats
9W - 3L
1,751 Elo+
Party 2
Tiamat
Tiamat
Hazardoussmash
Tiamat
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,713 Elo+
Party 2
Bellona
Bellona
Kiritko
Bellona
Level 24
God Stats
1W - 1L
1,673 SR
Queue Stats
4W - 1L
1,806 Elo+
Party 2
Apollo
Apollo
SimDoggJ3wBag
Apollo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,772 Elo+
Party 2
Awilix
Awilix
simplyshrimpy
Awilix
Level 48
God Stats
2W - 2L
1,857 SR
Queue Stats
21W - 12L
1,731 Elo+
Party 2
Team Averages
Level 74
1,649 SR
1,754 Elo+

VS

Team Averages
Level 48
1,641 SR
1,679 Elo+
Cthulhu
Cthulhu
BradJai
Cthulhu
Level 40
God Stats
11W - 3L
1,787 SR
Queue Stats
134W - 74L
1,672 Elo+
Party 1
Jing Wei
Jing Wei
Caedmoon
Jing Wei
Level 45
God Stats
10W - 2L
1,665 SR
Queue Stats
220W - 127L
1,671 Elo+
Party 1
Arachne
Arachne
Kerracc
Arachne
Level 88
God Stats
6W - 6L
1,163 SR
Queue Stats
222W - 122L
1,644 Elo+
Party 1
Kukulkan
Kukulkan
PartySniper98
Kukulkan
Level 38
God Stats
20W - 8L
1,810 SR
Queue Stats
183W - 98L
1,760 Elo+
Party 1
Cupid
Cupid
Wegbo
Cupid
Level 29
God Stats
20W - 7L
1,777 SR
Queue Stats
193W - 110L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ALOgg
Sobek
19
3 / 7 / 26
14,473
467
12,035
31,330
43,127
Sentinel's Embrace

Sentinel's Embrace

+20
Physical Protection
+20
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 100 Physical and Magical Protection among all allied gods within 30 units and yourself. If you are alone you only gain 50 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

20
8 / 8 / 14
15,943
514
27,735
24,679
16,383
Archmage's Gem

Archmage's Gem

+120
Magical Power
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Soul Reaver

Soul Reaver

+95
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Kiritko
Bellona
20
11 / 3 / 6
16,680
538
23,495
31,181
47,598
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+100
Health
+30
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times. When burned targets die you are healed for 2.5% of your Health and Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+60
Physical Protection
+60
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 90s.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+300
Health

PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% (20% for Ranged Basic Attacks) and have their Attack Speed reduced 20% for 1.25 seconds.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
18 / 5 / 6
18,465
596
30,632
32,120
16,282
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15%
Physical Lifesteal
+20%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 25% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

20
5 / 8 / 18
15,480
499
15,723
28,533
13,356
Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+10
Penetration
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BradJai
Cthulhu
18
1 / 12 / 16
12,437
401
10,043
34,726
40,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 20% for 6s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Heartward Amulet

Heartward Amulet

+55
Magical Protection
+250
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Jing Wei
Caedmoon
Jing Wei
20
10 / 7 / 11
16,809
542
19,970
21,149
9,205
Death's Temper

Death's Temper

+50
Physical Power
+75
Magical Power
+100
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 3.5% increased Basic Attack Damage for 10s. This can stack up to 10 times. If an enemy god dies near you immediately gain 5 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed and Movement Speed by 20% for 5s.

Arachne
Kerracc
Arachne
20
11 / 10 / 7
19,609
633
17,473
37,689
21,100
Bumba's Hammer

Bumba's Hammer

+300
Health
+200
Mana
+10
Penetration
+20%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Hastened Katana

Hastened Katana

+25
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 10, and increase your physical protection by 10 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+35
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
PartySniper98
Kukulkan
20
5 / 8 / 15
16,471
531
39,521
20,937
8,657
Archmage's Gem

Archmage's Gem

+120
Magical Power
+25
Mp 5

PASSIVE - Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Book of Thoth

Evolved Book of Thoth

+80
Magical Power
+1000
Mana
+15
Mp 5

PASSIVE - 9% of your Mana from items is converted to Magical Power.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Cupid
Wegbo
Cupid
20
3 / 8 / 18
15,563
502
19,950
25,699
25,071
Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+20%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+35
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+20%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 8 Protections. Stacks up to 3 times.

Protector of the Jungle

Protector of the Jungle

+55
Physical Power
+80
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - While in the jungle you gain 12% Power and 12% Protections.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
97
45
Kills
30
31
Deaths
45
70
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sobek
ALOgg
Sobek
3
7
26
2.29
W
Cthulhu
BradJai
Cthulhu
1
12
16
0.75
W
Jing Wei
Caedmoon
Jing Wei
10
7
11
2.21
L
8
8
14
1.88
W
Arachne
Kerracc
Arachne
11
10
7
1.45
L
Bellona
Kiritko
Bellona
11
3
6
4.67
W
Kukulkan
PartySniper98
Kukulkan
5
8
15
1.56
L
18
5
6
4.2
W
Cupid
Wegbo
Cupid
3
8
18
1.5
L
5
8
18
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,620
Damage
106,957
147,843
Taken
140,200
136,746
Mitigated
104,294
41,925
Healing
34,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ALOgg
Sobek
12,035
513
0
7,188
31,330
43,127
849
10,093
20,865
42,805
0
W
Cthulhu
BradJai
Cthulhu
10,043
421
2,391
1,766
34,726
40,261
250
8,144
26,275
41,426
0
W
Jing Wei
Caedmoon
Jing Wei
19,970
15,167
0
6,837
21,149
9,205
2,130
5,450
15,573
0
114,054
L
27,735
1,736
0
4,827
24,679
16,383
485
10,859
13,313
109,280
0
W
Arachne
Kerracc
Arachne
17,473
11,742
0
14,734
37,689
21,100
1,139
9,892
27,611
0
142,964
L
Bellona
Kiritko
Bellona
23,495
5,719
0
7,493
31,181
47,598
2,352
9,928
21,208
765
94,387
W
Kukulkan
PartySniper98
Kukulkan
39,521
1,838
0
276
20,937
8,657
1,326
11,651
8,724
136,165
0
L
30,632
24,729
0
16,763
32,120
16,282
4,898
10,207
21,703
0
174,343
W
Cupid
Wegbo
Cupid
19,950
9,869
1,277
7,303
25,699
25,071
2,227
3,787
21,816
0
103,085
L
15,723
5,690
0
5,654
28,533
13,356
1,581
7,497
20,630
0
118,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,041
Gold Earned
80,889
816
Minions Killed
752
0
Camps Cleared
0
2,817,502
Distance Traveled
2,844,234
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
14,473
467
53
2
0
539,272
6
W
Cthulhu
12,437
401
35
1
0
528,775
1
W
Jing Wei
16,809
542
159
5
0
569,606
5
L
Tiamat
15,943
514
167
5
0
530,849
4
W
Arachne
19,609
633
202
7
0
616,192
0
L
Bellona
16,680
538
177
6
0
617,334
3
W
Kukulkan
16,471
531
191
6
0
569,104
3
L
Apollo
18,465
596
234
8
0
527,094
3
W
Cupid
15,563
502
165
5
0
560,557
3
L
Awilix
15,480
499
185
6
0
602,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role