Player Matchup

Ymir
Ymir
Jthornton15
Ymir
Level 29
God Stats
48W - 29L
1,627 SR
Queue Stats
132W - 131L
1,403 Elo+
Party 2
Hachiman
Hachiman
incelD3
Hachiman
Level 7
God Stats
2W - 3L
1,816 SR
Queue Stats
9W - 9L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
possiblykai
Nu Wa
Level 27
God Stats
2W - 2L
1,456 SR
Queue Stats
168W - 165L
1,403 Elo+
Party 2
Team Averages
Level 21
1,633 SR
1,403 Elo+

VS

Team Averages
Level 48
1,303 SR
1,338 Elo+
Erlang Shen
Erlang Shen
EternalZen
Erlang Shen
Level 45
God Stats
0W - 4L
1,212 SR
Queue Stats
273W - 442L
1,322 Elo+
Party 1
Tiamat
Tiamat
SirMeliodas3000
Tiamat
Level 84
God Stats
2W - 13L
1,197 SR
Queue Stats
308W - 493L
1,330 Elo+
Party 1
Fenrir
Fenrir
Viperrz97
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
12,128
638
8,209
16,704
19,519
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
incelD3
Hachiman
15
3 / 3 / 9
11,622
612
7,554
10,779
7,107
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 1 / 8
13,249
697
19,327
11,467
4,960
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EternalZen
Erlang Shen
12
0 / 9 / 2
10,127
533
1,737
17,117
6,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
3 / 1 / 3
12,522
659
21,707
11,950
11,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Viperrz97
Fenrir
15
3 / 5 / 2
12,188
641
6,876
15,005
5,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
15
Kills
6
6
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
EternalZen
Erlang Shen
0
9
2
0.11
W
5
2
10
5
L
3
1
3
4.5
L
Fenrir
Viperrz97
Fenrir
3
5
2
0.8
W
Hachiman
incelD3
Hachiman
3
3
9
2.5
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,090
Damage
30,320
38,950
Taken
44,072
31,586
Mitigated
23,922
9,896
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
EternalZen
Erlang Shen
1,737
422
0
1,969
17,117
6,841
0
12,168
4,949
0
17,986
W
8,209
1,248
0
3,065
16,704
19,519
178
8,243
8,461
25,192
0
L
21,707
813
0
4,292
11,950
11,266
0
7,549
4,401
102,777
0
L
Fenrir
Viperrz97
Fenrir
6,876
1,669
0
3,487
15,005
5,815
0
8,029
6,976
0
52,959
W
Hachiman
incelD3
Hachiman
7,554
4,155
0
840
10,779
7,107
1,754
6,092
4,687
0
41,013
W
19,327
5,385
252
5,739
11,467
4,960
716
7,408
4,059
100,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,999
Gold Earned
34,837
216
Minions Killed
245
0
Camps Cleared
0
1,025,602
Distance Traveled
990,016
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,127
533
37
2
0
287,617
0
W
Ymir
12,128
638
21
1
0
347,240
4
L
Tiamat
12,522
659
144
8
0
359,037
1
L
Fenrir
12,188
641
64
3
0
343,362
1
W
Hachiman
11,622
612
65
3
0
350,137
2
W
Nu Wa
13,249
697
130
7
0
328,225
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role