Player Matchup

Hercules
Hercules
FlyingCluchmen
Hercules
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 195L
1,573 Elo+
Party 1
Ah Puch
Ah Puch
Macwhin22
Ah Puch
Level 69
God Stats
22W - 10L
1,835 SR
Queue Stats
439W - 376L
1,522 Elo+
Party 1
Thor
Thor
private zimm
Thor
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
255W - 195L
1,568 Elo+
Party 1
Team Averages
Level 111
1,612 SR
1,554 Elo+

VS

Team Averages
Level 74
1,487 SR
1,520 Elo+
Janus
Janus
Bolt-PREDATOR-12
Janus
Level 14
God Stats
3W - 3L
1,601 SR
Queue Stats
3W - 4L
1,527 Elo+
Solo
Izanami
Izanami
Guilty Balloons
Izanami
Level 106
God Stats
2W - 2L
1,294 SR
Queue Stats
136W - 143L
1,528 Elo+
Party 2
Hel
Hel
bayjay135
Hel
Level 102
God Stats
126W - 128L
1,566 SR
Queue Stats
645W - 773L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
7 / 0 / 11
11,898
744
12,778
14,640
15,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Macwhin22
Ah Puch
15
5 / 0 / 8
11,424
714
10,721
5,435
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 1 / 8
11,440
715
18,347
11,416
6,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
8,327
520
1,179
4,690
1,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 9 / 1
9,251
578
8,750
19,409
6,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 7 / 0
9,994
625
5,546
21,826
9,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
19
Kills
1
1
Deaths
19
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Hercules
7
0
11
12.5
L
0
9
1
0.06
W
Ah Puch
Macwhin22
Ah Puch
5
0
8
9
L
1
7
0
0.14
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
15,475
31,491
Taken
45,925
24,159
Mitigated
17,475
11,612
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,179
68
0
0
4,690
1,294
0
958
3,632
12,810
0
W
Hercules
12,778
2,876
0
5,237
14,640
15,740
566
3,490
11,150
36
29,697
L
8,750
6,863
330
2,449
19,409
6,900
0
4,131
14,953
0
46,539
W
Ah Puch
Macwhin22
Ah Puch
10,721
899
0
2,746
5,435
1,809
1,117
1,378
4,057
70,757
0
L
5,546
331
4,420
8,083
21,826
9,281
0
5,709
15,742
34,714
0
W
18,347
2,262
0
3,629
11,416
6,610
1,246
2,313
9,103
0
40,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,762
Gold Earned
27,572
172
Minions Killed
171
0
Camps Cleared
0
887,393
Distance Traveled
663,776
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,327
520
19
1
0
123,226
0
W
Hercules
11,898
744
23
1
0
324,868
2
L
Izanami
9,251
578
92
6
0
247,852
2
W
Ah Puch
11,424
714
111
7
0
269,852
3
L
Hel
9,994
625
60
4
0
292,698
1
W
Thor
11,440
715
38
2
0
292,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role