Player Matchup

Cthulhu
Cthulhu
Jorge3504
Cthulhu
Level 16
God Stats
2W - 2L
1,487 SR
Queue Stats
195W - 183L
1,536 Elo+
Solo
Nemesis
Nemesis
TheNothing7
Nemesis
Level 9
God Stats
2W - 14L
1,004 SR
Queue Stats
5W - 18L
1,305 Elo+
Party 2
Thor
Thor
XP Gold XP
Thor
Level 8
God Stats
2W - 2L
1,797 SR
Queue Stats
125W - 145L
1,393 Elo+
Party 2
Eset
Eset
alecndR
Eset
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,510 Elo+
Solo
Artemis
Artemis
roltikengl
Artemis
Level 4
God Stats
1W - 1L
1,741 SR
Queue Stats
1W - 2L
1,677 Elo+
Solo
Team Averages
Level 13
1,506 SR
1,484 Elo+

VS

Team Averages
Level 34
1,624 SR
1,540 Elo+
Ymir
Ymir
BigDawgReamy
Ymir
Level 24
God Stats
4W - 1L
1,813 SR
Queue Stats
160W - 178L
1,390 Elo+
Solo
Cupid
Cupid
KhSe1999
Cupid
Level 15
God Stats
2W - 2L
1,539 SR
Queue Stats
31W - 21L
1,558 Elo+
Party 1
Izanami
Izanami
Meiiya
Izanami
Level 24
God Stats
19W - 12L
1,550 SR
Queue Stats
29W - 20L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
ULTRA9VAMP
Nu Wa
Level 86
God Stats
3W - 2L
1,764 SR
Queue Stats
42W - 45L
1,619 Elo+
Party 1
Chaac
Chaac
colinoscopy34
Chaac
Level 23
God Stats
6W - 3L
1,452 SR
Queue Stats
84W - 61L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jorge3504
Cthulhu
11
2 / 6 / 1
7,414
494
4,185
14,682
8,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
TheNothing7
Nemesis
7
0 / 11 / 0
5,210
347
1,036
11,371
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 7 / 1
5,543
370
1,052
9,747
2,388
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
alecndR
Eset
14
5 / 6 / 0
9,256
617
6,031
9,161
4,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
roltikengl
Artemis
10
0 / 9 / 2
6,264
418
6,195
13,147
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 12
8,494
566
7,876
7,664
6,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
KhSe1999
Cupid
16
11 / 1 / 4
10,002
667
7,928
9,403
3,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Meiiya
Izanami
13
10 / 2 / 8
8,931
595
12,175
6,810
2,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
14
6 / 2 / 4
8,648
577
11,007
6,494
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 1 / 10
8,710
581
7,790
10,271
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
77
7
Kills
39
39
Deaths
7
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
L
Cthulhu
Jorge3504
Cthulhu
2
6
1
0.42
W
Cupid
KhSe1999
Cupid
11
1
4
13
W
Izanami
Meiiya
Izanami
10
2
8
7
L
Nemesis
TheNothing7
Nemesis
0
11
0
0
W
Nu Wa
6
2
4
4
L
0
7
1
0.07
L
Eset
alecndR
Eset
5
6
0
0.83
W
7
1
10
12
L
Artemis
roltikengl
Artemis
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,499
Damage
46,776
58,108
Taken
40,642
20,898
Mitigated
22,401
6,587
Healing
13,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,876
1,657
0
1,258
7,664
6,277
0
2,290
5,374
27,323
0
L
Cthulhu
Jorge3504
Cthulhu
4,185
238
0
997
14,682
8,173
0
5,188
9,265
25,999
0
W
Cupid
KhSe1999
Cupid
7,928
4,037
58
3,880
9,403
3,181
863
2,292
7,111
0
70,702
W
Izanami
Meiiya
Izanami
12,175
7,638
0
1,899
6,810
2,459
3,677
1,278
5,532
0
46,604
L
Nemesis
TheNothing7
Nemesis
1,036
87
0
183
11,371
2,814
0
2,743
8,497
0
7,479
W
Nu Wa
11,007
3,351
0
758
6,494
2,509
1,161
2,742
3,752
46,677
0
L
1,052
380
0
0
9,747
2,388
0
3,283
6,187
0
16,727
L
Eset
alecndR
Eset
6,031
461
0
1,955
9,161
4,094
402
1,786
7,098
42,147
0
W
7,790
1,246
0
5,318
10,271
7,975
524
1,614
8,657
143
43,921
L
Artemis
roltikengl
Artemis
6,195
2,753
0
3,452
13,147
3,429
0
5,090
7,685
0
30,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,687
Gold Earned
44,785
215
Minions Killed
390
0
Camps Cleared
0
1,264,630
Distance Traveled
1,374,860
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,494
566
35
2
0
282,963
1
L
Cthulhu
7,414
494
27
2
0
267,964
2
W
Cupid
10,002
667
131
9
0
279,548
3
W
Izanami
8,931
595
79
5
0
257,005
4
L
Nemesis
5,210
347
18
1
0
287,950
1
W
Nu Wa
8,648
577
79
5
0
249,898
2
L
Thor
5,543
370
35
2
0
278,873
0
L
Eset
9,256
617
80
5
0
210,772
0
W
Chaac
8,710
581
66
4
0
305,446
1
L
Artemis
6,264
418
55
4
0
219,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role