Player Matchup

Guan Yu
Guan Yu
BinaryBundit
Guan Yu
Level 117
God Stats
3W - 6L
1,612 SR
Queue Stats
129W - 85L
1,634 Elo+
Party 2
Janus
Janus
OneDogeRiot
Janus
Level 147
God Stats
5W - 5L
1,720 SR
Queue Stats
111W - 95L
1,619 Elo+
Party 3
Danzaburou
Danzaburou
ProfessorCook
Danzaburou
Level 142
God Stats
7W - 3L
1,985 SR
Queue Stats
135W - 123L
1,619 Elo+
Party 3
Fenrir
Fenrir
Rynkang
Fenrir
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 36L
1,681 Elo+
Party 2
Tiamat
Tiamat
UltiG
Tiamat
Level 157
God Stats
6W - 4L
1,325 SR
Queue Stats
387W - 244L
1,667 Elo+
Party 2
Team Averages
Level 139
1,628 SR
1,644 Elo+

VS

Team Averages
Level 143
1,560 SR
1,641 Elo+
Tiamat
Tiamat
Drakè
Tiamat
Level 132
God Stats
8W - 5L
1,500 SR
Queue Stats
219W - 167L
1,735 Elo+
Party 1
Nu Wa
Nu Wa
StudiousCow
Nu Wa
Level 154
God Stats
4W - 2L
1,550 SR
Queue Stats
220W - 210L
1,597 Elo+
Party 4
Hercules
Hercules
TheCàt
Hercules
Level 157
God Stats
31W - 25L
1,748 SR
Queue Stats
288W - 265L
1,733 Elo+
Party 1
Neith
Neith
TheSnowBear
Neith
Level 158
God Stats
11W - 12L
1,500 SR
Queue Stats
358W - 359L
1,643 Elo+
Party 4
Guan Yu
Guan Yu
podcastman
Guan Yu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BinaryBundit
Guan Yu
11
2 / 3 / 2
7,293
429
1,821
13,098
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 3 / 1
8,200
482
4,776
7,793
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
ProfessorCook
Danzaburou
14
0 / 4 / 3
8,440
496
7,027
13,519
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Rynkang
Fenrir
13
4 / 0 / 1
7,982
470
4,386
10,895
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
UltiG
Tiamat
15
1 / 2 / 2
8,626
507
11,964
14,368
9,481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drakè
Tiamat
14
0 / 1 / 7
8,090
476
5,812
9,994
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 2 / 4
9,572
563
10,611
6,271
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
TheCàt
Hercules
14
7 / 0 / 5
9,648
568
7,041
8,502
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 2 / 6
10,235
602
8,565
9,083
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
podcastman
Guan Yu
15
2 / 2 / 3
8,668
510
9,389
17,658
17,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
12
12
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BinaryBundit
Guan Yu
2
3
2
1
W
Tiamat
Drakè
Tiamat
0
1
7
3.5
L
0
3
1
0.17
L
Danzaburou
ProfessorCook
Danzaburou
0
4
3
0.38
L
Fenrir
Rynkang
Fenrir
4
0
1
4.5
W
1
2
4
1.5
W
Hercules
TheCàt
Hercules
7
0
5
9.5
W
2
2
6
2.5
L
Tiamat
UltiG
Tiamat
1
2
2
1
W
Guan Yu
podcastman
Guan Yu
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,974
Damage
41,418
59,673
Taken
51,508
27,656
Mitigated
36,330
24,247
Healing
24,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BinaryBundit
Guan Yu
1,821
127
597
4,812
13,098
6,988
0
3,895
8,984
0
17,353
W
Tiamat
Drakè
Tiamat
5,812
307
0
6,790
9,994
7,395
0
2,272
7,562
52,667
0
L
4,776
0
0
891
7,793
2,478
0
4,273
3,267
63,405
0
L
Danzaburou
ProfessorCook
Danzaburou
7,027
3,388
0
4,603
13,519
4,816
0
2,227
11,165
0
63,573
L
Fenrir
Rynkang
Fenrir
4,386
830
0
3,497
10,895
3,893
0
2,976
7,603
0
43,614
W
10,611
1,692
0
527
6,271
2,477
0
1,247
4,944
77,981
0
W
Hercules
TheCàt
Hercules
7,041
1,366
0
4,408
8,502
5,762
0
1,605
6,771
0
28,153
W
8,565
3,936
0
2,678
9,083
3,574
1,188
371
8,670
0
75,617
L
Tiamat
UltiG
Tiamat
11,964
2,555
0
9,847
14,368
9,481
27
2,572
11,238
63,786
0
W
Guan Yu
podcastman
Guan Yu
9,389
1,177
747
9,804
17,658
17,122
0
10,794
6,821
789
52,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,541
Gold Earned
46,213
481
Minions Killed
537
0
Camps Cleared
0
1,763,175
Distance Traveled
1,690,666
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,293
429
22
1
0
402,136
7
W
Tiamat
8,090
476
111
7
0
356,769
3
L
Janus
8,200
482
147
9
0
350,941
7
L
Danzaburou
8,440
496
115
7
0
288,236
7
L
Fenrir
7,982
470
86
5
0
404,236
1
W
Nu Wa
9,572
563
161
9
0
322,229
5
W
Hercules
9,648
568
35
2
0
375,585
5
W
Neith
10,235
602
142
8
0
305,238
3
L
Tiamat
8,626
507
111
7
0
317,626
1
W
Guan Yu
8,668
510
88
5
0
330,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role