Player Matchup

Discordia
Discordia
IndominusSage
Discordia
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,200 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ShineDivine
Ah Muzen Cab
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,223 Elo+
Party 2
Ares
Ares
scottyHtown
Ares
Level 53
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 32L
1,264 Elo+
Party 2
Team Averages
Level 73
1,500 SR
1,229 Elo+

VS

Team Averages
Level 65
1,456 SR
1,285 Elo+
Tiamat
Tiamat
BluntMAN572
Tiamat
Level 84
God Stats
3W - 4L
1,500 SR
Queue Stats
74W - 103L
1,304 Elo+
Party 1
Neith
Neith
Darth BaBaBooey
Neith
Level 44
God Stats
30W - 45L
1,291 SR
Queue Stats
57W - 90L
1,234 Elo+
Party 1
Ares
Ares
blue_NION
Ares
Level 67
God Stats
8W - 18L
1,578 SR
Queue Stats
86W - 118L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
IndominusSage
Discordia
15
2 / 8 / 8
11,546
577
14,746
14,277
5,400
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
ShineDivine
Ah Muzen Cab
17
10 / 0 / 3
14,346
717
19,518
10,385
6,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 2 / 10
12,321
616
8,140
21,060
22,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
2 / 5 / 5
11,594
580
10,153
15,525
11,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 6 / 7
11,644
582
13,938
14,321
6,258
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
15
5 / 3 / 4
12,802
640
9,823
25,613
33,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
13
Kills
10
10
Deaths
14
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
2
5
5
0.9
L
3
6
7
1.08
W
Discordia
IndominusSage
Discordia
2
8
8
0.75
W
Ah Muzen Cab
ShineDivine
Ah Muzen Cab
10
0
3
11.5
L
Ares
5
3
4
2.33
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,404
Damage
33,914
45,722
Taken
55,459
34,032
Mitigated
50,627
10,832
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
10,153
2,097
441
4,179
15,525
11,054
335
6,121
9,404
59,060
0
L
13,938
6,092
975
2,988
14,321
6,258
258
5,312
9,009
0
53,420
W
Discordia
IndominusSage
Discordia
14,746
1,030
689
1,212
14,277
5,400
270
6,449
7,593
47,065
0
W
Ah Muzen Cab
ShineDivine
Ah Muzen Cab
19,518
5,297
792
3,642
10,385
6,034
2,042
2,869
7,088
0
65,259
L
Ares
9,823
398
1,118
2,875
25,613
33,315
120
11,904
13,709
27,994
0
W
8,140
833
1,079
3,418
21,060
22,598
96
9,843
10,693
27,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,213
Gold Earned
36,040
148
Minions Killed
229
0
Camps Cleared
0
855,415
Distance Traveled
940,969
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,594
580
111
6
0
321,060
1
L
Neith
11,644
582
86
4
0
275,290
0
W
Discordia
11,546
577
60
3
0
283,975
0
W
Ah Muzen Cab
14,346
717
58
3
0
241,283
1
L
Ares
12,802
640
32
2
0
344,619
1
W
Ares
12,321
616
30
2
0
330,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role