Player Matchup

Ares
Ares
Platinum V
AlêxJ
Ares
Platinum V
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 108L
1,779 MMR
Solo
Kali
Kali
Platinum I
L4Ntern
Kali
Platinum I
Level 66
God Stats
4W - 3L
1,614 SR
Queue Stats
182W - 174L
1,820 MMR
Party 1
Chaac
Chaac
Gold V
NieRauT
Chaac
Gold V
Level 32
God Stats
6W - 2L
1,836 SR
Queue Stats
16W - 9L
1,784 MMR
Solo
Nu Wa
Nu Wa
Platinum III
TacuChi
Nu Wa
Platinum III
Level 154
God Stats
7W - 2L
2,009 SR
Queue Stats
153W - 138L
1,896 MMR
Solo
Rama
Rama
Platinum IV
mjmc
Rama
Platinum IV
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
493W - 468L
1,822 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 100
1,692 SR
1,820 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,462 SR
1,819 MMR
Discordia
Discordia
Platinum II
Dümpy
Discordia
Platinum II
Level 160
God Stats
10W - 6L
1,847 SR
Queue Stats
155W - 151L
1,949 MMR
Party 2
Chiron
Chiron
Platinum IV
Fragnick
Chiron
Platinum IV
Level 160
God Stats
25W - 25L
1,106 SR
Queue Stats
508W - 459L
1,844 MMR
Solo
Guan Yu
Guan Yu
Platinum II
MAKUTO69
Guan Yu
Platinum II
Level 106
God Stats
2W - 8L
1,223 SR
Queue Stats
266W - 267L
1,800 MMR
Party 2
Geb
Geb
Gold IV
R1TCh3R
Geb
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,747 MMR
Solo
Thor
Thor
Platinum III
Wumbles
Thor
Platinum III
Level 160
God Stats
7W - 5L
1,632 SR
Queue Stats
383W - 362L
1,753 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
AlêxJ
Ares
14
1 / 6 / 5
8,629
345
11,200
23,530
20,997
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kali
L4Ntern
Kali
19
2 / 4 / 1
11,839
474
7,697
24,507
11,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
NieRauT
Chaac
17
2 / 3 / 5
11,277
451
13,620
28,480
24,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
TacuChi
Nu Wa
16
4 / 7 / 3
11,165
447
19,140
18,726
6,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
mjmc
Rama
17
0 / 5 / 4
10,902
436
12,698
20,850
7,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
NemesisApolloSetDanzaburouPersephone

VS

Bans
ScyllaCu ChulainnTsukuyomiOsirisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dümpy
Discordia
20
4 / 1 / 13
14,266
571
19,939
13,685
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Fragnick
Chiron
20
4 / 0 / 13
14,311
572
22,516
15,453
7,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
MAKUTO69
Guan Yu
19
3 / 4 / 7
13,130
525
16,080
24,007
28,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
16
0 / 3 / 14
11,419
457
9,503
32,914
36,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Wumbles
Thor
20
14 / 1 / 5
15,603
624
25,365
19,464
9,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
9
Kills
25
25
Deaths
9
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ares
AlêxJ
Ares
1
6
5
0.58
W
Discordia
Dümpy
Discordia
4
1
13
10.5
W
Chiron
Fragnick
Chiron
4
0
13
10.5
L
Kali
L4Ntern
Kali
2
4
1
0.63
W
Guan Yu
MAKUTO69
Guan Yu
3
4
7
1.63
L
Chaac
NieRauT
Chaac
2
3
5
1.5
W
Geb
0
3
14
2.33
L
Nu Wa
TacuChi
Nu Wa
4
7
3
0.79
W
Thor
Wumbles
Thor
14
1
5
16.5
L
Rama
mjmc
Rama
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,355
Damage
93,403
116,093
Taken
105,523
71,810
Mitigated
87,691
35,481
Healing
47,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
AlêxJ
Ares
11,200
459
590
1,101
23,530
20,997
0
7,280
15,869
25,132
0
W
Discordia
Dümpy
Discordia
19,939
1,479
0
4,673
13,685
5,633
1,368
5,160
8,211
118,706
0
W
Chiron
Fragnick
Chiron
22,516
9,429
1,605
7,321
15,453
7,334
5,239
4,835
10,310
0
159,156
L
Kali
L4Ntern
Kali
7,697
4,250
0
10,693
24,507
11,723
895
3,844
20,555
0
92,942
W
Guan Yu
MAKUTO69
Guan Yu
16,080
3,351
2,570
10,468
24,007
28,882
389
4,547
19,228
0
78,485
L
Chaac
NieRauT
Chaac
13,620
2,535
0
11,599
28,480
24,853
0
6,490
21,815
0
75,099
W
Geb
9,503
749
0
11,182
32,914
36,695
204
10,878
21,656
26,759
0
L
Nu Wa
TacuChi
Nu Wa
19,140
3,101
0
1,777
18,726
6,884
0
4,898
13,058
85,316
0
W
Thor
Wumbles
Thor
25,365
7,309
0
10,164
19,464
9,147
1,538
4,410
14,674
0
141,074
L
Rama
mjmc
Rama
12,698
10,742
0
9,721
20,850
7,353
0
5,788
14,641
0
91,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,812
Gold Earned
68,729
635
Minions Killed
781
0
Camps Cleared
0
2,334,337
Distance Traveled
2,580,517
33
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,629
345
18
1
0
493,196
11
W
Discordia
14,266
571
201
8
0
499,507
9
W
Chiron
14,311
572
228
9
0
502,124
11
L
Kali
11,839
474
172
7
0
534,072
5
W
Guan Yu
13,130
525
147
6
0
491,437
5
L
Chaac
11,277
451
143
6
0
459,720
0
W
Geb
11,419
457
14
1
0
523,751
4
L
Nu Wa
11,165
447
143
6
0
412,778
8
W
Thor
15,603
624
191
8
0
563,698
7
L
Rama
10,902
436
159
6
0
434,571
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role