Player Matchup

Danzaburou
Danzaburou
A_5M00TH_0PER8R
Danzaburou
Level 121
God Stats
2W - 2L
1,267 SR
Queue Stats
29W - 24L
1,604 Elo+
Party 1
Tiamat
Tiamat
DIOYoshikage
Tiamat
Level 29
God Stats
9W - 4L
1,738 SR
Queue Stats
136W - 190L
1,713 Elo+
Party 1
Horus
Horus
HoboNinja3
Horus
Level 129
God Stats
19W - 18L
1,557 SR
Queue Stats
257W - 187L
1,623 Elo+
Party 1
Team Averages
Level 93
1,521 SR
1,646 Elo+

VS

Team Averages
Level 61
1,345 SR
1,480 Elo+
Tiamat
Tiamat
Lason Jock
Tiamat
Level 97
God Stats
1W - 2L
1,165 SR
Queue Stats
18W - 14L
1,503 Elo+
Party 2
Chaac
Chaac
MR PICKLE98
Chaac
Level 68
God Stats
1W - 3L
1,475 SR
Queue Stats
11W - 13L
1,611 Elo+
Party 2
Medusa
Medusa
TECHxRENEGADE
Medusa
Level 19
God Stats
19W - 25L
1,395 SR
Queue Stats
22W - 29L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A_5M00TH_0PER8R
Danzaburou
15
4 / 4 / 5
11,728
690
15,165
14,931
6,135
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
14
1 / 5 / 6
10,837
637
8,419
10,594
6,462
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
15
5 / 4 / 2
11,091
652
9,748
22,017
16,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Lason Jock
Tiamat
14
3 / 5 / 8
10,686
629
14,712
13,470
9,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 1 / 3
11,199
659
14,750
15,036
15,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 5
10,465
616
6,763
13,504
4,799
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
10
Kills
13
13
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A_5M00TH_0PER8R
Danzaburou
4
4
5
1.63
W
Tiamat
1
5
6
0.8
W
Horus
5
4
2
1.5
L
Tiamat
Lason Jock
Tiamat
3
5
8
1.4
L
7
1
3
8.5
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,332
Damage
36,225
47,542
Taken
42,010
28,773
Mitigated
29,541
25,221
Healing
10,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A_5M00TH_0PER8R
Danzaburou
15,165
6,679
0
3,268
14,931
6,135
2,071
4,371
10,435
0
72,221
W
Tiamat
8,419
1,840
442
1,831
10,594
6,462
85
4,925
5,401
33,072
0
W
Horus
9,748
4,916
7,039
12,641
22,017
16,176
841
5,485
16,107
0
29,470
L
Tiamat
Lason Jock
Tiamat
14,712
1,611
0
3,838
13,470
9,190
155
2,817
10,653
47,611
0
L
14,750
900
795
5,783
15,036
15,552
360
3,647
11,389
0
40,904
L
6,763
2,533
0
250
13,504
4,799
197
2,215
11,289
0
37,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,656
Gold Earned
32,350
201
Minions Killed
178
0
Camps Cleared
0
863,917
Distance Traveled
919,568
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,728
690
127
7
0
282,052
0
W
Tiamat
10,837
637
44
3
0
268,617
0
W
Horus
11,091
652
30
2
0
313,248
6
L
Tiamat
10,686
629
62
4
0
295,373
5
L
Chaac
11,199
659
68
4
0
332,200
0
L
Medusa
10,465
616
48
3
0
291,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role