Player Matchup

Danzaburou
Danzaburou
DanielVite12
Danzaburou
Level 62
God Stats
79W - 63L
1,555 SR
Queue Stats
395W - 438L
1,396 Elo+
Party 2
Tiamat
Tiamat
MattTheGod24
Tiamat
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
181W - 149L
1,588 Elo+
Solo
Ne Zha
Ne Zha
Meximemer
Ne Zha
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
edggtzplz
Ymir
Level 49
God Stats
199W - 198L
1,587 SR
Queue Stats
210W - 220L
1,523 Elo+
Party 2
Tyr
Tyr
jorgemoneitor
Tyr
Level 68
God Stats
7W - 11L
1,388 SR
Queue Stats
242W - 236L
1,500 Elo+
Solo
Team Averages
Level 61
1,506 SR
1,501 Elo+

VS

Team Averages
Level 95
1,450 SR
1,462 Elo+
Tsukuyomi
Tsukuyomi
Barbosa3
Tsukuyomi
Level 68
God Stats
26W - 19L
1,462 SR
Queue Stats
379W - 390L
1,437 Elo+
Party 1
Neith
Neith
SeriousMuffin21
Neith
Level 69
God Stats
17W - 38L
1,289 SR
Queue Stats
66W - 100L
1,370 Elo+
Party 1
Tiamat
Tiamat
ToASIAN4You
Tiamat
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
419W - 433L
1,450 Elo+
Party 1
Baron Samedi
Baron Samedi
lilpasta33
Baron Samedi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 90L
1,553 Elo+
Party 1
Fafnir
Fafnir
xaolinfantastic
Fafnir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanielVite12
Danzaburou
15
6 / 1 / 4
9,302
620
7,728
7,463
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
15
6 / 1 / 5
9,210
614
8,436
7,200
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Meximemer
Ne Zha
14
2 / 2 / 6
8,335
556
5,538
13,846
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
3 / 3 / 11
8,645
576
5,509
13,312
9,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
5 / 0 / 4
8,520
568
6,511
12,733
6,197
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Barbosa3
Tsukuyomi
11
1 / 4 / 1
6,485
432
9,049
11,164
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 5 / 4
7,183
479
6,235
9,376
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
1 / 5 / 0
6,432
429
6,741
10,993
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
lilpasta33
Baron Samedi
13
3 / 5 / 0
7,843
523
5,166
9,439
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 2
6,035
402
1,808
6,009
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
22
Kills
7
7
Deaths
22
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Barbosa3
Tsukuyomi
1
4
1
0.38
W
Danzaburou
DanielVite12
Danzaburou
6
1
4
8
W
Tiamat
6
1
5
8.5
W
Ne Zha
Meximemer
Ne Zha
2
2
6
2.5
L
1
5
4
0.6
L
Tiamat
1
5
0
0.2
W
Ymir
3
3
11
2.83
W
5
0
4
7
L
Baron Samedi
lilpasta33
Baron Samedi
3
5
0
0.6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,722
Damage
28,999
54,554
Taken
46,981
29,974
Mitigated
19,049
22,038
Healing
12,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Barbosa3
Tsukuyomi
9,049
1,829
0
3,836
11,164
3,610
17
2,098
9,066
0
38,519
W
Danzaburou
DanielVite12
Danzaburou
7,728
2,980
0
4,182
7,463
4,528
3,173
660
6,750
0
54,529
W
Tiamat
8,436
1,877
0
2,978
7,200
4,774
1,757
2,565
4,482
55,293
0
W
Ne Zha
Meximemer
Ne Zha
5,538
2,058
0
5,356
13,846
4,639
0
1,557
12,155
0
52,629
L
6,235
2,393
0
2,155
9,376
2,566
0
2,752
6,624
0
26,100
L
Tiamat
6,741
907
0
3,763
10,993
4,931
38
2,432
8,561
26,253
0
W
Ymir
5,509
1,084
0
3,454
13,312
9,836
75
3,027
10,146
35,661
0
W
6,511
457
0
6,068
12,733
6,197
401
4,736
7,306
0
38,884
L
Baron Samedi
lilpasta33
Baron Samedi
5,166
456
245
1,297
9,439
3,935
0
5,087
4,352
40,346
0
L
1,808
600
0
1,639
6,009
4,007
0
1,576
4,433
12,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,012
Gold Earned
33,978
446
Minions Killed
245
0
Camps Cleared
0
1,378,599
Distance Traveled
1,217,469
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,485
432
57
4
0
295,740
2
W
Danzaburou
9,302
620
100
7
0
260,150
5
W
Tiamat
9,210
614
113
8
0
272,086
0
W
Ne Zha
8,335
556
93
6
0
323,635
0
L
Neith
7,183
479
44
3
0
258,482
0
L
Tiamat
6,432
429
39
3
0
230,761
3
W
Ymir
8,645
576
57
4
0
226,833
3
W
Tyr
8,520
568
83
6
0
295,895
1
L
Baron Samedi
7,843
523
84
6
0
235,073
3
L
Fafnir
6,035
402
21
1
0
197,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role