Player Matchup

King Arthur
King Arthur
Eiyu
King Arthur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
NohTrim
Cerberus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 70L
1,548 Elo+
Party 3
Tiamat
Tiamat
WTFpinfi
Tiamat
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 54L
1,635 Elo+
Party 3
Neith
Neith
autem
Neith
Level 128
God Stats
0W - 1L
1,257 SR
Queue Stats
4W - 7L
1,476 Elo+
Solo
Merlin
Merlin
banglas
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 139
1,451 SR
1,532 Elo+

VS

Team Averages
Level 111
1,547 SR
1,554 Elo+
Thor
Thor
Alex_posi
Thor
Level 129
God Stats
1W - 0L
1,718 SR
Queue Stats
134W - 129L
1,617 Elo+
Party 1
Ra
Ra
BrawurowyBandyta
Ra
Level 16
God Stats
1W - 1L
1,315 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
BuzzingSlinky
Sylvanus
Level 123
God Stats
2W - 0L
1,700 SR
Queue Stats
23W - 18L
1,538 Elo+
Party 1
Cupid
Cupid
DarioMarco95
Cupid
Level 140
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 95L
1,615 Elo+
Party 1
Danzaburou
Danzaburou
Wasloso
Danzaburou
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eiyu
King Arthur
14
2 / 6 / 2
8,024
669
10,157
12,658
9,643
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
NohTrim
Cerberus
13
0 / 5 / 3
7,118
593
6,712
14,986
10,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Tiamat
WTFpinfi
Tiamat
15
1 / 6 / 3
8,552
713
9,551
11,620
6,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
autem
Neith
14
3 / 5 / 1
8,589
716
7,717
11,773
5,255
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
banglas
Merlin
15
0 / 3 / 2
7,853
654
9,160
6,873
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
7 / 2 / 10
11,438
953
11,801
13,446
9,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 1 / 9
9,249
771
4,881
7,111
3,214
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
BuzzingSlinky
Sylvanus
15
2 / 0 / 13
9,030
753
6,657
11,048
11,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 2 / 13
9,598
800
8,913
12,392
5,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Wasloso
Danzaburou
19
12 / 1 / 9
12,648
1,054
18,241
11,464
5,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
79
6
Kills
25
25
Deaths
6
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Thor
7
2
10
6
W
2
1
9
6.5
W
Sylvanus
BuzzingSlinky
Sylvanus
2
0
13
8.5
W
2
2
13
4.25
L
King Arthur
Eiyu
King Arthur
2
6
2
0.5
L
Cerberus
NohTrim
Cerberus
0
5
3
0.3
L
Tiamat
WTFpinfi
Tiamat
1
6
3
0.42
W
Danzaburou
Wasloso
Danzaburou
12
1
9
16.5
L
Neith
autem
Neith
3
5
1
0.7
L
Merlin
banglas
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,297
Damage
50,493
57,910
Taken
55,461
34,712
Mitigated
35,624
7,505
Healing
21,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
11,801
1,847
0
152
13,446
9,743
214
6,526
6,722
0
30,342
W
4,881
637
3,787
2,153
7,111
3,214
409
3,342
3,667
27,515
0
W
Sylvanus
BuzzingSlinky
Sylvanus
6,657
2,047
4,757
4,190
11,048
11,448
85
5,088
5,788
19,069
0
W
8,913
5,124
462
3,773
12,392
5,895
672
6,162
6,126
0
26,050
L
King Arthur
Eiyu
King Arthur
10,157
764
0
864
12,658
9,643
0
3,226
9,245
0
19,269
L
Cerberus
NohTrim
Cerberus
6,712
362
0
2,454
14,986
10,301
0
3,719
11,093
16,181
0
L
Tiamat
WTFpinfi
Tiamat
9,551
1,126
0
1,464
11,620
6,855
217
1,425
10,161
34,534
0
W
Danzaburou
Wasloso
Danzaburou
18,241
8,835
0
2,587
11,464
5,324
3,184
3,797
7,573
0
46,871
L
Neith
autem
Neith
7,717
1,927
0
2,099
11,773
5,255
0
1,757
9,986
0
32,199
L
Merlin
banglas
Merlin
9,160
414
0
624
6,873
2,658
0
1,059
5,806
35,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,136
Gold Earned
51,963
301
Minions Killed
272
8
Camps Cleared
5
1,045,705
Distance Traveled
1,125,915
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,438
953
43
4
1
238,393
0
W
Ra
9,249
771
74
6
0
229,991
1
W
Sylvanus
9,030
753
25
2
0
211,487
1
W
Cupid
9,598
800
52
4
1
212,897
0
L
King Arthur
8,024
669
20
2
0
217,350
0
L
Cerberus
7,118
593
39
3
1
217,034
0
L
Tiamat
8,552
713
100
8
4
201,708
1
W
Danzaburou
12,648
1,054
78
7
3
233,147
2
L
Neith
8,589
716
64
5
1
187,484
1
L
Merlin
7,853
654
78
7
2
222,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role