Player Matchup

Fenrir
Fenrir
BouncingBeppies
Fenrir
Level 44
God Stats
1W - 0L
1,424 SR
Queue Stats
2W - 17L
1,303 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FatChefJeff
Kumbhakarna
Level 62
God Stats
2W - 3L
1,411 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Tiamat
Tiamat
SoutheastCloth7
Tiamat
Level 53
God Stats
6W - 4L
1,500 SR
Queue Stats
37W - 35L
1,303 Elo+
Party 1
Team Averages
Level 53
1,445 SR
1,369 Elo+

VS

Team Averages
Level 30
1,478 SR
1,266 Elo+
Tiamat
Tiamat
Basti600
Tiamat
Level 27
God Stats
1W - 2L
1,259 SR
Queue Stats
290W - 457L
1,288 Elo+
Solo
Bacchus
Bacchus
Karibouu
Bacchus
Level 23
God Stats
0W - 1L
1,834 SR
Queue Stats
2W - 5L
1,256 Elo+
Party 2
Danzaburou
Danzaburou
m4th4
Danzaburou
Level 39
God Stats
1W - 4L
1,342 SR
Queue Stats
3W - 7L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
10,919
682
9,462
10,562
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
FatChefJeff
Kumbhakarna
16
5 / 1 / 15
12,429
777
12,434
18,780
17,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
9 / 0 / 11
11,868
742
18,403
8,890
8,808
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Basti600
Tiamat
10
2 / 6 / 0
9,263
579
4,748
10,938
6,060
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Karibouu
Bacchus
11
0 / 7 / 3
9,871
617
6,645
18,533
16,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
m4th4
Danzaburou
14
1 / 7 / 2
10,622
664
10,286
17,092
7,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
20
Kills
3
3
Deaths
20
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Basti600
Tiamat
2
6
0
0.33
W
6
2
9
5.25
W
Kumbhakarna
FatChefJeff
Kumbhakarna
5
1
15
12.5
L
Bacchus
Karibouu
Bacchus
0
7
3
0.21
W
9
0
11
14.5
L
Danzaburou
m4th4
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,299
Damage
21,679
38,232
Taken
46,563
34,003
Mitigated
29,529
11,254
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Basti600
Tiamat
4,748
1,050
0
1,535
10,938
6,060
0
8,189
2,649
25,969
0
W
9,462
3,029
0
1,658
10,562
8,043
1,629
2,600
7,962
0
28,831
W
Kumbhakarna
FatChefJeff
Kumbhakarna
12,434
2,162
0
4,390
18,780
17,152
696
6,960
11,820
49,300
0
L
Bacchus
Karibouu
Bacchus
6,645
425
0
1,101
18,533
16,295
0
12,494
5,853
17,560
0
W
18,403
1,213
400
4,806
8,890
8,808
1,094
1,944
6,946
58,520
0
L
Danzaburou
m4th4
Danzaburou
10,286
5,285
241
2,056
17,092
7,174
0
10,232
6,760
0
55,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
29,756
176
Minions Killed
152
0
Camps Cleared
0
934,949
Distance Traveled
670,189
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,263
579
36
2
0
188,105
1
W
Fenrir
10,919
682
43
3
0
286,332
0
W
Kumbhakarna
12,429
777
41
3
0
326,187
2
L
Bacchus
9,871
617
17
1
0
247,279
0
W
Tiamat
11,868
742
92
6
0
322,430
2
L
Danzaburou
10,622
664
99
6
0
234,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role