Player Matchup

Skadi
Skadi
Curlysmile101
Skadi
Level 102
God Stats
15W - 11L
1,717 SR
Queue Stats
747W - 710L
1,534 Elo+
Party 2
Artio
Artio
OreoBanditjp
Artio
Level 105
God Stats
37W - 28L
1,705 SR
Queue Stats
368W - 335L
1,535 Elo+
Party 1
Bastet
Bastet
SortaRac isTony
Bastet
Level 108
God Stats
26W - 10L
1,500 SR
Queue Stats
683W - 655L
1,549 Elo+
Party 2
Nu Wa
Nu Wa
TheLostGod
Nu Wa
Level 109
God Stats
167W - 117L
1,630 SR
Queue Stats
373W - 337L
1,539 Elo+
Party 1
Set
Set
Vv OG Shadow vV
Set
Level 103
God Stats
30W - 21L
1,482 SR
Queue Stats
435W - 419L
1,509 Elo+
Party 2
Team Averages
Level 105
1,607 SR
1,533 Elo+

VS

Team Averages
Level 91
1,649 SR
1,569 Elo+
Ares
Ares
ItsJFK8156
Ares
Level 87
God Stats
0W - 1L
1,425 SR
Queue Stats
16W - 16L
1,538 Elo+
Party 3
Kuzenbo
Kuzenbo
MrMagicdolph1n
Kuzenbo
Level 100
God Stats
6W - 4L
1,863 SR
Queue Stats
126W - 123L
1,563 Elo+
Party 3
Hades
Hades
Phantom6489
Hades
Level 79
God Stats
3W - 7L
1,386 SR
Queue Stats
263W - 242L
1,507 Elo+
Party 3
Cupid
Cupid
TTV Aarodox
Cupid
Level 67
God Stats
5W - 2L
1,710 SR
Queue Stats
38W - 41L
1,571 Elo+
Party 3
Olorun
Olorun
UprightDruid755
Olorun
Level 122
God Stats
12W - 5L
1,860 SR
Queue Stats
42W - 41L
1,664 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
9,429
555
16,536
9,823
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
3 / 0 / 9
8,832
520
6,403
12,065
9,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
7 / 1 / 3
9,570
563
9,711
12,271
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
15
4 / 0 / 5
8,987
529
10,553
4,390
1,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
0 / 4 / 4
9,077
534
4,756
11,711
9,475
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,749
397
5,987
16,308
7,242
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 0
8,525
501
3,642
13,259
12,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 1
8,011
471
6,686
12,519
5,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 3 / 0
6,325
372
3,461
10,599
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 0
9,023
531
11,727
15,865
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
18
Kills
6
6
Deaths
18
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
0
5
1
0.1
L
2
1
0
2
W
3
0
9
7.5
L
0
4
1
0.13
W
7
1
3
8.5
L
0
3
0
0
W
Nu Wa
4
0
5
6.5
L
4
5
0
0.8
W
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,959
Damage
31,503
50,260
Taken
68,550
28,763
Mitigated
36,476
22,072
Healing
23,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,536
7,749
0
4,876
9,823
3,450
732
5,387
4,436
0
76,573
L
5,987
268
294
3,329
16,308
7,242
0
3,294
12,894
30,784
0
L
3,642
945
0
1,050
13,259
12,280
0
2,131
11,014
54,809
0
W
6,403
441
425
6,939
12,065
9,445
70
5,837
6,228
22,099
0
L
6,686
491
389
4,686
12,519
5,280
0
5,472
6,629
50,757
0
W
9,711
2,863
0
5,428
12,271
4,715
174
5,669
6,602
0
69,243
L
3,461
1,437
1,112
4,674
10,599
2,778
99
2,479
8,024
0
31,058
W
Nu Wa
10,553
3,878
0
1,298
4,390
1,678
201
3,032
1,358
49,005
0
L
11,727
6,889
488
6,999
15,865
8,896
1,467
2,709
13,033
57,149
4,957
W
4,756
1,473
0
3,106
11,711
9,475
900
7,294
4,417
0
61,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,895
Gold Earned
38,633
453
Minions Killed
422
0
Camps Cleared
0
1,674,154
Distance Traveled
1,406,606
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,429
555
134
8
0
295,035
3
L
Ares
6,749
397
49
3
0
316,706
0
L
Kuzenbo
8,525
501
91
5
0
294,170
3
W
Artio
8,832
520
20
1
0
365,867
7
L
Hades
8,011
471
109
6
0
286,454
2
W
Bastet
9,570
563
107
6
0
381,429
3
L
Cupid
6,325
372
60
4
0
308,352
2
W
Nu Wa
8,987
529
86
5
0
333,400
2
L
Olorun
9,023
531
113
7
0
200,924
2
W
Set
9,077
534
106
6
0
298,423
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role