Player Matchup

Cabrakan
Cabrakan
Platinum V
CryptoErmis
Cabrakan
Platinum V
Level 121
God Stats
30W - 26L
1,537 SR
Queue Stats
342W - 332L
1,730 MMR
Solo
Anhur
Anhur
Gold III
GrumpyGimpy
Anhur
Gold III
Level 131
God Stats
16W - 4L
1,659 SR
Queue Stats
91W - 89L
1,734 MMR
Solo
Nu Wa
Nu Wa
Gold I
MrChicken321
Nu Wa
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
NieRauT
Chaac
Gold V
Level 31
God Stats
6W - 2L
1,880 SR
Queue Stats
16W - 9L
1,738 MMR
Solo
Kali
Kali
Platinum III
Rodnirr
Kali
Platinum III
Level 160
God Stats
15W - 13L
1,739 SR
Queue Stats
87W - 87L
1,771 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,663 SR
1,694 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,620 SR
1,701 MMR
Sylvanus
Sylvanus
Platinum IV
Darknarax
Sylvanus
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
DicZone
Ao Kuang
Gold II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,765 MMR
Party 1
Guan Yu
Guan Yu
Gold I
NinjaKhaos
Guan Yu
Gold I
Level 125
God Stats
4W - 3L
1,763 SR
Queue Stats
68W - 61L
1,725 MMR
Solo
Rama
Rama
Platinum V
Wolfpac
Rama
Platinum V
Level 89
God Stats
1W - 2L
1,715 SR
Queue Stats
119W - 106L
1,751 MMR
Solo
Janus
Janus
Gold II
bestplayerla
Janus
Gold II
Level 83
God Stats
4W - 5L
1,622 SR
Queue Stats
22W - 20L
1,765 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CryptoErmis
Cabrakan
15
2 / 0 / 12
9,711
511
8,869
10,707
11,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
5 / 2 / 4
11,741
618
12,801
14,035
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 4 / 5
10,033
528
12,239
12,195
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
NieRauT
Chaac
18
8 / 1 / 0
11,924
628
17,833
20,082
16,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kali
Rodnirr
Kali
16
3 / 2 / 9
10,492
552
10,421
16,648
8,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
DanzaburouPersephoneApolloScyllaCu Chulainn

VS

Bans
SetArtioKhepriYemojaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Darknarax
Sylvanus
13
2 / 5 / 4
8,070
425
9,713
19,465
18,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
DicZone
Ao Kuang
15
4 / 6 / 2
9,134
481
8,508
17,046
6,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
NinjaKhaos
Guan Yu
16
1 / 3 / 2
9,887
520
13,578
20,357
21,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Wolfpac
Rama
14
0 / 4 / 0
8,606
453
6,698
12,725
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 4
9,157
482
9,646
9,944
3,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
20
Kills
9
9
Deaths
20
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
CryptoErmis
Cabrakan
2
0
12
8
L
Sylvanus
Darknarax
Sylvanus
2
5
4
0.8
L
Ao Kuang
DicZone
Ao Kuang
4
6
2
0.83
W
5
2
4
3.5
W
2
4
5
1.13
W
Chaac
NieRauT
Chaac
8
1
0
8
L
Guan Yu
NinjaKhaos
Guan Yu
1
3
2
0.67
W
Kali
Rodnirr
Kali
3
2
9
3.75
L
Rama
Wolfpac
Rama
0
4
0
0
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,163
Damage
48,143
73,667
Taken
79,537
46,165
Mitigated
52,955
33,095
Healing
23,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
CryptoErmis
Cabrakan
8,869
1,114
0
2,109
10,707
11,614
0
6,651
3,854
23,230
0
L
Sylvanus
Darknarax
Sylvanus
9,713
2,035
616
3,263
19,465
18,889
0
7,663
11,559
34,169
10,802
L
Ao Kuang
DicZone
Ao Kuang
8,508
2,284
0
5,909
17,046
6,178
0
3,715
13,171
65,798
0
W
12,801
8,619
0
7,476
14,035
4,989
2,966
3,223
10,782
0
89,440
W
12,239
1,736
0
1,631
12,195
4,538
435
8,683
3,273
59,560
0
W
Chaac
NieRauT
Chaac
17,833
6,657
0
12,135
20,082
16,691
0
2,424
17,601
0
86,785
L
Guan Yu
NinjaKhaos
Guan Yu
13,578
2,917
209
8,384
20,357
21,059
0
1,485
18,774
564
69,356
W
Kali
Rodnirr
Kali
10,421
5,378
0
9,744
16,648
8,333
37
6,657
9,889
0
78,964
L
Rama
Wolfpac
Rama
6,698
5,259
0
3,612
12,725
3,371
50
1,297
11,292
0
48,174
L
9,646
415
0
1,577
9,944
3,458
0
5,991
3,633
60,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,901
Gold Earned
44,854
555
Minions Killed
548
0
Camps Cleared
0
1,764,306
Distance Traveled
1,668,423
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,711
511
34
2
0
365,986
2
L
Sylvanus
8,070
425
67
4
0
316,853
5
L
Ao Kuang
9,134
481
109
6
0
342,656
5
W
Anhur
11,741
618
144
8
0
336,078
8
W
Nu Wa
10,033
528
116
6
0
316,404
6
W
Chaac
11,924
628
166
9
0
339,889
0
L
Guan Yu
9,887
520
137
7
0
322,382
4
W
Kali
10,492
552
95
5
0
405,949
8
L
Rama
8,606
453
106
6
0
305,918
6
L
Janus
9,157
482
129
7
0
380,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role