Player Matchup

Fenrir
Fenrir
BlackDiabl01
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CraftySloth112
Kukulkan
Level 43
God Stats
21W - 10L
1,620 SR
Queue Stats
62W - 60L
1,437 Elo+
Party 1
Ares
Ares
Rodders123
Ares
Level 119
God Stats
1W - 1L
1,382 SR
Queue Stats
57W - 59L
1,481 Elo+
Party 1
Chaac
Chaac
SirToddrick
Chaac
Level 121
God Stats
7W - 3L
2,018 SR
Queue Stats
55W - 60L
1,473 Elo+
Party 1
Xbalanque
Xbalanque
xwaejeonx
Xbalanque
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,501 Elo+
Party 1
Team Averages
Level 86
1,604 SR
1,479 Elo+

VS

Team Averages
Level 50
1,653 SR
1,520 Elo+
Izanami
Izanami
HansSun
Izanami
Level 15
God Stats
11W - 8L
1,759 SR
Queue Stats
19W - 13L
1,652 Elo+
Party 2
Arachne
Arachne
Vanthos
Arachne
Level 49
God Stats
1W - 2L
1,541 SR
Queue Stats
6W - 14L
1,293 Elo+
Solo
Olorun
Olorun
VaultIvi117
Olorun
Level 75
God Stats
12W - 9L
1,784 SR
Queue Stats
307W - 283L
1,531 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Zyg22
Cu Chulainn
Level 84
God Stats
0W - 3L
1,500 SR
Queue Stats
209W - 191L
1,536 Elo+
Party 2
Ymir
Ymir
caardenaas8
Ymir
Level 25
God Stats
14W - 12L
1,680 SR
Queue Stats
23W - 21L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 1 / 2
6,847
571
6,150
8,996
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
12
1 / 1 / 1
6,758
563
1,572
3,267
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 1 / 3
6,771
564
6,257
5,843
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 2 / 3
7,335
611
7,519
10,229
8,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xbalanque
xwaejeonx
Xbalanque
11
3 / 2 / 3
6,490
541
4,438
4,996
2,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HansSun
Izanami
9
0 / 5 / 2
5,577
465
2,131
6,891
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Vanthos
Arachne
9
1 / 3 / 2
6,058
505
3,340
7,119
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
12
3 / 1 / 1
7,433
619
3,239
7,290
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
Zyg22
Cu Chulainn
10
1 / 5 / 0
6,111
509
7,242
12,333
7,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 3 / 0
5,740
478
2,542
7,662
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
7
7
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
1
2
5
W
Kukulkan
1
1
1
1.5
L
Izanami
HansSun
Izanami
0
5
2
0.2
W
5
1
3
6.5
W
3
2
3
2.25
L
Arachne
Vanthos
Arachne
1
3
2
0.67
L
Olorun
3
1
1
3.5
L
Cu Chulainn
Zyg22
Cu Chulainn
1
5
0
0.2
L
2
3
0
0.67
W
Xbalanque
xwaejeonx
Xbalanque
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,936
Damage
18,494
33,331
Taken
41,295
18,811
Mitigated
18,657
11,523
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,150
2,102
0
3,417
8,996
3,276
0
831
8,165
0
39,601
W
Kukulkan
1,572
124
0
240
3,267
1,241
0
1,632
1,635
39,254
0
L
Izanami
HansSun
Izanami
2,131
1,258
0
1,451
6,891
1,845
1,122
2,508
4,383
0
23,601
W
6,257
213
0
1,715
5,843
3,344
105
1,789
4,054
16,728
0
W
7,519
1,022
0
5,151
10,229
8,426
306
424
9,805
0
41,145
L
Arachne
Vanthos
Arachne
3,340
2,033
0
1,535
7,119
3,885
22
156
6,875
0
28,274
L
Olorun
3,239
1,912
0
3,879
7,290
2,497
136
1,387
5,770
40,923
0
L
Cu Chulainn
Zyg22
Cu Chulainn
7,242
1,939
0
3,120
12,333
7,273
0
70
11,863
0
33,473
L
2,542
334
0
1,452
7,662
3,157
0
3,566
4,062
12,449
0
W
Xbalanque
xwaejeonx
Xbalanque
4,438
1,799
0
1,000
4,996
2,524
585
1,105
3,891
0
38,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,201
Gold Earned
30,919
353
Minions Killed
293
0
Camps Cleared
0
1,113,936
Distance Traveled
1,100,776
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,847
571
84
7
0
260,085
2
W
Kukulkan
6,758
563
85
7
0
221,595
4
L
Izanami
5,577
465
53
4
0
204,683
0
W
Ares
6,771
564
22
2
0
214,019
1
W
Chaac
7,335
611
85
7
0
227,453
3
L
Arachne
6,058
505
58
5
0
223,493
2
L
Olorun
7,433
619
96
8
0
229,642
3
L
Cu Chulainn
6,111
509
73
6
0
206,956
0
L
Ymir
5,740
478
13
1
0
236,002
4
W
Xbalanque
6,490
541
77
6
0
190,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role