Player Matchup

Scylla
Scylla
Platinum III
Ehlendir
Scylla
Platinum III
Level 147
God Stats
6W - 4L
1,736 SR
Queue Stats
41W - 28L
1,860 MMR
Party 1
Amaterasu
Amaterasu
Platinum III
KeiZaal
Amaterasu
Platinum III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,846 MMR
Party 1
Cerberus
Cerberus
Platinum III
kharestu
Cerberus
Platinum III
Level 108
God Stats
1W - 0L
1,662 SR
Queue Stats
40W - 30L
1,846 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,633 SR
1,851 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,613 SR
1,742 MMR
Chang'e
Chang'e
Gold I
FinchWingz
Chang'e
Gold I
Level 147
God Stats
5W - 4L
1,407 SR
Queue Stats
50W - 31L
1,793 MMR
Party 2
Achilles
Achilles
Gold I
Hellfincher
Achilles
Gold I
Level 141
God Stats
3W - 2L
1,587 SR
Queue Stats
49W - 30L
1,717 MMR
Party 2
Sobek
Sobek
Gold I
MajorMulz
Sobek
Gold I
Level 159
God Stats
5W - 4L
1,844 SR
Queue Stats
49W - 31L
1,717 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ehlendir
Scylla
16
2 / 0 / 5
12,200
610
18,019
4,544
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
KeiZaal
Amaterasu
16
3 / 1 / 4
13,229
661
12,509
22,380
18,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
kharestu
Cerberus
15
2 / 0 / 5
12,925
646
14,212
19,188
23,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothPersephoneAphroditeDanzaburouCthulhu

VS

Bans
Guan YuHou YiBacchusCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FinchWingz
Chang'e
14
0 / 3 / 1
10,654
533
9,697
13,243
3,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Hellfincher
Achilles
13
0 / 2 / 1
10,443
522
11,099
20,736
16,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sobek
MajorMulz
Sobek
14
1 / 2 / 0
11,749
587
7,449
17,965
18,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
1
1
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ehlendir
Scylla
2
0
5
4.5
L
Chang'e
FinchWingz
Chang'e
0
3
1
0.17
L
Achilles
Hellfincher
Achilles
0
2
1
0.25
W
Amaterasu
KeiZaal
Amaterasu
3
1
4
5
L
Sobek
MajorMulz
Sobek
1
2
0
0.5
W
Cerberus
kharestu
Cerberus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,740
Damage
28,245
46,112
Taken
51,944
43,543
Mitigated
38,256
25,560
Healing
23,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ehlendir
Scylla
18,019
1,596
0
2,435
4,544
1,761
1,526
1,380
2,999
103,691
0
L
Chang'e
FinchWingz
Chang'e
9,697
1,075
6,233
6,071
13,243
3,306
0
7,482
5,662
49,666
0
L
Achilles
Hellfincher
Achilles
11,099
2,463
0
5,212
20,736
16,463
0
12,638
7,772
0
53,569
W
Amaterasu
KeiZaal
Amaterasu
12,509
4,880
0
11,726
22,380
18,203
707
8,234
13,377
0
51,812
L
Sobek
MajorMulz
Sobek
7,449
269
0
5,568
17,965
18,487
0
11,354
6,180
40,896
0
W
Cerberus
kharestu
Cerberus
14,212
1,477
0
11,399
19,188
23,579
501
6,628
11,701
50,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,354
Gold Earned
32,846
307
Minions Killed
239
0
Camps Cleared
0
1,206,875
Distance Traveled
1,137,032
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,200
610
147
7
0
364,952
4
L
Chang'e
10,654
533
113
6
0
358,862
4
L
Achilles
10,443
522
70
4
0
380,562
3
W
Amaterasu
13,229
661
53
3
0
470,335
6
L
Sobek
11,749
587
56
3
0
397,608
7
W
Cerberus
12,925
646
107
5
0
371,588
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role