Player Matchup

Nike
Nike
Gold I
FinchWingz
Nike
Gold I
Level 147
God Stats
2W - 4L
1,739 SR
Queue Stats
50W - 31L
1,858 MMR
Party 2
Raijin
Raijin
Gold I
Hellfincher
Raijin
Gold I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 30L
1,782 MMR
Party 2
Cthulhu
Cthulhu
Gold I
MajorMulz
Cthulhu
Gold I
Level 159
God Stats
8W - 7L
1,652 SR
Queue Stats
49W - 31L
1,782 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,630 SR
1,807 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,639 SR
1,786 MMR
Chang'e
Chang'e
Platinum III
Ehlendir
Chang'e
Platinum III
Level 147
God Stats
3W - 1L
1,747 SR
Queue Stats
41W - 28L
1,795 MMR
Party 1
Guan Yu
Guan Yu
Platinum III
KeiZaal
Guan Yu
Platinum III
Level 121
God Stats
7W - 1L
1,715 SR
Queue Stats
40W - 28L
1,781 MMR
Party 1
Osiris
Osiris
Platinum III
kharestu
Osiris
Platinum III
Level 108
God Stats
5W - 3L
1,454 SR
Queue Stats
40W - 30L
1,781 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
10,736
596
11,367
20,171
13,069
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
15
2 / 3 / 2
11,246
625
10,079
12,079
4,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
MajorMulz
Cthulhu
15
2 / 3 / 3
11,864
659
14,265
17,761
21,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PersephoneThothDanzaburouAphroditeAres

VS

Bans
ScyllaAnhurDiscordiaCu ChulainnHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ehlendir
Chang'e
15
1 / 3 / 8
11,536
641
10,686
13,299
5,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
KeiZaal
Guan Yu
16
4 / 1 / 5
13,344
741
16,971
22,854
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
kharestu
Osiris
16
5 / 1 / 4
12,212
678
16,007
14,069
10,594
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
10
10
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ehlendir
Chang'e
1
3
8
1.67
L
1
4
2
0.5
L
Raijin
2
3
2
1
W
Guan Yu
KeiZaal
Guan Yu
4
1
5
6.5
L
Cthulhu
MajorMulz
Cthulhu
2
3
3
1.17
W
Osiris
kharestu
Osiris
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,711
Damage
43,664
50,011
Taken
50,222
39,152
Mitigated
36,038
10,363
Healing
26,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ehlendir
Chang'e
10,686
438
6,261
5,513
13,299
5,059
1,062
7,206
5,897
71,469
0
L
11,367
846
897
3,225
20,171
13,069
438
4,385
15,372
0
41,088
L
Raijin
10,079
986
0
3,444
12,079
4,377
320
2,664
9,205
63,164
0
W
Guan Yu
KeiZaal
Guan Yu
16,971
2,940
2,968
9,512
22,854
20,385
391
9,762
12,373
2,099
48,982
L
Cthulhu
MajorMulz
Cthulhu
14,265
135
682
2,115
17,761
21,706
489
3,904
13,625
56,372
0
W
Osiris
kharestu
Osiris
16,007
5,014
727
1,363
14,069
10,594
1,549
6,886
7,018
0
70,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,846
Gold Earned
37,092
216
Minions Killed
260
0
Camps Cleared
0
1,091,984
Distance Traveled
1,192,752
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,536
641
122
7
0
355,256
5
L
Nike
10,736
596
46
3
0
396,022
6
L
Raijin
11,246
625
117
7
0
323,403
4
W
Guan Yu
13,344
741
52
3
0
428,978
7
L
Cthulhu
11,864
659
53
3
0
372,559
3
W
Osiris
12,212
678
86
5
0
408,518
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role