Player Matchup

Anhur
Anhur
Gold V
MataPatosPT
Anhur
Gold V
Level 134
God Stats
6W - 11L
1,516 SR
Queue Stats
82W - 82L
1,325 MMR
Solo
Hel
Hel
Gold V
ghostlunx
Hel
Gold V
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,697 MMR
Party 1
Chaac
Chaac
Gold V
УткаЛесбиянка
Chaac
Gold V
Level 42
God Stats
1W - 3L
1,781 SR
Queue Stats
18W - 24L
1,697 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 71
1,599 SR
1,573 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,638 SR
1,676 MMR
Cupid
Cupid
Platinum III
Bunker14
Cupid
Platinum III
Level 128
God Stats
18W - 14L
1,704 SR
Queue Stats
36W - 52L
1,799 MMR
Party 2
Raijin
Raijin
Platinum I
GeMiGu14
Raijin
Platinum I
Level 128
God Stats
13W - 9L
1,709 SR
Queue Stats
31W - 39L
1,909 MMR
Party 2
Bacchus
Bacchus
Bronze III
Woody1G
Bacchus
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
8,842
589
8,757
15,998
6,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 4 / 2
9,803
654
8,398
11,233
7,147
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 6 / 2
10,478
699
7,048
19,439
21,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CerberusThothCabrakanAphroditeChang'e

VS

Bans
ScyllaGaneshaMedusaSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bunker14
Cupid
15
8 / 1 / 9
11,364
758
13,462
13,410
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Raijin
GeMiGu14
Raijin
15
5 / 1 / 12
11,172
745
18,330
8,900
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Woody1G
Bacchus
13
4 / 1 / 13
10,456
697
10,074
13,257
16,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
17
17
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cupid
Bunker14
Cupid
8
1
9
12.5
W
Raijin
GeMiGu14
Raijin
5
1
12
11
L
1
7
0
0.14
W
Bacchus
Woody1G
Bacchus
4
1
13
10.5
L
1
4
2
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,203
Damage
41,866
46,670
Taken
35,567
35,220
Mitigated
24,281
16,251
Healing
16,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Bunker14
Cupid
13,462
9,313
699
8,805
13,410
4,849
2,397
1,958
11,452
0
66,323
W
Raijin
GeMiGu14
Raijin
18,330
1,538
312
1,333
8,900
3,180
480
2,503
6,397
67,421
0
L
8,757
4,158
0
2,173
15,998
6,317
0
10,472
5,222
0
40,551
W
Bacchus
Woody1G
Bacchus
10,074
1,555
1,478
4,316
13,257
16,252
159
3,995
9,262
21,206
0
L
8,398
584
4,542
5,699
11,233
7,147
0
8,159
2,684
38,280
0
L
7,048
774
346
3,491
19,439
21,756
0
8,720
10,238
0
36,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
32,992
178
Minions Killed
202
0
Camps Cleared
0
850,424
Distance Traveled
860,827
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,364
758
68
5
0
277,773
7
W
Raijin
11,172
745
110
7
0
271,863
0
L
Anhur
8,842
589
78
5
0
261,734
3
W
Bacchus
10,456
697
24
2
0
311,191
8
L
Hel
9,803
654
73
5
0
302,675
0
L
Chaac
10,478
699
27
2
0
286,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role