Player Matchup

Thoth
Thoth
BauerOlaf
Thoth
Level 13
God Stats
17W - 9L
1,583 SR
Queue Stats
70W - 39L
1,679 Elo+
Solo
Cthulhu
Cthulhu
Bilauradis
Cthulhu
Level 17
God Stats
4W - 1L
1,885 SR
Queue Stats
20W - 14L
1,637 Elo+
Solo
Nemesis
Nemesis
LuGG0
Nemesis
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
294W - 222L
1,687 Elo+
Solo
Set
Set
QuanDirection
Set
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,670 Elo+
Solo
Ullr
Ullr
zCiclon
Ullr
Level 15
God Stats
16W - 7L
1,836 SR
Queue Stats
183W - 131L
1,716 Elo+
Solo
Team Averages
Level 15
1,661 SR
1,678 Elo+

VS

Team Averages
Level 22
1,614 SR
1,685 Elo+
Chang'e
Chang'e
RobenzZz
Chang'e
Level 28
God Stats
3W - 5L
1,693 SR
Queue Stats
144W - 95L
1,717 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sekosanx
Ah Muzen Cab
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 52L
1,621 Elo+
Solo
Yemoja
Yemoja
Umendra
Yemoja
Level 26
God Stats
12W - 7L
1,879 SR
Queue Stats
127W - 82L
1,747 Elo+
Party 1
Nike
Nike
Vehkula
Nike
Level 26
God Stats
8W - 4L
1,500 SR
Queue Stats
213W - 213L
1,628 Elo+
Solo
Thor
Thor
elbarajas2004
Thor
Level 4
God Stats
6W - 7L
1,500 SR
Queue Stats
57W - 78L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BauerOlaf
Thoth
14
5 / 1 / 2
8,259
635
9,737
4,091
1,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Bilauradis
Cthulhu
11
2 / 1 / 5
7,318
563
6,264
8,236
4,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LuGG0
Nemesis
16
5 / 0 / 5
8,890
684
4,942
7,469
2,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 3 / 0
6,810
524
6,458
8,047
4,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
zCiclon
Ullr
13
2 / 0 / 6
7,451
573
5,904
7,029
2,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
RobenzZz
Chang'e
12
2 / 3 / 1
7,016
540
2,715
8,547
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Sekosanx
Ah Muzen Cab
11
1 / 3 / 1
6,359
489
6,070
8,580
2,540
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Umendra
Yemoja
8
0 / 3 / 2
5,572
429
4,352
7,753
2,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nike
Vehkula
Nike
10
2 / 4 / 0
5,937
457
3,581
13,885
6,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 2
5,070
390
700
8,007
1,903
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
16
Kills
5
5
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
BauerOlaf
Thoth
5
1
2
6
W
Cthulhu
Bilauradis
Cthulhu
2
1
5
4.5
W
Nemesis
LuGG0
Nemesis
5
0
5
7.5
W
2
3
0
0.67
L
Chang'e
RobenzZz
Chang'e
2
3
1
0.83
L
Ah Muzen Cab
Sekosanx
Ah Muzen Cab
1
3
1
0.5
L
Yemoja
Umendra
Yemoja
0
3
2
0.33
L
Nike
Vehkula
Nike
2
4
0
0.5
L
0
3
2
0.33
W
Ullr
zCiclon
Ullr
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,305
Damage
17,418
34,872
Taken
46,772
15,633
Mitigated
16,288
15,230
Healing
13,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
BauerOlaf
Thoth
9,737
133
0
1,048
4,091
1,281
337
1,174
2,743
56,827
0
W
Cthulhu
Bilauradis
Cthulhu
6,264
92
176
3,286
8,236
4,748
0
2,527
5,669
23,848
0
W
Nemesis
LuGG0
Nemesis
4,942
3,087
0
4,932
7,469
2,897
181
1,063
6,250
0
61,898
W
6,458
2,838
0
3,482
8,047
4,340
270
907
6,834
0
31,803
L
Chang'e
RobenzZz
Chang'e
2,715
155
486
1,912
8,547
2,704
0
3,649
4,641
34,702
0
L
Ah Muzen Cab
Sekosanx
Ah Muzen Cab
6,070
2,521
0
3,627
8,580
2,540
0
2,679
5,901
0
35,747
L
Yemoja
Umendra
Yemoja
4,352
588
418
1,333
7,753
2,684
0
4,052
3,651
15,861
0
L
Nike
Vehkula
Nike
3,581
554
0
3,913
13,885
6,457
0
3,142
10,221
0
25,783
L
700
407
0
1,364
8,007
1,903
0
1,997
5,915
0
13,644
W
Ullr
zCiclon
Ullr
5,904
3,061
0
2,306
7,029
2,367
477
1,070
5,959
0
48,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
29,954
435
Minions Killed
243
0
Camps Cleared
0
1,248,051
Distance Traveled
1,155,595
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,259
635
104
8
0
251,329
3
W
Cthulhu
7,318
563
37
3
0
265,859
7
W
Nemesis
8,890
684
133
10
0
305,745
0
W
Set
6,810
524
54
4
0
196,756
2
L
Chang'e
7,016
540
80
6
0
236,723
0
L
Ah Muzen Cab
6,359
489
66
5
0
236,572
1
L
Yemoja
5,572
429
23
2
0
265,342
5
L
Nike
5,937
457
45
3
0
187,111
3
L
Thor
5,070
390
29
2
0
229,847
0
W
Ullr
7,451
573
107
8
0
228,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role