Player Matchup

Fenrir
Fenrir
Abdo7
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BlackTig3r13
Anubis
Level 61
God Stats
14W - 10L
1,684 SR
Queue Stats
205W - 215L
1,584 Elo+
Party 1
Neith
Neith
Jinnorra
Neith
Level 85
God Stats
17W - 20L
1,500 SR
Queue Stats
164W - 181L
1,491 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Koahi
Kumbhakarna
Level 98
God Stats
13W - 6L
1,593 SR
Queue Stats
213W - 217L
1,568 Elo+
Party 1
Chaac
Chaac
kibbie
Chaac
Level 142
God Stats
15W - 9L
1,776 SR
Queue Stats
275W - 292L
1,598 Elo+
Party 1
Team Averages
Level 109
1,611 SR
1,548 Elo+

VS

Team Averages
Level 81
1,396 SR
1,544 Elo+
Heimdallr
Heimdallr
Killerdawgs1024
Heimdallr
Level 60
God Stats
1W - 7L
1,191 SR
Queue Stats
57W - 67L
1,486 Elo+
Solo
Scylla
Scylla
LemonGemErik32
Scylla
Level 106
God Stats
44W - 32L
1,612 SR
Queue Stats
106W - 106L
1,624 Elo+
Party 2
Cabrakan
Cabrakan
MotiionSiikness
Cabrakan
Level 100
God Stats
8W - 13L
1,370 SR
Queue Stats
488W - 468L
1,522 Elo+
Party 3
Sun Wukong
Sun Wukong
TooBlazedToPlay
Sun Wukong
Level 61
God Stats
7W - 9L
1,285 SR
Queue Stats
162W - 139L
1,497 Elo+
Party 3
Arachne
Arachne
venoomk
Arachne
Level 76
God Stats
1W - 1L
1,521 SR
Queue Stats
52W - 47L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abdo7
Fenrir
13
6 / 0 / 0
7,482
534
6,649
10,087
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
11
1 / 2 / 3
6,779
484
7,028
7,997
3,608
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Jinnorra
Neith
13
0 / 1 / 1
7,278
520
3,055
5,447
2,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Koahi
Kumbhakarna
11
0 / 2 / 4
6,598
471
3,162
9,265
4,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
kibbie
Chaac
14
0 / 0 / 1
7,818
558
5,693
8,512
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Killerdawgs1024
Heimdallr
13
1 / 0 / 2
7,413
530
4,280
6,710
2,400
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 4 / 1
6,995
500
6,649
7,751
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
9
2 / 2 / 1
6,602
472
4,409
8,386
6,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
TooBlazedToPlay
Sun Wukong
12
0 / 1 / 0
7,019
501
3,054
8,156
3,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
venoomk
Arachne
11
2 / 0 / 0
6,684
477
3,965
11,417
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
5
5
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Abdo7
Fenrir
6
0
0
6
W
Anubis
1
2
3
1.25
W
Neith
Jinnorra
Neith
0
1
1
0.5
L
Heimdallr
Killerdawgs1024
Heimdallr
1
0
2
2
W
Kumbhakarna
Koahi
Kumbhakarna
0
2
4
1
L
0
4
1
0.13
L
Cabrakan
2
2
1
1.25
L
Sun Wukong
TooBlazedToPlay
Sun Wukong
0
1
0
0
W
Chaac
kibbie
Chaac
0
0
1
0.5
L
Arachne
venoomk
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,587
Damage
22,357
41,308
Taken
42,420
20,174
Mitigated
18,163
20,188
Healing
13,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Abdo7
Fenrir
6,649
1,745
0
4,912
10,087
3,719
962
1,235
8,736
0
42,020
W
Anubis
7,028
426
0
4,113
7,997
3,608
468
4,698
3,105
50,253
0
W
Neith
Jinnorra
Neith
3,055
496
0
3,413
5,447
2,366
43
427
5,020
0
48,313
L
Heimdallr
Killerdawgs1024
Heimdallr
4,280
2,636
0
4,204
6,710
2,400
0
576
6,134
0
51,232
W
Kumbhakarna
Koahi
Kumbhakarna
3,162
353
0
2,009
9,265
4,429
0
4,294
4,877
16,015
0
L
6,649
1,051
0
682
7,751
2,211
0
3,110
4,641
53,266
0
L
Cabrakan
4,409
592
0
1,401
8,386
6,404
0
3,830
4,556
13,272
0
L
Sun Wukong
TooBlazedToPlay
Sun Wukong
3,054
705
0
2,383
8,156
3,518
623
0
7,806
0
41,657
W
Chaac
kibbie
Chaac
5,693
914
0
5,741
8,512
6,052
366
0
8,512
0
53,091
L
Arachne
venoomk
Arachne
3,965
2,616
0
5,310
11,417
3,630
0
2,674
8,718
0
36,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
34,713
434
Minions Killed
370
0
Camps Cleared
0
1,363,821
Distance Traveled
1,267,481
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,482
534
68
5
0
285,727
4
W
Anubis
6,779
484
105
8
0
242,101
4
W
Neith
7,278
520
112
8
0
297,887
5
L
Heimdallr
7,413
530
84
6
0
224,834
5
W
Kumbhakarna
6,598
471
23
2
0
292,901
4
L
Scylla
6,995
500
107
8
0
235,135
4
L
Cabrakan
6,602
472
23
2
0
269,207
7
L
Sun Wukong
7,019
501
88
6
0
242,753
4
W
Chaac
7,818
558
126
9
0
245,205
4
L
Arachne
6,684
477
68
5
0
295,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role