Player Matchup

Chang'e
Chang'e
Laijpai
Chang'e
Level 14
God Stats
7W - 3L
1,797 SR
Queue Stats
8W - 4L
1,720 Elo+
Party 1
Guan Yu
Guan Yu
MikeHawk47
Guan Yu
Level 13
God Stats
1W - 2L
1,719 SR
Queue Stats
49W - 55L
1,381 Elo+
Solo
Cernunnos
Cernunnos
Nytter
Cernunnos
Level 25
God Stats
8W - 5L
1,500 SR
Queue Stats
43W - 25L
1,725 Elo+
Solo
Hel
Hel
nleaf
Hel
Level 15
God Stats
1W - 1L
1,704 SR
Queue Stats
10W - 13L
1,455 Elo+
Party 1
Loki
Loki
supremejoker777
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,708 Elo+
Solo
Team Averages
Level 14
1,644 SR
1,598 Elo+

VS

Team Averages
Level 13
1,471 SR
1,657 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jamded
Ah Muzen Cab
Level 29
God Stats
37W - 31L
1,642 SR
Queue Stats
83W - 70L
1,697 Elo+
Solo
Kukulkan
Kukulkan
PL8866
Kukulkan
Level 20
God Stats
4W - 1L
1,459 SR
Queue Stats
5W - 2L
1,674 Elo+
Solo
Baron Samedi
Baron Samedi
RickyDjinnguns
Baron Samedi
Level 5
God Stats
8W - 4L
1,406 SR
Queue Stats
23W - 20L
1,655 Elo+
Solo
Loki
Loki
cartmanguy
Loki
Level 6
God Stats
23W - 15L
1,618 SR
Queue Stats
24W - 16L
1,575 Elo+
Solo
Cthulhu
Cthulhu
lSerN
Cthulhu
Level 6
God Stats
2W - 1L
1,233 SR
Queue Stats
11W - 4L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Laijpai
Chang'e
20
4 / 6 / 12
13,757
1,058
16,042
29,103
18,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
MikeHawk47
Guan Yu
20
8 / 10 / 11
15,131
1,164
15,787
40,304
43,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
Nytter
Cernunnos
20
8 / 6 / 10
15,549
1,196
34,302
27,198
10,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hel
nleaf
Hel
20
4 / 8 / 11
13,343
1,026
10,928
26,495
11,812
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 13 / 5
11,072
852
2,424
22,080
14,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jamded
Ah Muzen Cab
20
16 / 3 / 22
17,179
1,321
49,503
14,963
6,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
PL8866
Kukulkan
20
4 / 2 / 27
13,766
1,059
26,236
11,441
5,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
RickyDjinnguns
Baron Samedi
20
7 / 8 / 23
13,566
1,044
20,426
15,184
6,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
11 / 5 / 17
13,812
1,062
26,332
15,928
6,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
lSerN
Cthulhu
20
5 / 6 / 19
13,174
1,013
15,997
24,735
24,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
151
24
Kills
43
43
Deaths
24
49
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Jamded
Ah Muzen Cab
16
3
22
9
L
Chang'e
Laijpai
Chang'e
4
6
12
1.67
L
Guan Yu
MikeHawk47
Guan Yu
8
10
11
1.35
L
Cernunnos
Nytter
Cernunnos
8
6
10
2.17
W
Kukulkan
PL8866
Kukulkan
4
2
27
8.75
W
Baron Samedi
RickyDjinnguns
Baron Samedi
7
8
23
2.31
W
11
5
17
3.9
W
Cthulhu
lSerN
Cthulhu
5
6
19
2.42
L
Hel
nleaf
Hel
4
8
11
1.19
L
0
13
5
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,483
Damage
138,494
145,180
Taken
82,251
99,404
Mitigated
49,807
41,121
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Jamded
Ah Muzen Cab
49,503
26,827
0
5,113
14,963
6,594
0
4,915
10,048
0
101,001
L
Chang'e
Laijpai
Chang'e
16,042
2,405
4,709
4,801
29,103
18,688
0
16,757
12,221
41,346
0
L
Guan Yu
MikeHawk47
Guan Yu
15,787
702
4,466
7,548
40,304
43,767
0
15,659
23,902
5,931
25,625
L
Cernunnos
Nytter
Cernunnos
34,302
19,128
0
3,844
27,198
10,792
0
12,951
14,047
0
89,473
W
Kukulkan
PL8866
Kukulkan
26,236
1,403
0
0
11,441
5,401
0
1,672
9,769
65,011
0
W
Baron Samedi
RickyDjinnguns
Baron Samedi
20,426
3,193
3,210
2,385
15,184
6,791
0
5,569
9,615
30,490
0
W
26,332
6,834
0
0
15,928
6,810
0
6,362
9,566
0
37,502
W
Cthulhu
lSerN
Cthulhu
15,997
1,281
660
4,834
24,735
24,211
0
11,617
13,118
22,165
0
L
Hel
nleaf
Hel
10,928
2,958
10,010
5,148
26,495
11,812
0
10,229
16,116
27,403
0
L
2,424
1,037
0
595
22,080
14,345
0
6,238
15,767
0
3,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,852
Gold Earned
71,497
259
Minions Killed
263
4
Camps Cleared
15
1,126,925
Distance Traveled
1,208,345
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
17,179
1,321
86
7
13
268,516
3
L
Chang'e
13,757
1,058
71
5
1
247,136
1
L
Guan Yu
15,131
1,164
30
2
1
275,924
1
L
Cernunnos
15,549
1,196
120
9
2
244,333
2
W
Kukulkan
13,766
1,059
109
8
0
252,931
1
W
Baron Samedi
13,566
1,044
24
2
2
189,343
2
W
Loki
13,812
1,062
29
2
0
268,381
0
W
Cthulhu
13,174
1,013
15
1
0
229,174
0
L
Hel
13,343
1,026
38
3
0
241,267
2
L
Loki
11,072
852
0
0
0
118,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role