Player Matchup

Neith
Neith
Bruzei616
Neith
Level 25
God Stats
4W - 8L
1,451 SR
Queue Stats
8W - 18L
1,279 Elo+
Solo
Nu Wa
Nu Wa
Karasugoi
Nu Wa
Level 64
God Stats
0W - 3L
1,329 SR
Queue Stats
37W - 46L
1,490 Elo+
Solo
Khepri
Khepri
Skorpion1800
Khepri
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,225 Elo+
Solo
Team Averages
Level 42
1,427 SR
1,331 Elo+

VS

Team Averages
Level 52
1,471 SR
1,269 Elo+
Agni
Agni
Barkyzas
Agni
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 39L
1,269 Elo+
Party 1
Arachne
Arachne
Maeione
Arachne
Level 67
God Stats
4W - 3L
1,244 SR
Queue Stats
282W - 318L
1,269 Elo+
Party 1
Ymir
Ymir
TheSaltySugar
Ymir
Level 22
God Stats
9W - 2L
1,668 SR
Queue Stats
15W - 17L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bruzei616
Neith
4
0 / 1 / 1
6,530
502
421
876
241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Nu Wa
Karasugoi
Nu Wa
12
2 / 4 / 2
8,293
638
9,181
9,767
3,869
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
13
1 / 2 / 3
8,750
673
6,298
9,663
11,764
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 1 / 4
9,143
703
7,966
6,168
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Maeione
Arachne
12
3 / 2 / 4
9,010
693
5,692
8,759
3,622
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 1 / 6
8,669
667
3,683
13,291
5,074
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
7
7
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
3
1
4
5
L
Neith
Bruzei616
Neith
0
1
1
0.5
L
Nu Wa
Karasugoi
Nu Wa
2
4
2
0.75
W
Arachne
Maeione
Arachne
3
2
4
2.5
L
Khepri
1
2
3
1.25
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,900
Damage
17,341
20,306
Taken
28,218
15,874
Mitigated
10,804
3,271
Healing
9,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
7,966
406
0
1,755
6,168
2,108
618
3,513
2,655
46,541
0
L
Neith
Bruzei616
Neith
421
362
0
107
876
241
0
351
525
0
1,451
L
Nu Wa
Karasugoi
Nu Wa
9,181
1,940
70
2,210
9,767
3,869
0
5,991
3,776
39,363
0
W
Arachne
Maeione
Arachne
5,692
3,159
0
3,774
8,759
3,622
870
4,085
4,674
0
29,292
L
Khepri
6,298
712
0
884
9,663
11,764
0
5,342
4,321
22,691
0
W
3,683
796
376
3,652
13,291
5,074
244
8,823
4,468
24,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,573
Gold Earned
26,822
99
Minions Killed
141
0
Camps Cleared
0
474,377
Distance Traveled
722,220
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,143
703
69
5
0
238,549
3
L
Neith
6,530
502
1
0
0
15,308
1
L
Nu Wa
8,293
638
67
5
0
213,163
4
W
Arachne
9,010
693
36
3
0
258,033
2
L
Khepri
8,750
673
31
2
0
245,906
6
W
Ymir
8,669
667
36
3
0
225,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role