Player Matchup

Cthulhu
Cthulhu
HANGING STEEL
Cthulhu
Level 85
God Stats
1W - 1L
1,390 SR
Queue Stats
28W - 20L
1,622 Elo+
Party 1
Hades
Hades
MadLag007
Hades
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,561 Elo+
Party 1
Fenrir
Fenrir
Zomb1eSlayer02
Fenrir
Level 114
God Stats
2W - 1L
1,534 SR
Queue Stats
274W - 236L
1,562 Elo+
Solo
Team Averages
Level 112
1,474 SR
1,582 Elo+

VS

Team Averages
Level 124
1,625 SR
1,661 Elo+
Merlin
Merlin
Zombie Dandere
Merlin
Level 106
God Stats
10W - 2L
1,832 SR
Queue Stats
12W - 4L
1,710 Elo+
Party 2
Hades
Hades
Zombie Nardere
Hades
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,783 Elo+
Party 2
Thoth
Thoth
pvtm33rkat
Thoth
Level 157
God Stats
5W - 4L
1,544 SR
Queue Stats
63W - 49L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 4 / 7
10,084
672
10,101
12,911
7,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Hades
MadLag007
Hades
13
4 / 5 / 9
10,835
722
7,056
18,095
15,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
6 / 2 / 7
10,538
703
9,014
9,873
9,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 5
10,125
675
7,960
7,885
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 6 / 2
8,948
597
5,842
12,521
6,923
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
13
3 / 4 / 7
9,569
638
11,796
8,278
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
13
Kills
11
11
Deaths
13
23
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
4
7
1.63
W
Hades
MadLag007
Hades
4
5
9
1.7
W
6
2
7
4.75
L
5
3
5
2.5
L
3
6
2
0.67
L
Thoth
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,171
Damage
25,598
40,879
Taken
28,684
31,639
Mitigated
12,786
8,578
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
10,101
82
1,171
3,223
12,911
7,041
292
8,125
4,073
44,900
0
W
Hades
MadLag007
Hades
7,056
528
645
2,729
18,095
15,479
352
10,143
7,223
31,977
0
W
9,014
2,723
0
810
9,873
9,119
551
5,436
3,925
0
32,879
L
7,960
562
0
480
7,885
2,921
0
3,855
4,030
39,694
0
L
5,842
674
44
2,730
12,521
6,923
0
7,971
4,550
20,199
0
L
Thoth
11,796
550
0
485
8,278
2,942
555
5,347
2,931
31,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,457
Gold Earned
28,642
172
Minions Killed
154
0
Camps Cleared
0
747,794
Distance Traveled
734,536
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,084
672
68
5
0
245,337
1
W
Hades
10,835
722
62
4
0
235,690
2
W
Fenrir
10,538
703
42
3
0
266,767
3
L
Merlin
10,125
675
73
5
0
245,142
2
L
Hades
8,948
597
35
2
0
238,596
3
L
Thoth
9,569
638
46
3
0
250,798
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role