Player Matchup

Cthulhu
Cthulhu
DJJJTh
Cthulhu
Level 61
God Stats
13W - 9L
1,645 SR
Queue Stats
40W - 52L
1,656 Elo+
Party 1
Hades
Hades
GoldenEagle7771
Hades
Level 65
God Stats
21W - 6L
1,769 SR
Queue Stats
136W - 132L
1,549 Elo+
Party 1
Thanatos
Thanatos
JAB2002
Thanatos
Level 26
God Stats
9W - 8L
1,783 SR
Queue Stats
85W - 94L
1,530 Elo+
Party 1
Team Averages
Level 51
1,732 SR
1,578 Elo+

VS

Team Averages
Level 30
1,553 SR
1,404 Elo+
Hades
Hades
Bean112
Hades
Level 23
God Stats
90W - 117L
1,419 SR
Queue Stats
109W - 163L
1,311 Elo+
Solo
Bakasura
Bakasura
CL4NxDeadlok
Bakasura
Level 49
God Stats
5W - 4L
1,631 SR
Queue Stats
227W - 176L
1,530 Elo+
Party 2
King Arthur
King Arthur
SnazzyConeman
King Arthur
Level 18
God Stats
12W - 3L
1,609 SR
Queue Stats
16W - 10L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DJJJTh
Cthulhu
18
2 / 7 / 12
13,588
591
14,780
21,055
22,771
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
8 / 10 / 6
15,177
660
20,428
25,135
14,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
JAB2002
Thanatos
18
8 / 10 / 7
16,074
699
14,905
24,962
10,274
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bean112
Hades
18
4 / 5 / 18
14,929
649
13,429
17,795
11,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
CL4NxDeadlok
Bakasura
18
11 / 7 / 12
16,406
713
25,345
24,014
10,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
SnazzyConeman
King Arthur
20
12 / 6 / 10
16,044
698
20,184
25,475
34,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
67
18
Kills
27
27
Deaths
18
25
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hades
Bean112
Hades
4
5
18
2.6
W
Bakasura
CL4NxDeadlok
Bakasura
11
7
12
2.43
L
Cthulhu
DJJJTh
Cthulhu
2
7
12
1.14
L
8
10
6
1.1
L
Thanatos
JAB2002
Thanatos
8
10
7
1.15
W
King Arthur
SnazzyConeman
King Arthur
12
6
10
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,113
Damage
58,958
71,152
Taken
67,284
47,480
Mitigated
56,136
27,832
Healing
21,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bean112
Hades
13,429
130
1,466
5,511
17,795
11,925
0
11,360
6,435
52,930
0
W
Bakasura
CL4NxDeadlok
Bakasura
25,345
16,311
705
7,637
24,014
10,028
717
13,392
10,622
0
72,379
L
Cthulhu
DJJJTh
Cthulhu
14,780
813
810
4,482
21,055
22,771
0
3,612
15,407
67,673
0
L
20,428
1,707
2,011
8,130
25,135
14,435
600
4,592
18,585
58,352
0
L
Thanatos
JAB2002
Thanatos
14,905
4,886
280
12,119
24,962
10,274
939
6,351
17,819
0
55,620
W
King Arthur
SnazzyConeman
King Arthur
20,184
3,581
771
5,837
25,475
34,183
515
10,999
14,476
558
52,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,839
Gold Earned
47,379
208
Minions Killed
212
0
Camps Cleared
0
1,102,862
Distance Traveled
1,105,586
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,929
649
73
3
0
365,353
0
W
Bakasura
16,406
713
97
4
0
380,469
0
L
Cthulhu
13,588
591
82
4
0
373,917
1
L
Hades
15,177
660
63
3
0
341,502
0
L
Thanatos
16,074
699
63
3
0
387,443
0
W
King Arthur
16,044
698
42
2
0
359,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role