Player Matchup

Izanami
Izanami
Humannaquin
Izanami
Level 28
God Stats
67W - 69L
1,424 SR
Queue Stats
144W - 165L
1,507 Elo+
Solo
Fenrir
Fenrir
KILLER_PR_BOI
Fenrir
Level 14
God Stats
4W - 9L
1,462 SR
Queue Stats
26W - 23L
1,483 Elo+
Solo
Hel
Hel
Laricle
Hel
Level 25
God Stats
0W - 2L
1,271 SR
Queue Stats
6W - 12L
1,411 Elo+
Solo
Ymir
Ymir
TTvShadow_wolf
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,160 Elo+
Solo
Kuzenbo
Kuzenbo
o zWinnen14 o
Kuzenbo
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
369W - 437L
1,391 Elo+
Solo
Team Averages
Level 16
1,431 SR
1,390 Elo+

VS

Team Averages
Level 18
1,556 SR
1,479 Elo+
Achilles
Achilles
BigRaff663
Achilles
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 52L
1,374 Elo+
Solo
Nu Wa
Nu Wa
CAGE-_Fortin
Nu Wa
Level 22
God Stats
30W - 34L
1,535 SR
Queue Stats
82W - 77L
1,487 Elo+
Party 1
Ymir
Ymir
S0ul Keyper
Ymir
Level 29
God Stats
6W - 6L
1,476 SR
Queue Stats
60W - 57L
1,503 Elo+
Solo
Artemis
Artemis
Spartan1725
Artemis
Level 27
God Stats
272W - 280L
1,557 SR
Queue Stats
306W - 325L
1,475 Elo+
Solo
Pele
Pele
Wild_Ones1970
Pele
Level 5
God Stats
10W - 6L
1,712 SR
Queue Stats
28W - 31L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Humannaquin
Izanami
13
6 / 9 / 0
9,016
501
13,096
17,640
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 8 / 0
8,645
480
6,015
13,388
4,467
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
12
2 / 10 / 0
7,434
413
6,273
17,991
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 11 / 3
6,709
373
4,628
15,029
4,588
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Kuzenbo
9
0 / 11 / 2
6,927
385
3,992
17,173
16,054
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigRaff663
Achilles
13
1 / 8 / 3
8,230
457
3,299
11,091
5,800
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 1 / 12
10,416
579
14,374
8,616
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 16
9,868
548
6,230
12,178
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Spartan1725
Artemis
15
15 / 3 / 4
10,285
571
19,764
13,256
5,071
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
21 / 0 / 3
13,047
725
19,415
15,553
6,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
86
12
Kills
48
49
Deaths
14
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Achilles
BigRaff663
Achilles
1
8
3
0.31
W
6
1
12
12
L
Izanami
Humannaquin
Izanami
6
9
0
0.67
L
4
8
0
0.5
L
Hel
2
10
0
0.2
W
5
2
16
6.5
W
Artemis
Spartan1725
Artemis
15
3
4
5.67
L
0
11
3
0.14
W
21
0
3
22.5
L
Kuzenbo
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,004
Damage
63,082
81,221
Taken
60,694
35,644
Mitigated
28,082
15,816
Healing
19,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BigRaff663
Achilles
3,299
1,528
0
89
11,091
5,800
365
2,258
8,833
0
38,123
W
14,374
4,962
132
1,516
8,616
3,305
923
3,394
5,222
64,131
0
L
Izanami
Humannaquin
Izanami
13,096
10,437
0
6,262
17,640
5,601
423
1,964
15,532
0
62,408
L
6,015
1,121
0
1,178
13,388
4,467
326
2,505
10,741
0
37,300
L
Hel
6,273
709
660
6,160
17,991
4,934
0
7,827
9,794
39,697
0
W
6,230
2,074
0
3,729
12,178
7,175
0
3,853
8,325
26,734
0
W
Artemis
Spartan1725
Artemis
19,764
13,943
0
4,574
13,256
5,071
1,434
3,606
9,650
0
62,906
L
4,628
873
0
860
15,029
4,588
64
3,895
10,978
18,176
0
W
19,415
5,273
0
9,219
15,553
6,731
1,308
1,782
13,771
0
106,659
L
Kuzenbo
3,992
1,269
0
696
17,173
16,054
69
4,050
12,908
17,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
51,846
304
Minions Killed
502
0
Camps Cleared
0
1,390,615
Distance Traveled
1,665,918
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,230
457
71
4
0
294,715
0
W
Nu Wa
10,416
579
114
6
0
339,719
0
L
Izanami
9,016
501
118
7
0
269,726
2
L
Fenrir
8,645
480
78
4
0
292,316
5
L
Hel
7,434
413
62
3
0
241,342
0
W
Ymir
9,868
548
34
2
0
355,869
5
W
Artemis
10,285
571
100
6
0
305,118
0
L
Ymir
6,709
373
26
1
0
274,592
2
W
Pele
13,047
725
183
10
0
370,497
0
L
Kuzenbo
6,927
385
20
1
0
312,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role