Player Matchup

Merlin
Merlin
ArthurN29
Merlin
Level 22
God Stats
1W - 3L
1,125 SR
Queue Stats
38W - 28L
1,414 Elo+
Solo
Da Ji
Da Ji
BetaWolfyy
Da Ji
Level 20
God Stats
1W - 6L
1,195 SR
Queue Stats
82W - 119L
1,299 Elo+
Party 2
Agni
Agni
DemonWolfyy
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 116L
1,338 Elo+
Party 2
Fenrir
Fenrir
THE-DARK-HAZE-YT
Fenrir
Level 6
God Stats
0W - 3L
1,269 SR
Queue Stats
5W - 14L
1,094 Elo+
Solo
Zeus
Zeus
WaterSiren83376
Zeus
Level 8
God Stats
2W - 2L
1,594 SR
Queue Stats
9W - 13L
1,315 Elo+
Solo
Team Averages
Level 17
1,337 SR
1,292 Elo+

VS

Team Averages
Level 18
1,436 SR
1,310 Elo+
Agni
Agni
Polarshrimp8554
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,004 Elo+
Solo
Nu Wa
Nu Wa
Yourboi_beast81
Nu Wa
Level 27
God Stats
5W - 4L
1,413 SR
Queue Stats
61W - 34L
1,421 Elo+
Solo
Chiron
Chiron
ezrrii bunny
Chiron
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 75L
1,236 Elo+
Party 1
Sol
Sol
lildemon02
Sol
Level 4
God Stats
4W - 8L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Zeus
Zeus
sanchezz22bj
Zeus
Level 27
God Stats
9W - 17L
1,268 SR
Queue Stats
112W - 98L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ArthurN29
Merlin
17
0 / 2 / 5
10,970
844
7,450
6,831
2,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
18
4 / 15 / 3
12,193
938
16,845
27,242
10,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 14 / 5
12,970
998
19,899
22,703
6,145
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 15 / 4
12,448
958
16,291
30,125
9,275
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
0 / 0 / 0
9,460
728
0
1,299
480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
9,505
731
228
602
126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

20
13 / 3 / 23
15,010
1,155
29,993
23,328
6,570
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
20
4 / 2 / 26
12,838
988
8,429
10,550
3,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 5 / 27
13,915
1,070
14,243
16,686
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
23 / 1 / 15
16,238
1,249
27,535
13,168
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
138
12
Kills
46
46
Deaths
12
17
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Merlin
ArthurN29
Merlin
0
2
5
1.25
L
Da Ji
4
15
3
0.37
L
3
14
5
0.39
W
0
1
1
0.5
L
5
15
4
0.47
L
0
0
0
0
W
13
3
23
8.17
W
Chiron
4
2
26
8.5
W
6
5
27
3.9
W
23
1
15
30.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,485
Damage
80,428
88,200
Taken
64,334
28,211
Mitigated
18,515
1,069
Healing
20,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ArthurN29
Merlin
7,450
166
0
155
6,831
2,011
0
5,053
1,778
30,895
0
L
Da Ji
16,845
3,887
0
0
27,242
10,300
0
20,063
7,179
0
31,123
L
19,899
1,378
0
0
22,703
6,145
0
18,883
3,820
70,372
0
W
228
66
0
0
602
126
0
62
540
228
0
L
16,291
5,538
0
914
30,125
9,275
0
26,701
3,424
0
20,871
L
0
0
0
0
1,299
480
0
1,299
0
0
0
W
29,993
9,597
189
11,287
23,328
6,570
0
11,564
11,764
56,870
0
W
Chiron
8,429
3,307
1,049
2,042
10,550
3,351
0
2,611
7,939
0
20,452
W
14,243
3,303
0
5,628
16,686
4,929
0
8,382
8,304
29,914
0
W
27,535
9,543
0
0
13,168
3,539
0
4,730
8,438
44,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,041
Gold Earned
67,506
181
Minions Killed
162
2
Camps Cleared
3
768,118
Distance Traveled
929,703
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,970
844
36
3
0
110,554
0
L
Da Ji
12,193
938
28
2
1
208,454
0
L
Agni
12,970
998
113
9
1
214,488
0
W
Agni
9,505
731
0
0
0
13,647
0
L
Fenrir
12,448
958
4
0
0
234,622
0
L
Zeus
9,460
728
0
0
0
0
0
W
Nu Wa
15,010
1,155
53
4
0
205,608
1
W
Chiron
12,838
988
26
2
0
256,487
0
W
Sol
13,915
1,070
43
3
3
225,132
0
W
Zeus
16,238
1,249
40
3
0
228,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role