Player Matchup

Guan Yu
Guan Yu
Gold II
EpicEggo
Guan Yu
Gold II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,618 MMR
Solo
Hun Batz
Hun Batz
Gold V
Exutis
Hun Batz
Gold V
Level 126
God Stats
2W - 1L
1,892 SR
Queue Stats
40W - 37L
1,606 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Nöäh
Danzaburou
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
atarikitten
Discordia
Silver I
Level 47
God Stats
2W - 0L
2,126 SR
Queue Stats
5W - 3L
1,646 MMR
Party 1
Khepri
Khepri
Silver II
chillPiel
Khepri
Silver II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,572 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,704 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,500 SR
1,572 MMR
Thanatos
Thanatos
Bronze III
Cinji
Thanatos
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,646 MMR
Solo
Cthulhu
Cthulhu
Gold I
MiguelBorack
Cthulhu
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
hero551
Janus
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
kingmal96
Neith
Gold I
Level 144
God Stats
1W - 3L
1,451 SR
Queue Stats
111W - 101L
1,603 MMR
Solo
Hercules
Hercules
Gold III
vdante39
Hercules
Gold III
Level 145
God Stats
1W - 3L
1,548 SR
Queue Stats
42W - 49L
1,610 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
EpicEggo
Guan Yu
19
8 / 2 / 5
12,722
606
15,167
21,100
26,156
Warrior's Axe

Warrior's Axe

+15
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - Damaging an enemy god steals 25 health away from your target and restores 25 mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+400
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max Health over the next 5 seconds. This effect does not trigger on Vortexes. Can only occur once every 45s. PASSIVE - Regenerates 0.5% of your max health every second.

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Hun Batz
Exutis
Hun Batz
20
13 / 5 / 6
13,517
644
15,931
17,746
7,671
Bumba's Dagger

Bumba's Dagger

+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +20 True Damage and your Abilities deal +30% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Brawler's Beat Stick

Brawler's Beat Stick

+40
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Nöäh
Danzaburou
20
8 / 3 / 6
14,665
698
20,569
18,056
8,283
Leather Cowl

Leather Cowl

+15
Physical Power
+10%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 66 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+65
Physical Power
+29%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+40
Physical Power
+10
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Discordia
atarikitten
Discordia
18
1 / 0 / 7
11,587
552
7,067
6,669
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Tiny Trinket

Tiny Trinket

+20
Magical Power
+6%
Magical Lifesteal

Khepri
chillPiel
Khepri
16
2 / 1 / 8
11,350
540
4,546
13,399
16,097
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bans
TsukuyomiSetCu ChulainnNu WaAo Kuang

VS

Bans
ScyllaBellonaKing ArthurNemesisErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cinji
Thanatos
16
3 / 8 / 2
10,476
499
7,924
14,935
5,045
Eye of the Jungle

Eye of the Jungle

+10
Physical Power
+25
Magical Power
+10
Hp 5
+10%
Attack Speed

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +15 HP5 and +10 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+50
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+75
Physical Power
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 8s. While moving towards revealed enemies gain 30% Movement Speed. When first striking a revealed target they take an additional 40 + 30% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
MiguelBorack
Cthulhu
14
2 / 4 / 2
9,176
437
8,658
16,507
15,048
Sentinel's Gift

Sentinel's Gift

+7
Physical Protection
+7
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+300
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 50 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
hero551
Janus
20
1 / 5 / 1
12,134
578
2,599
10,079
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+10
Mp 5

PASSIVE - Every second you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 8s.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Neith
kingmal96
Neith
17
4 / 7 / 2
10,774
513
13,689
19,416
6,984
Evolved Transcendence

Evolved Transcendence

+35
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - 3% of your Mana is converted to Physical Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 5% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
vdante39
Hercules
16
1 / 8 / 2
9,972
475
12,238
21,589
19,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 12 Physical Damage over 2s and have their Attack Speed reduced by 3.5%. Jungle Monsters take 4x the amount of damage. This effect can stack up to 4 times. When burned targets die you are healed for 15 Health and Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+20
Physical Protection
+15%
Attack Speed
+10
Physical Penetration

PASSIVE - If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+35
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +35 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
32
Kills
11
11
Deaths
32
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Cinji
Thanatos
3
8
2
0.5
W
Guan Yu
EpicEggo
Guan Yu
8
2
5
5.25
W
Hun Batz
Exutis
Hun Batz
13
5
6
3.2
L
Cthulhu
MiguelBorack
Cthulhu
2
4
2
0.75
W
Danzaburou
Nöäh
Danzaburou
8
3
6
3.67
W
Discordia
atarikitten
Discordia
1
0
7
4.5
W
Khepri
chillPiel
Khepri
2
1
8
6
L
Janus
hero551
Janus
1
5
1
0.3
L
Neith
kingmal96
Neith
4
7
2
0.71
L
Hercules
vdante39
Hercules
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,280
Damage
45,108
76,970
Taken
82,526
61,493
Mitigated
49,485
33,339
Healing
23,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Cinji
Thanatos
7,924
2,534
0
8,776
14,935
5,045
0
2,504
12,105
0
57,987
W
Guan Yu
EpicEggo
Guan Yu
15,167
2,488
1,216
12,686
21,100
26,156
393
264
20,836
0
63,753
W
Hun Batz
Exutis
Hun Batz
15,931
7,516
0
4,492
17,746
7,671
3,545
1,309
15,171
0
100,978
L
Cthulhu
MiguelBorack
Cthulhu
8,658
376
107
2,354
16,507
15,048
0
2,275
13,766
36,107
0
W
Danzaburou
Nöäh
Danzaburou
20,569
12,225
0
9,212
18,056
8,283
5,436
5,571
12,467
0
118,539
W
Discordia
atarikitten
Discordia
7,067
719
0
1,063
6,669
3,286
2,365
1,131
5,524
85,570
0
W
Khepri
chillPiel
Khepri
4,546
290
0
4,670
13,399
16,097
833
3,398
9,899
29,520
0
L
Janus
hero551
Janus
2,599
205
0
1,405
10,079
3,163
3,258
1,808
7,936
105,623
0
L
Neith
kingmal96
Neith
13,689
5,699
0
5,814
19,416
6,984
0
2,568
16,815
0
82,833
L
Hercules
vdante39
Hercules
12,238
6,860
0
4,687
21,589
19,245
112
1,725
19,088
386
53,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,841
Gold Earned
52,532
626
Minions Killed
620
0
Camps Cleared
0
2,167,025
Distance Traveled
1,983,228
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,476
499
106
5
0
402,531
7
W
Guan Yu
12,722
606
109
5
0
449,850
2
W
Hun Batz
13,517
644
141
7
0
436,180
5
L
Cthulhu
9,176
437
57
3
0
442,715
10
W
Danzaburou
14,665
698
193
9
0
423,902
2
W
Discordia
11,587
552
142
7
0
420,396
8
W
Khepri
11,350
540
41
2
0
436,697
10
L
Janus
12,134
578
215
10
0
416,370
2
L
Neith
10,774
513
136
6
0
362,796
7
L
Hercules
9,972
475
106
5
0
358,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role