Player Matchup

Cupid
Cupid
BadCop04
Cupid
Level 77
God Stats
4W - 3L
1,341 SR
Queue Stats
234W - 193L
1,588 Elo+
Solo
King Arthur
King Arthur
DedaRaKaia
King Arthur
Level 87
God Stats
18W - 35L
1,386 SR
Queue Stats
236W - 386L
1,299 Elo+
Party 2
He Bo
He Bo
Psych012
He Bo
Level 88
God Stats
1W - 1L
1,294 SR
Queue Stats
264W - 435L
1,313 Elo+
Party 2
Baron Samedi
Baron Samedi
Rhinoo
Baron Samedi
Level 146
God Stats
3W - 3L
1,247 SR
Queue Stats
55W - 60L
1,294 Elo+
Solo
Ao Kuang
Ao Kuang
cxaurakrapovichi
Ao Kuang
Level 89
God Stats
1W - 3L
1,294 SR
Queue Stats
219W - 383L
1,297 Elo+
Party 2
Team Averages
Level 97
1,312 SR
1,358 Elo+

VS

Team Averages
Level 58
1,398 SR
1,394 Elo+
Cthulhu
Cthulhu
COBHCwarrior
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,667 Elo+
Solo
Neith
Neith
Hercules1504
Neith
Level 36
God Stats
0W - 2L
1,293 SR
Queue Stats
17W - 38L
1,296 Elo+
Party 1
Scylla
Scylla
MP7 Jesus
Scylla
Level 47
God Stats
2W - 5L
1,278 SR
Queue Stats
23W - 36L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
RIARTAX
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 40L
1,316 Elo+
Party 1
Nemesis
Nemesis
zomb103
Nemesis
Level 72
God Stats
13W - 19L
1,416 SR
Queue Stats
18W - 39L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BadCop04
Cupid
9
1 / 1 / 0
5,370
537
4,228
4,576
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
DedaRaKaia
King Arthur
12
3 / 0 / 0
6,571
657
5,030
5,549
2,471
He Bo
Psych012
He Bo
10
1 / 2 / 0
5,571
557
2,719
4,684
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Baron Samedi
Rhinoo
Baron Samedi
8
0 / 1 / 2
5,160
516
4,498
7,914
3,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 2
5,311
531
1,147
5,608
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
COBHCwarrior
Cthulhu
7
1 / 0 / 1
4,343
434
3,293
4,794
2,954
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 1 / 1
4,643
464
2,201
5,121
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
MP7 Jesus
Scylla
10
1 / 1 / 1
5,293
529
2,795
3,733
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
RIARTAX
Sun Wukong
9
0 / 2 / 0
4,650
465
1,293
5,665
4,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
zomb103
Nemesis
7
1 / 1 / 2
5,018
502
4,247
6,466
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
4
4
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
BadCop04
Cupid
1
1
0
1
L
Cthulhu
COBHCwarrior
Cthulhu
1
0
1
1.5
W
King Arthur
DedaRaKaia
King Arthur
3
0
0
3
L
1
1
1
1.5
L
Scylla
MP7 Jesus
Scylla
1
1
1
1.5
W
He Bo
Psych012
He Bo
1
2
0
0.5
L
Sun Wukong
RIARTAX
Sun Wukong
0
2
0
0
W
Baron Samedi
Rhinoo
Baron Samedi
0
1
2
1
W
0
0
2
1
L
Nemesis
zomb103
Nemesis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,622
Damage
13,829
28,331
Taken
25,779
9,614
Mitigated
14,155
10,175
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
BadCop04
Cupid
4,228
1,752
161
2,167
4,576
1,256
471
1,312
3,264
0
28,207
L
Cthulhu
COBHCwarrior
Cthulhu
3,293
313
0
0
4,794
2,954
0
1,874
2,920
10,910
0
W
King Arthur
DedaRaKaia
King Arthur
5,030
564
0
1,072
5,549
2,471
0
0
5,549
0
36,899
L
2,201
779
0
1,073
5,121
1,583
0
2,034
3,087
0
14,183
L
Scylla
MP7 Jesus
Scylla
2,795
176
0
1,456
3,733
1,195
0
2,168
1,309
19,680
0
W
He Bo
Psych012
He Bo
2,719
171
0
1,409
4,684
1,291
92
2,027
2,309
22,938
0
L
Sun Wukong
RIARTAX
Sun Wukong
1,293
343
0
1,201
5,665
4,847
0
0
5,665
0
18,823
W
Baron Samedi
Rhinoo
Baron Samedi
4,498
634
197
3,354
7,914
3,035
655
1,751
6,123
15,881
0
W
1,147
496
0
1,815
5,608
1,561
0
606
4,998
25,006
0
L
Nemesis
zomb103
Nemesis
4,247
1,570
0
2,027
6,466
3,576
0
1,976
4,434
0
22,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,983
Gold Earned
23,947
270
Minions Killed
159
0
Camps Cleared
0
933,242
Distance Traveled
942,384
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,370
537
59
6
0
171,034
2
L
Cthulhu
4,343
434
12
1
0
190,792
5
W
King Arthur
6,571
657
85
9
0
176,893
2
L
Neith
4,643
464
31
3
0
186,369
1
L
Scylla
5,293
529
36
4
0
177,630
4
W
He Bo
5,571
557
51
5
0
198,994
1
L
Sun Wukong
4,650
465
41
4
0
184,360
0
W
Baron Samedi
5,160
516
18
2
0
180,527
0
W
Ao Kuang
5,311
531
57
6
0
205,794
0
L
Nemesis
5,018
502
39
4
0
203,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role