Player Matchup

Cabrakan
Cabrakan
Gold V
BUGEBUG ThreatZ
Cabrakan
Gold V
Level 140
God Stats
1W - 2L
1,793 SR
Queue Stats
19W - 20L
1,535 MMR
Party 1
Artio
Artio
Silver II
BusterWolf1994
Artio
Silver II
Level 114
God Stats
8W - 5L
1,652 SR
Queue Stats
28W - 34L
1,511 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
MATRICXX
Tsukuyomi
Gold V
Level 109
God Stats
8W - 11L
1,480 SR
Queue Stats
36W - 37L
1,557 MMR
Party 2
Izanami
Izanami
Gold II
Trunks TI
Izanami
Gold II
Level 124
God Stats
26W - 19L
1,704 SR
Queue Stats
426W - 405L
1,533 MMR
Party 1
Janus
Janus
Gold III
duybalin
Janus
Gold III
Level 115
God Stats
25W - 31L
1,396 SR
Queue Stats
537W - 516L
1,535 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,605 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,652 SR
1,534 MMR
Chaac
Chaac
Gold II
DaddyFAaT
Chaac
Gold II
Level 134
God Stats
3W - 3L
1,482 SR
Queue Stats
315W - 327L
1,535 MMR
Solo
Cthulhu
Cthulhu
Silver III
EBAH KING
Cthulhu
Silver III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 109L
1,468 MMR
Party 3
Chang'e
Chang'e
Gold I
FoxMulderFBI
Chang'e
Gold I
Level 158
God Stats
8W - 4L
1,500 SR
Queue Stats
399W - 397L
1,536 MMR
Solo
Heimdallr
Heimdallr
Silver I
Nöelle
Heimdallr
Silver I
Level 157
God Stats
1W - 0L
1,821 SR
Queue Stats
10W - 6L
1,596 MMR
Party 3
Ao Kuang
Ao Kuang
Gold IV
XF507-AbdielY28
Ao Kuang
Gold IV
Level 120
God Stats
17W - 13L
1,955 SR
Queue Stats
589W - 573L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
5 / 6 / 5
11,499
460
11,387
21,066
24,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

20
2 / 2 / 10
12,523
501
12,725
24,137
24,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
MATRICXX
Tsukuyomi
20
8 / 4 / 8
12,919
517
12,462
18,290
8,280
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Trunks TI
Izanami
19
3 / 6 / 4
12,130
485
13,089
14,565
6,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
duybalin
Janus
19
7 / 6 / 6
13,130
525
19,618
18,984
8,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
NemesisCu ChulainnArachneDanzaburouScylla

VS

Bans
SetSun WukongApolloHou YiNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaddyFAaT
Chaac
18
0 / 5 / 5
12,180
487
10,117
21,766
15,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Cthulhu
EBAH KING
Cthulhu
18
2 / 6 / 14
12,224
489
9,658
16,298
14,023
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
FoxMulderFBI
Chang'e
20
8 / 8 / 7
14,611
584
16,263
18,838
7,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Nöelle
Heimdallr
20
7 / 1 / 10
14,104
564
19,938
20,246
9,903
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
20
7 / 5 / 7
14,435
577
13,620
25,243
10,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
67
25
Kills
24
24
Deaths
25
33
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
5
6
5
1.25
L
2
2
10
3.5
W
Chaac
DaddyFAaT
Chaac
0
5
5
0.5
W
Cthulhu
EBAH KING
Cthulhu
2
6
14
1.5
W
Chang'e
FoxMulderFBI
Chang'e
8
8
7
1.44
L
Tsukuyomi
MATRICXX
Tsukuyomi
8
4
8
3
W
Heimdallr
Nöelle
Heimdallr
7
1
10
12
L
Izanami
Trunks TI
Izanami
3
6
4
0.83
W
Ao Kuang
7
5
7
2.1
L
Janus
duybalin
Janus
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,281
Damage
69,596
97,042
Taken
102,391
71,717
Mitigated
57,128
33,962
Healing
33,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
11,387
1,313
0
4,425
21,066
24,337
0
8,961
11,942
41,667
0
L
12,725
1,977
1,051
12,448
24,137
24,214
0
8,327
15,710
78,705
0
W
Chaac
DaddyFAaT
Chaac
10,117
3,557
0
4,541
21,766
15,915
1,334
13,856
7,785
0
64,204
W
Cthulhu
EBAH KING
Cthulhu
9,658
744
1,025
622
16,298
14,023
258
6,713
9,408
48,320
0
W
Chang'e
FoxMulderFBI
Chang'e
16,263
647
4,254
6,014
18,838
7,098
1,285
7,922
10,742
79,024
0
L
Tsukuyomi
MATRICXX
Tsukuyomi
12,462
2,509
0
8,569
18,290
8,280
0
6,826
11,249
0
107,811
W
Heimdallr
Nöelle
Heimdallr
19,938
8,736
0
7,818
20,246
9,903
5,405
5,296
14,922
0
114,560
L
Izanami
Trunks TI
Izanami
13,089
7,925
0
3,334
14,565
6,404
934
3,118
11,421
0
98,811
W
Ao Kuang
13,620
3,450
0
9,701
25,243
10,189
1,547
9,231
15,804
104,557
0
L
Janus
duybalin
Janus
19,618
1,566
0
4,135
18,984
8,482
164
11,633
7,179
98,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,201
Gold Earned
67,554
703
Minions Killed
630
0
Camps Cleared
0
2,413,906
Distance Traveled
2,291,921
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,499
460
52
2
0
517,975
10
L
Artio
12,523
501
150
6
0
446,331
2
W
Chaac
12,180
487
124
5
0
410,538
7
W
Cthulhu
12,224
489
73
3
0
495,226
5
W
Chang'e
14,611
584
144
6
0
462,532
7
L
Tsukuyomi
12,919
517
149
6
0
521,463
11
W
Heimdallr
14,104
564
154
6
0
473,438
10
L
Izanami
12,130
485
189
8
0
457,034
2
W
Ao Kuang
14,435
577
135
5
0
450,187
3
L
Janus
13,130
525
163
7
0
471,103
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role