Player Matchup

Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
CStuExist
Scylla
Gold II
Level 109
God Stats
2W - 2L
1,808 SR
Queue Stats
295W - 279L
1,656 MMR
Party 3
Heimdallr
Heimdallr
Gold III
JwashDaGoat
Heimdallr
Gold III
Level 126
God Stats
4W - 10L
1,304 SR
Queue Stats
370W - 368L
1,607 MMR
Party 3
Chaac
Chaac
Gold V
Negligent_Lawyer
Chaac
Gold V
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,625 MMR
Solo
Neith
Neith
Gold IV
lightman2547
Neith
Gold IV
Level 49
God Stats
0W - 3L
1,327 SR
Queue Stats
267W - 258L
1,633 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,488 SR
1,604 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,524 SR
1,630 MMR
Osiris
Osiris
Gold III
Rekkzii
Osiris
Gold III
Level 105
God Stats
8W - 9L
1,500 SR
Queue Stats
447W - 442L
1,501 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum III
SilentEyeZzZ_
Cu Chulainn
Platinum III
Level 128
God Stats
2W - 2L
1,228 SR
Queue Stats
86W - 62L
1,866 MMR
Party 2
Artio
Artio
Platinum V
Tonywazzhere
Artio
Platinum V
Level 149
God Stats
28W - 25L
1,290 SR
Queue Stats
486W - 481L
1,638 MMR
Solo
Chang'e
Chang'e
Platinum V
hoodietuff
Chang'e
Platinum V
Level 105
God Stats
10W - 7L
1,660 SR
Queue Stats
284W - 270L
1,767 MMR
Party 1
Apollo
Apollo
Gold IV
thunder53424
Apollo
Gold IV
Level 144
God Stats
7W - 0L
1,941 SR
Queue Stats
125W - 123L
1,377 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 3
7,734
430
5,004
18,443
10,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
CStuExist
Scylla
14
3 / 5 / 4
8,778
488
9,721
10,627
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
JwashDaGoat
Heimdallr
16
7 / 6 / 2
10,169
565
9,596
15,579
6,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 5 / 5
9,047
503
6,044
18,791
13,202
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 8 / 3
7,293
405
8,220
15,351
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NemesisCthulhuDanzaburouNu WaJanus

VS

Bans
SetTsukuyomiMercuryKumbhakarnaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Rekkzii
Osiris
16
3 / 2 / 11
10,243
569
11,981
9,907
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
SilentEyeZzZ_
Cu Chulainn
17
5 / 2 / 2
11,013
612
13,392
12,482
12,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 11
8,860
492
8,986
20,319
16,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
hoodietuff
Chang'e
17
12 / 2 / 3
11,588
644
16,320
8,410
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
15
4 / 2 / 5
9,604
534
10,626
9,855
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
12
Kills
26
26
Deaths
12
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
3
1.75
L
Scylla
CStuExist
Scylla
3
5
4
1
L
Heimdallr
JwashDaGoat
Heimdallr
7
6
2
1.33
L
0
5
5
0.5
W
Osiris
Rekkzii
Osiris
3
2
11
4.25
W
Cu Chulainn
SilentEyeZzZ_
Cu Chulainn
5
2
2
3
W
2
4
11
1.88
W
Chang'e
hoodietuff
Chang'e
12
2
3
6.75
L
0
8
3
0.19
W
Apollo
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,585
Damage
61,305
78,791
Taken
60,973
38,280
Mitigated
44,276
21,698
Healing
19,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,004
950
0
8,341
18,443
10,678
0
7,857
10,586
0
23,957
L
Scylla
CStuExist
Scylla
9,721
1,011
0
1,624
10,627
3,361
0
5,357
5,270
47,572
0
L
Heimdallr
JwashDaGoat
Heimdallr
9,596
4,710
0
731
15,579
6,617
654
6,076
9,503
0
62,433
L
6,044
553
0
5,899
18,791
13,202
0
4,419
14,372
0
51,228
W
Osiris
Rekkzii
Osiris
11,981
3,143
0
250
9,907
7,874
1,103
1,251
8,565
0
67,205
W
Cu Chulainn
SilentEyeZzZ_
Cu Chulainn
13,392
4,050
0
3,581
12,482
12,947
0
857
11,598
4,507
75,230
W
8,986
824
1,861
5,018
20,319
16,607
86
5,032
14,875
23,323
0
W
Chang'e
hoodietuff
Chang'e
16,320
838
3,228
3,659
8,410
3,407
1,518
1,531
6,747
80,027
0
L
8,220
3,880
0
5,103
15,351
4,422
402
2,552
12,799
0
40,602
W
Apollo
10,626
5,544
0
1,994
9,855
3,441
1,555
358
9,466
0
56,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,021
Gold Earned
51,308
400
Minions Killed
484
0
Camps Cleared
0
1,586,344
Distance Traveled
2,020,305
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,734
430
28
2
0
318,509
0
L
Scylla
8,778
488
102
6
0
350,356
4
L
Heimdallr
10,169
565
99
6
0
313,856
4
L
Chaac
9,047
503
116
6
0
349,558
0
W
Osiris
10,243
569
98
5
0
431,234
5
W
Cu Chulainn
11,013
612
142
8
0
405,591
5
W
Artio
8,860
492
29
2
0
430,258
2
W
Chang'e
11,588
644
118
7
0
372,238
1
L
Neith
7,293
405
55
3
0
254,065
4
W
Apollo
9,604
534
97
5
0
380,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role