Player Matchup

Merlin
Merlin
Davidkhias
Merlin
Level 128
God Stats
67W - 67L
1,566 SR
Queue Stats
600W - 696L
1,567 Elo+
Solo
King Arthur
King Arthur
josorio0978
King Arthur
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,417 Elo+
Party 2
Arachne
Arachne
s_ordonez23
Arachne
Level 88
God Stats
2W - 3L
1,285 SR
Queue Stats
62W - 70L
1,516 Elo+
Party 2
Team Averages
Level 94
1,450 SR
1,500 Elo+

VS

Team Averages
Level 103
1,358 SR
1,497 Elo+
Ymir
Ymir
Dirty_Bobs_Chips
Ymir
Level 121
God Stats
11W - 9L
1,096 SR
Queue Stats
434W - 456L
1,504 Elo+
Party 1
Scylla
Scylla
GrizzlyTD
Scylla
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 50L
1,499 Elo+
Solo
Thor
Thor
tor_torak
Thor
Level 126
God Stats
9W - 8L
1,480 SR
Queue Stats
502W - 531L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Davidkhias
Merlin
12
2 / 3 / 3
8,352
696
8,513
7,142
2,163
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
josorio0978
King Arthur
10
3 / 7 / 4
8,262
689
4,188
14,437
11,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
s_ordonez23
Arachne
13
3 / 4 / 6
8,957
746
6,584
12,692
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 10
9,208
767
6,779
10,070
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
GrizzlyTD
Scylla
13
6 / 4 / 5
9,391
783
9,560
7,237
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
13
5 / 2 / 9
9,620
802
10,901
8,722
3,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
38
8
Kills
14
14
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Merlin
Davidkhias
Merlin
2
3
3
1.17
W
3
3
10
2.67
W
Scylla
GrizzlyTD
Scylla
6
4
5
2.13
L
King Arthur
josorio0978
King Arthur
3
7
4
0.71
L
Arachne
s_ordonez23
Arachne
3
4
6
1.5
W
Thor
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,285
Damage
27,240
34,271
Taken
26,029
18,128
Mitigated
13,328
5,811
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Davidkhias
Merlin
8,513
697
216
1,177
7,142
2,163
392
3,947
3,195
37,156
0
W
6,779
1,099
525
1,726
10,070
7,803
534
3,604
6,278
21,453
0
W
Scylla
GrizzlyTD
Scylla
9,560
580
0
1,002
7,237
2,360
590
2,179
4,933
38,154
0
L
King Arthur
josorio0978
King Arthur
4,188
120
405
1,488
14,437
11,814
336
6,790
7,647
0
13,784
L
Arachne
s_ordonez23
Arachne
6,584
3,884
0
2,525
12,692
4,151
0
5,694
6,998
0
34,909
W
Thor
10,901
1,669
0
669
8,722
3,165
518
2,852
5,799
0
31,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,571
Gold Earned
28,219
124
Minions Killed
143
0
Camps Cleared
0
618,112
Distance Traveled
653,933
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,352
696
63
5
0
169,736
1
W
Ymir
9,208
767
36
3
0
210,607
0
W
Scylla
9,391
783
61
5
0
206,070
2
L
King Arthur
8,262
689
13
1
0
205,526
0
L
Arachne
8,957
746
48
4
0
242,850
1
W
Thor
9,620
802
46
4
0
237,256
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role