Player Matchup

Ganesha
Ganesha
LORDDAM_
Ganesha
Level 157
God Stats
1W - 3L
1,348 SR
Queue Stats
100W - 125L
1,398 Elo+
Party 1
Set
Set
Vali_XtX
Set
Level 85
God Stats
8W - 9L
1,573 SR
Queue Stats
54W - 57L
1,555 Elo+
Party 1
Ah Puch
Ah Puch
temp-334854
Ah Puch
Level 68
God Stats
0W - 1L
1,687 SR
Queue Stats
7W - 8L
1,448 Elo+
Party 1
Team Averages
Level 103
1,536 SR
1,467 Elo+

VS

Team Averages
Level 87
1,505 SR
1,522 Elo+
Bacchus
Bacchus
Locksnesmonster
Bacchus
Level 105
God Stats
4W - 3L
1,496 SR
Queue Stats
130W - 145L
1,547 Elo+
Solo
Nu Wa
Nu Wa
NightJupiter331
Nu Wa
Level 28
God Stats
3W - 0L
1,711 SR
Queue Stats
14W - 21L
1,518 Elo+
Party 2
Xbalanque
Xbalanque
WVLFGVD
Xbalanque
Level 129
God Stats
1W - 0L
1,307 SR
Queue Stats
24W - 13L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LORDDAM_
Ganesha
11
1 / 5 / 3
7,678
698
6,089
14,328
8,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 0
7,082
644
4,162
5,654
3,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
temp-334854
Ah Puch
9
2 / 8 / 2
7,314
665
8,124
9,396
3,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 6
8,274
752
6,831
8,340
8,023
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 3 / 11
8,330
757
5,866
6,067
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
WVLFGVD
Xbalanque
13
8 / 1 / 6
9,209
837
10,857
9,774
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
17
17
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ganesha
LORDDAM_
Ganesha
1
5
3
0.5
W
6
1
6
9
W
3
3
11
2.83
L
2
4
0
0.5
W
Xbalanque
WVLFGVD
Xbalanque
8
1
6
11
L
Ah Puch
temp-334854
Ah Puch
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,375
Damage
23,554
29,378
Taken
24,181
14,427
Mitigated
13,222
3,674
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
LORDDAM_
Ganesha
6,089
729
111
1,746
14,328
8,233
0
4,860
9,164
23,283
0
W
6,831
973
623
799
8,340
8,023
297
3,633
4,707
17,570
0
W
5,866
1,349
0
543
6,067
1,916
252
3,927
2,140
23,508
0
L
4,162
1,557
0
298
5,654
3,153
0
2,720
2,818
0
14,959
W
Xbalanque
WVLFGVD
Xbalanque
10,857
6,629
0
5,357
9,774
3,283
956
6,692
3,082
0
43,644
L
Ah Puch
temp-334854
Ah Puch
8,124
358
579
940
9,396
3,041
43
4,583
4,695
26,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,074
Gold Earned
25,813
93
Minions Killed
131
0
Camps Cleared
0
451,970
Distance Traveled
547,239
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,678
698
11
1
0
192,036
3
W
Bacchus
8,274
752
23
2
0
205,172
4
W
Nu Wa
8,330
757
38
3
0
163,966
2
L
Set
7,082
644
23
2
0
99,571
0
W
Xbalanque
9,209
837
70
6
0
178,101
4
L
Ah Puch
7,314
665
59
5
0
160,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role