Player Matchup

Nemesis
Nemesis
GODrafulik
Nemesis
Level 3
God Stats
3W - 2L
1,704 SR
Queue Stats
9W - 9L
1,706 Elo+
Party 2
Ymir
Ymir
Gujbaner
Ymir
Level 4
God Stats
1W - 1L
1,704 SR
Queue Stats
9W - 9L
1,706 Elo+
Party 2
Neith
Neith
Kinginyellow1337
Neith
Level 7
God Stats
1W - 5L
1,143 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 2
Olorun
Olorun
ToLat3r
Olorun
Level 15
God Stats
3W - 1L
1,863 SR
Queue Stats
37W - 38L
1,581 Elo+
Solo
Izanami
Izanami
yayeet99
Izanami
Level 19
God Stats
11W - 8L
1,900 SR
Queue Stats
86W - 77L
1,616 Elo+
Solo
Team Averages
Level 10
1,663 SR
1,569 Elo+

VS

Team Averages
Level 19
1,552 SR
1,579 Elo+
Neith
Neith
ElementPride
Neith
Level 17
God Stats
1W - 1L
1,304 SR
Queue Stats
53W - 35L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
Gruemzy
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,558 Elo+
Solo
Nemesis
Nemesis
McJoshyJ0shJ0sh
Nemesis
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
256W - 127L
1,896 Elo+
Party 1
Kukulkan
Kukulkan
OsoHB
Kukulkan
Level 24
God Stats
9W - 2L
1,620 SR
Queue Stats
63W - 65L
1,364 Elo+
Solo
Sobek
Sobek
getwetgary
Sobek
Level 24
God Stats
20W - 6L
1,836 SR
Queue Stats
78W - 34L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GODrafulik
Nemesis
12
1 / 10 / 3
7,773
409
6,393
15,595
6,423
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
0 / 10 / 2
7,194
379
4,280
17,889
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 13 / 2
6,568
346
5,966
13,506
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
ToLat3r
Olorun
14
6 / 6 / 1
9,701
511
12,388
15,173
6,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
yayeet99
Izanami
15
6 / 5 / 1
10,213
538
14,105
15,316
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 0 / 9
11,484
604
15,767
11,450
4,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Gruemzy
Sun Wukong
14
3 / 2 / 15
8,829
465
8,314
12,170
5,794
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
13 / 3 / 9
11,512
606
17,440
16,395
6,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
OsoHB
Kukulkan
15
8 / 5 / 12
9,931
523
11,029
10,284
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
13
5 / 3 / 27
9,999
526
9,485
19,151
21,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
116
13
Kills
44
44
Deaths
13
9
Assists
72
Player
Kills
Deaths
Assists
KDA
W
15
0
9
19.5
L
Nemesis
GODrafulik
Nemesis
1
10
3
0.25
W
Sun Wukong
Gruemzy
Sun Wukong
3
2
15
5.25
L
Ymir
0
10
2
0.1
L
0
13
2
0.08
W
13
3
9
5.83
W
Kukulkan
OsoHB
Kukulkan
8
5
12
2.8
L
Olorun
ToLat3r
Olorun
6
6
1
1.08
W
Sobek
5
3
27
6.17
L
Izanami
yayeet99
Izanami
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,132
Damage
62,035
77,479
Taken
69,450
31,541
Mitigated
42,911
12,850
Healing
20,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,767
10,634
0
6,232
11,450
4,850
1,649
2,557
8,843
0
77,531
L
Nemesis
GODrafulik
Nemesis
6,393
3,113
0
786
15,595
6,423
0
3,747
11,750
0
40,157
W
Sun Wukong
Gruemzy
Sun Wukong
8,314
2,035
0
3,182
12,170
5,794
479
3,795
8,303
0
34,221
L
Ymir
4,280
501
0
424
17,889
9,701
0
5,868
11,827
15,129
0
L
5,966
3,143
0
1,383
13,506
3,489
0
4,412
8,953
0
23,235
W
17,440
8,862
0
5,378
16,395
6,739
553
3,141
13,062
0
82,287
W
Kukulkan
OsoHB
Kukulkan
11,029
869
0
365
10,284
4,433
575
2,013
8,207
59,527
0
L
Olorun
ToLat3r
Olorun
12,388
7,859
1,052
5,568
15,173
6,117
990
3,627
11,402
51,993
0
W
Sobek
9,485
625
0
5,044
19,151
21,095
368
4,598
14,367
19,631
0
L
Izanami
yayeet99
Izanami
14,105
7,628
0
3,637
15,316
5,811
110
2,255
13,033
0
68,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,449
Gold Earned
51,755
327
Minions Killed
430
0
Camps Cleared
0
1,649,360
Distance Traveled
1,727,898
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,484
604
115
6
0
332,906
1
L
Nemesis
7,773
409
62
3
0
350,903
6
W
Sun Wukong
8,829
465
54
3
0
343,840
2
L
Ymir
7,194
379
13
1
0
339,795
4
L
Neith
6,568
346
31
2
0
358,159
0
W
Nemesis
11,512
606
123
6
0
367,036
2
W
Kukulkan
9,931
523
118
6
0
325,934
0
L
Olorun
9,701
511
101
5
0
311,293
0
W
Sobek
9,999
526
20
1
0
358,182
3
L
Izanami
10,213
538
120
6
0
289,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role