Player Matchup

Chang'e
Chang'e
Gold II
Creed t1
Chang'e
Gold II
Level 103
God Stats
7W - 8L
1,799 SR
Queue Stats
576W - 572L
1,595 MMR
Party 2
Thor
Thor
Gold II
Wrxthh
Thor
Gold II
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
287W - 289L
1,762 MMR
Solo
Fafnir
Fafnir
Gold III
becoming-legend4
Fafnir
Gold III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,733 MMR
Solo
Apollo
Apollo
Platinum IV
da bomb3215
Apollo
Platinum IV
Level 154
God Stats
11W - 18L
1,721 SR
Queue Stats
456W - 431L
1,917 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
julilauski
Ne Zha
Gold IV
Level 141
God Stats
1W - 2L
1,522 SR
Queue Stats
44W - 28L
1,735 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,609 SR
1,748 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,726 SR
1,748 MMR
Merlin
Merlin
Gold I
JakeTheRipper02
Merlin
Gold I
Level 119
God Stats
4W - 6L
1,920 SR
Queue Stats
74W - 67L
1,734 MMR
Party 3
Skadi
Skadi
Platinum II
Jirwin2003
Skadi
Platinum II
Level 109
God Stats
27W - 16L
1,856 SR
Queue Stats
492W - 476L
1,744 MMR
Party 1
Sobek
Sobek
Gold IV
Remember Odin
Sobek
Gold IV
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 106L
1,726 MMR
Solo
Arachne
Arachne
Platinum I
The Milkman9059
Arachne
Platinum I
Level 133
God Stats
24W - 19L
1,688 SR
Queue Stats
827W - 822L
1,755 MMR
Party 1
Guan Yu
Guan Yu
Gold I
chkn_strp
Guan Yu
Gold I
Level 149
God Stats
17W - 18L
1,664 SR
Queue Stats
371W - 379L
1,783 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Creed t1
Chang'e
19
1 / 6 / 7
12,848
443
13,206
24,653
7,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Wrxthh
Thor
20
8 / 6 / 5
14,216
490
23,994
28,004
24,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
4 / 6 / 5
13,186
455
12,199
29,054
29,836
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
20
2 / 9 / 1
14,851
512
17,900
24,591
11,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
julilauski
Ne Zha
20
5 / 6 / 8
14,752
509
21,104
30,343
13,696
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SetNemesisErlang ShenTsukuyomiCthulhu

VS

Bans
DanzaburouYemojaHeimdallrPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 5
14,823
511
13,980
11,760
5,674
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
20
14 / 5 / 6
18,333
632
35,897
25,887
11,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
4 / 4 / 13
16,269
561
16,507
33,438
46,535
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
8 / 4 / 10
16,966
585
17,110
26,828
21,084
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
chkn_strp
Guan Yu
20
4 / 4 / 4
14,669
506
13,053
30,444
25,824
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
20
Kills
33
33
Deaths
21
26
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Creed t1
Chang'e
1
6
7
0.75
W
3
4
5
1.38
W
Skadi
14
5
6
3.4
W
4
4
13
2.63
W
8
4
10
3.25
L
Thor
Wrxthh
Thor
8
6
5
1.75
L
4
6
5
1.08
W
Guan Yu
chkn_strp
Guan Yu
4
4
4
1.5
L
Apollo
2
9
1
0.28
L
Ne Zha
julilauski
Ne Zha
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,403
Damage
96,547
136,645
Taken
128,357
87,229
Mitigated
110,613
42,171
Healing
44,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Creed t1
Chang'e
13,206
730
6,056
11,120
24,653
7,747
550
10,320
14,013
90,444
0
W
13,980
1,234
0
1,303
11,760
5,674
2,138
2,419
9,269
89,963
0
W
Skadi
35,897
19,254
0
9,395
25,887
11,496
5,729
4,878
20,957
0
187,315
W
16,507
1,121
0
9,099
33,438
46,535
112
6,890
26,130
55,331
0
W
17,110
10,460
0
7,285
26,828
21,084
724
7,198
19,424
0
143,257
L
Thor
Wrxthh
Thor
23,994
4,847
0
3,960
28,004
24,923
0
5,195
22,641
0
99,052
L
12,199
3,908
530
5,702
29,054
29,836
606
6,586
22,236
58,469
0
W
Guan Yu
chkn_strp
Guan Yu
13,053
908
2,906
15,001
30,444
25,824
1,446
4,820
25,398
0
76,427
L
Apollo
17,900
10,375
0
5,183
24,591
11,027
5,808
3,174
21,381
0
138,561
L
Ne Zha
julilauski
Ne Zha
21,104
6,698
0
9,620
30,343
13,696
0
6,829
23,308
0
121,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,853
Gold Earned
81,060
789
Minions Killed
730
0
Camps Cleared
0
2,720,669
Distance Traveled
2,607,166
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,848
443
158
5
0
540,252
5
W
Merlin
14,823
511
152
5
0
442,980
3
W
Skadi
18,333
632
211
7
0
492,207
1
W
Sobek
16,269
561
74
3
0
571,616
12
W
Arachne
16,966
585
175
6
0
645,201
4
L
Thor
14,216
490
156
5
0
497,957
2
L
Fafnir
13,186
455
54
2
0
559,821
4
W
Guan Yu
14,669
506
118
4
0
455,162
2
L
Apollo
14,851
512
236
8
0
571,640
2
L
Ne Zha
14,752
509
185
6
0
550,999
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role