Player Matchup

Cupid
Cupid
Silver I
Blackdynamite11
Cupid
Silver I
Level 156
God Stats
2W - 0L
1,683 SR
Queue Stats
336W - 336L
1,450 MMR
Party 1
Ymir
Ymir
Gold III
Headlockbl0wjob
Ymir
Gold III
Level 64
God Stats
14W - 7L
1,835 SR
Queue Stats
67W - 70L
1,583 MMR
Solo
Fenrir
Fenrir
Gold IV
IndianCurryTaco
Fenrir
Gold IV
Level 109
God Stats
9W - 8L
1,918 SR
Queue Stats
98W - 80L
1,726 MMR
Party 1
Nemesis
Nemesis
Gold IV
JSnipes
Nemesis
Gold IV
Level 72
God Stats
6W - 10L
1,272 SR
Queue Stats
387W - 395L
1,472 MMR
Solo
Vulcan
Vulcan
Gold II
SwegMasterFlex
Vulcan
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,642 SR
1,546 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,605 SR
1,593 MMR
Bakasura
Bakasura
Gold III
Aithree
Bakasura
Gold III
Level 109
God Stats
0W - 2L
1,733 SR
Queue Stats
29W - 33L
1,583 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
Falinks
Kumbhakarna
Gold I
Level 108
God Stats
2W - 3L
1,722 SR
Queue Stats
86W - 100L
1,575 MMR
Solo
Achilles
Achilles
Platinum IV
Fumiii
Achilles
Platinum IV
Level 159
God Stats
2W - 3L
1,198 SR
Queue Stats
275W - 265L
1,663 MMR
Solo
Scylla
Scylla
Gold IV
TheSwaggerBeast
Scylla
Gold IV
Level 98
God Stats
1W - 1L
1,547 SR
Queue Stats
27W - 28L
1,467 MMR
Solo
Chronos
Chronos
Gold III
iLPeanut
Chronos
Gold III
Level 53
God Stats
8W - 7L
1,826 SR
Queue Stats
93W - 102L
1,676 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 2
14,311
651
14,666
16,970
5,661
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 1 / 4
12,251
557
7,814
12,914
9,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 2 / 2
13,096
595
13,274
21,728
16,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
JSnipes
Nemesis
20
4 / 0 / 5
13,720
624
7,389
11,898
6,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 3 / 6
14,061
639
23,835
15,723
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
DanzaburouCthulhuApolloCu Chulainn

VS

Bans
PersephoneTsukuyomiNu WaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aithree
Bakasura
17
2 / 5 / 1
10,539
479
7,465
20,660
12,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kumbhakarna
Falinks
Kumbhakarna
16
1 / 5 / 2
9,406
428
4,364
17,704
10,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Fumiii
Achilles
19
3 / 3 / 0
11,301
514
15,762
25,488
28,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 10 / 1
8,467
385
10,116
13,431
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos
iLPeanut
Chronos
14
0 / 1 / 2
9,336
424
4,741
9,561
5,359
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
24
Kills
7
7
Deaths
24
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Aithree
Bakasura
2
5
1
0.5
W
7
1
2
8
L
Kumbhakarna
Falinks
Kumbhakarna
1
5
2
0.4
L
Achilles
Fumiii
Achilles
3
3
0
1
W
3
1
4
5
W
3
2
2
2
W
Nemesis
JSnipes
Nemesis
4
0
5
6.5
W
7
3
6
3.33
L
1
10
1
0.15
L
Chronos
iLPeanut
Chronos
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,978
Damage
42,448
79,233
Taken
86,844
44,377
Mitigated
61,062
39,691
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Aithree
Bakasura
7,465
4,788
0
4,698
20,660
12,071
0
8,648
11,682
0
71,195
W
14,666
9,913
12
11,691
16,970
5,661
5,643
6,635
9,666
0
113,842
L
Kumbhakarna
Falinks
Kumbhakarna
4,364
263
0
1,007
17,704
10,833
0
7,496
9,962
41,689
0
L
Achilles
Fumiii
Achilles
15,762
4,909
0
8,219
25,488
28,816
252
5,791
19,529
0
75,513
W
7,814
1,400
0
5,261
12,914
9,782
287
3,597
9,215
46,381
0
W
13,274
7,403
0
14,913
21,728
16,300
1,766
2,257
18,879
364
82,567
W
Nemesis
JSnipes
Nemesis
7,389
4,364
0
2,737
11,898
6,455
3,804
1,713
9,997
0
119,336
W
23,835
7,699
0
5,077
15,723
6,179
2,737
4,312
10,194
115,478
0
L
10,116
807
0
972
13,431
3,983
144
4,680
8,483
40,405
0
L
Chronos
iLPeanut
Chronos
4,741
1,382
0
2,986
9,561
5,359
0
4,130
5,395
55,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,439
Gold Earned
49,049
772
Minions Killed
524
0
Camps Cleared
0
2,254,730
Distance Traveled
1,949,173
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,539
479
142
6
0
435,070
1
W
Cupid
14,311
651
190
9
0
391,488
2
L
Kumbhakarna
9,406
428
59
3
0
420,054
4
L
Achilles
11,301
514
136
6
0
435,164
1
W
Ymir
12,251
557
67
3
0
479,370
6
W
Fenrir
13,096
595
152
7
0
409,297
1
W
Nemesis
13,720
624
178
8
0
515,386
7
W
Vulcan
14,061
639
185
8
0
459,189
6
L
Scylla
8,467
385
77
4
0
395,788
0
L
Chronos
9,336
424
110
5
0
263,097
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role