Player Matchup

Izanami
Izanami
CarryOrThrow464
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,806 Elo+
Party 2
Set
Set
Pizza Man7971
Set
Level 17
God Stats
5W - 10L
1,549 SR
Queue Stats
296W - 288L
1,602 Elo+
Solo
Nemesis
Nemesis
RISK noble
Nemesis
Level 67
God Stats
20W - 9L
1,698 SR
Queue Stats
68W - 50L
1,604 Elo+
Party 2
Neith
Neith
Time man 007
Neith
Level 3
God Stats
0W - 2L
1,200 SR
Queue Stats
2W - 2L
1,229 Elo+
Solo
Ares
Ares
salvatore_dlc
Ares
Level 5
God Stats
2W - 4L
1,538 SR
Queue Stats
5W - 8L
1,383 Elo+
Solo
Team Averages
Level 20
1,497 SR
1,525 Elo+

VS

Team Averages
Level 35
1,622 SR
1,547 Elo+
Arachne
Arachne
F33DB0T
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,514 Elo+
Party 1
Ullr
Ullr
NightJupiter331
Ullr
Level 27
God Stats
5W - 3L
1,651 SR
Queue Stats
88W - 61L
1,592 Elo+
Party 3
Cu Chulainn
Cu Chulainn
NonCanon0310
Cu Chulainn
Level 29
God Stats
51W - 58L
1,664 SR
Queue Stats
69W - 92L
1,563 Elo+
Party 3
Baron Samedi
Baron Samedi
SilkyDovah
Baron Samedi
Level 88
God Stats
5W - 2L
1,794 SR
Queue Stats
92W - 83L
1,618 Elo+
Party 1
Ganesha
Ganesha
Sllabekili
Ganesha
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 27L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,851
585
5,655
5,305
1,310
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 1 / 1
6,447
645
5,303
5,938
3,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
RISK noble
Nemesis
9
0 / 2 / 2
5,144
514
1,446
4,428
1,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 1 / 0
4,035
404
760
1,738
281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 0
4,513
451
413
8,584
3,486
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
F33DB0T
Arachne
9
2 / 2 / 0
5,356
536
2,426
6,409
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
3 / 2 / 0
5,374
537
2,341
6,786
1,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
NonCanon0310
Cu Chulainn
9
1 / 3 / 0
4,954
495
3,235
6,245
3,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
SilkyDovah
Baron Samedi
10
5 / 0 / 3
6,254
625
6,721
2,553
908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
Sllabekili
Ganesha
8
0 / 1 / 3
5,364
536
967
4,846
2,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
7
Kills
11
11
Deaths
8
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
Arachne
F33DB0T
Arachne
2
2
0
1
W
3
2
0
1.5
W
Cu Chulainn
NonCanon0310
Cu Chulainn
1
3
0
0.33
L
4
1
1
4.5
L
Nemesis
RISK noble
Nemesis
0
2
2
0.5
W
Baron Samedi
SilkyDovah
Baron Samedi
5
0
3
6.5
W
Ganesha
Sllabekili
Ganesha
0
1
3
1.5
L
0
1
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,577
Damage
15,690
25,993
Taken
26,839
10,118
Mitigated
9,626
4,381
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,655
3,869
0
940
5,305
1,310
0
1,650
3,598
0
34,570
W
Arachne
F33DB0T
Arachne
2,426
2,034
0
3,285
6,409
1,740
0
0
6,409
0
22,730
W
2,341
779
0
720
6,786
1,685
0
0
6,786
0
27,438
W
Cu Chulainn
NonCanon0310
Cu Chulainn
3,235
590
0
2,157
6,245
3,106
164
0
6,245
0
17,356
L
5,303
1,945
0
2,323
5,938
3,957
258
775
4,778
0
33,724
L
Nemesis
RISK noble
Nemesis
1,446
729
0
220
4,428
1,084
0
735
3,613
0
24,827
W
Baron Samedi
SilkyDovah
Baron Samedi
6,721
818
0
1,533
2,553
908
90
413
2,140
26,800
0
W
Ganesha
Sllabekili
Ganesha
967
177
0
523
4,846
2,187
320
0
4,846
8,880
0
L
760
289
0
398
1,738
281
273
243
1,495
0
4,883
L
413
0
0
500
8,584
3,486
196
3,759
4,446
9,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,990
Gold Earned
27,302
224
Minions Killed
203
0
Camps Cleared
0
818,668
Distance Traveled
916,381
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,851
585
75
8
0
187,099
2
W
Arachne
5,356
536
60
6
0
196,796
2
W
Ullr
5,374
537
53
5
0
150,173
1
W
Cu Chulainn
4,954
495
43
4
0
196,994
0
L
Set
6,447
645
68
7
0
186,262
0
L
Nemesis
5,144
514
56
6
0
200,031
2
W
Baron Samedi
6,254
625
39
4
0
196,324
3
W
Ganesha
5,364
536
8
1
0
176,094
0
L
Neith
4,035
404
8
1
0
102,212
0
L
Ares
4,513
451
17
2
0
143,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role