Player Matchup

Pele
Pele
GIockboy
Pele
Level 29
God Stats
14W - 13L
1,605 SR
Queue Stats
92W - 81L
1,575 Elo+
Solo
Hades
Hades
Gravatadepano
Hades
Level 27
God Stats
4W - 7L
1,357 SR
Queue Stats
19W - 23L
1,421 Elo+
Solo
Ares
Ares
OatsAndHoes1864
Ares
Level 4
God Stats
2W - 1L
1,463 SR
Queue Stats
45W - 46L
1,452 Elo+
Solo
Anhur
Anhur
StevenSD809
Anhur
Level 17
God Stats
9W - 8L
1,524 SR
Queue Stats
17W - 19L
1,479 Elo+
Solo
Bellona
Bellona
VERITOxd10
Bellona
Level 28
God Stats
1W - 5L
1,391 SR
Queue Stats
126W - 144L
1,557 Elo+
Solo
Team Averages
Level 21
1,468 SR
1,497 Elo+

VS

Team Averages
Level 20
1,567 SR
1,458 Elo+
Scylla
Scylla
ChaosSp3ck
Scylla
Level 20
God Stats
0W - 5L
1,500 SR
Queue Stats
62W - 58L
1,552 Elo+
Solo
Cupid
Cupid
MATOWAS
Cupid
Level 24
God Stats
7W - 7L
1,488 SR
Queue Stats
70W - 63L
1,526 Elo+
Solo
Fenrir
Fenrir
alexx_pasc1907
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,220 Elo+
Solo
Nemesis
Nemesis
mikemccaff51
Nemesis
Level 25
God Stats
8W - 8L
1,649 SR
Queue Stats
67W - 73L
1,445 Elo+
Party 1
Osiris
Osiris
sickobamba19
Osiris
Level 29
God Stats
9W - 8L
1,696 SR
Queue Stats
250W - 219L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
10 / 0 / 1
8,295
593
4,989
6,078
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
5 / 0 / 5
8,186
585
7,991
7,059
3,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 1
6,318
451
2,104
7,777
4,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 2 / 5
6,947
496
3,498
8,326
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
VERITOxd10
Bellona
12
6 / 3 / 1
7,478
534
7,565
11,142
9,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChaosSp3ck
Scylla
11
0 / 5 / 0
6,367
455
707
6,124
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
MATOWAS
Cupid
11
1 / 2 / 1
6,572
469
4,113
5,691
1,831
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 8 / 0
5,567
398
2,770
10,158
3,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
mikemccaff51
Nemesis
9
1 / 7 / 2
6,269
448
5,687
10,813
2,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
12
4 / 3 / 1
7,454
532
9,262
9,334
8,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
23
Kills
7
7
Deaths
25
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
ChaosSp3ck
Scylla
0
5
0
0
W
Pele
10
0
1
10.5
W
5
0
5
7.5
L
Cupid
MATOWAS
Cupid
1
2
1
0.75
W
0
2
1
0.25
W
2
2
5
2.25
W
Bellona
VERITOxd10
Bellona
6
3
1
2.17
L
1
8
0
0.13
L
Nemesis
mikemccaff51
Nemesis
1
7
2
0.29
L
Osiris
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
22,539
40,382
Taken
42,120
23,091
Mitigated
18,716
8,315
Healing
7,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
ChaosSp3ck
Scylla
707
0
0
678
6,124
1,912
0
2,913
3,211
30,390
0
W
Pele
4,989
1,169
0
566
6,078
2,646
208
285
5,725
0
54,066
W
7,991
952
33
4,284
7,059
3,575
0
336
6,705
45,647
0
L
Cupid
MATOWAS
Cupid
4,113
2,199
0
2,064
5,691
1,831
312
3,299
2,392
0
24,432
W
2,104
504
0
274
7,777
4,859
0
0
7,777
21,040
0
W
3,498
1,757
0
1,784
8,326
2,562
409
0
8,326
0
22,502
W
Bellona
VERITOxd10
Bellona
7,565
2,233
0
1,374
11,142
9,449
149
0
11,142
0
35,395
L
2,770
1,032
0
619
10,158
3,770
0
601
9,532
0
11,560
L
Nemesis
mikemccaff51
Nemesis
5,687
2,849
171
2,391
10,813
2,894
0
2,753
7,885
0
22,924
L
Osiris
9,262
3,488
181
1,704
9,334
8,309
0
529
8,545
0
39,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,224
Gold Earned
32,229
341
Minions Killed
243
0
Camps Cleared
0
1,268,986
Distance Traveled
1,206,127
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,367
455
68
5
0
225,061
5
W
Pele
8,295
593
92
7
0
287,388
2
W
Hades
8,186
585
96
7
0
272,174
2
L
Cupid
6,572
469
53
4
0
212,287
3
W
Ares
6,318
451
32
2
0
227,824
0
W
Anhur
6,947
496
50
4
0
233,741
1
W
Bellona
7,478
534
71
5
0
247,859
0
L
Fenrir
5,567
398
10
1
0
233,659
3
L
Nemesis
6,269
448
42
3
0
270,282
1
L
Osiris
7,454
532
70
5
0
264,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role