Player Matchup

Tyr
Tyr
Derakarajur
Tyr
Level 43
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 3L
1,229 Elo+
Party 1
Mercury
Mercury
SeroWodorod
Mercury
Level 59
God Stats
0W - 1L
1,167 SR
Queue Stats
0W - 3L
1,229 Elo+
Party 1
Hel
Hel
Veresаun
Hel
Level 115
God Stats
15W - 13L
1,514 SR
Queue Stats
169W - 164L
1,524 Elo+
Solo
Guan Yu
Guan Yu
iisusHrestos
Guan Yu
Level 49
God Stats
0W - 1L
1,799 SR
Queue Stats
0W - 3L
1,229 Elo+
Party 1
Neith
Neith
jepperskreppers
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,229 Elo+
Party 1
Team Averages
Level 59
1,543 SR
1,288 Elo+

VS

Team Averages
Level 94
1,460 SR
1,502 Elo+
Ganesha
Ganesha
TheLuque10
Ganesha
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 176L
1,470 Elo+
Party 3
Danzaburou
Danzaburou
jorcrax50
Danzaburou
Level 68
God Stats
5W - 9L
1,494 SR
Queue Stats
207W - 203L
1,458 Elo+
Party 3
Persephone
Persephone
omitrex
Persephone
Level 89
God Stats
1W - 0L
1,251 SR
Queue Stats
327W - 311L
1,444 Elo+
Party 3
Osiris
Osiris
slimdarkknight
Osiris
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 63L
1,553 Elo+
Party 2
Fenrir
Fenrir
zendik
Fenrir
Level 125
God Stats
14W - 16L
1,555 SR
Queue Stats
129W - 130L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 6
7,776
353
8,452
21,744
10,471
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
SeroWodorod
Mercury
15
2 / 7 / 5
9,449
430
5,889
14,375
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 1
8,377
381
3,730
11,568
4,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
iisusHrestos
Guan Yu
13
3 / 9 / 5
9,061
412
14,026
29,320
20,936
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 7 / 6
8,575
390
11,726
17,661
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
TheLuque10
Ganesha
16
1 / 3 / 15
9,380
426
10,070
17,235
17,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
jorcrax50
Danzaburou
17
4 / 3 / 8
11,631
529
15,778
15,699
7,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
omitrex
Persephone
17
6 / 2 / 13
11,967
544
19,038
12,223
5,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 2 / 9
12,754
580
17,341
16,894
17,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
zendik
Fenrir
20
11 / 2 / 10
12,424
565
14,595
18,451
17,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
86
11
Kills
31
32
Deaths
12
23
Assists
55
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
Mercury
SeroWodorod
Mercury
2
7
5
0.64
W
Ganesha
TheLuque10
Ganesha
1
3
15
2.83
L
1
2
1
0.75
L
Guan Yu
iisusHrestos
Guan Yu
3
9
5
0.61
L
3
7
6
0.86
W
Danzaburou
jorcrax50
Danzaburou
4
3
8
2.67
W
Persephone
omitrex
Persephone
6
2
13
6.25
W
9
2
9
6.75
W
Fenrir
zendik
Fenrir
11
2
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,823
Damage
76,822
94,668
Taken
80,502
45,874
Mitigated
65,716
21,751
Healing
26,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,452
855
0
1,705
21,744
10,471
0
6,676
14,436
0
23,771
L
Mercury
SeroWodorod
Mercury
5,889
2,377
0
250
14,375
4,261
564
2,872
11,322
0
47,213
W
Ganesha
TheLuque10
Ganesha
10,070
1,243
629
4,088
17,235
17,874
529
147
16,888
33,470
0
L
3,730
428
879
4,013
11,568
4,403
0
5,354
5,887
44,858
0
L
Guan Yu
iisusHrestos
Guan Yu
14,026
2,711
1,384
8,857
29,320
20,936
0
7,281
21,124
0
37,083
L
11,726
4,788
0
4,663
17,661
5,803
0
6,160
11,123
0
37,201
W
Danzaburou
jorcrax50
Danzaburou
15,778
8,622
0
5,547
15,699
7,626
6,255
317
15,255
0
91,688
W
Persephone
omitrex
Persephone
19,038
1,652
685
3,179
12,223
5,660
2,289
3,018
9,033
78,289
0
W
17,341
5,515
0
3,783
16,894
17,408
2,552
0
15,659
5,306
92,228
W
Fenrir
zendik
Fenrir
14,595
4,403
0
8,097
18,451
17,148
0
76
18,175
0
76,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,238
Gold Earned
58,156
324
Minions Killed
570
0
Camps Cleared
0
1,793,758
Distance Traveled
1,952,822
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,776
353
33
2
0
415,830
5
L
Mercury
9,449
430
87
4
0
464,771
1
W
Ganesha
9,380
426
9
0
0
393,961
7
L
Hel
8,377
381
100
5
0
227,350
4
L
Guan Yu
9,061
412
52
2
0
372,828
3
L
Neith
8,575
390
52
2
0
312,979
3
W
Danzaburou
11,631
529
156
7
0
360,323
1
W
Persephone
11,967
544
140
6
0
402,262
2
W
Osiris
12,754
580
142
6
0
396,604
1
W
Fenrir
12,424
565
123
6
0
399,672
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role